I think this is Ancient Spear being redone.Quote from ZekThese runes are far too similar to Ancient Spear to be a separate skill. But if they were just redoing Ancient Spear (again) they probably wouldn't rename it. Also the name says "Boss_Butcher_Spears" which seems to imply that it's directly related to the Butcher somehow. But if it were just a skill used by a boss, it wouldn't have runes (or say "to the Barbarian")...
My wild guess is that this is related to The Butcher's Sickle. Maybe certain legendaries are getting their own set of rune selections? Seems like a balance nightmare though, and I don't know why they would put something that big into a minor patch.
Legendary items providing their own rune selections sounds too big to be in random weapon for a patch.
That needs a PTR.
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I see your point on how tiring it must be to continue reading complaints rather than well-formed criticisms when
it comes to discussion regarding developer statements.
However I have already been burned out once from their promises and that came from the "removal" of the previously
hyped dueling system.
So perhaps you can understand how tiring it must be for me to still read segments such as "we would like to", "it's possible", or "we've talked about" when it comes to these core gameplay concerns.
Hopefully the itemization update will live up to community expectations but we won't know that until sometime after BlizzCon 2013.
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How about coming up with an actual rebuttal to my point next time?
Before Diablo 3 was released the developers actually had a focus on customization that can be
seen with the past trait system but somewhere along the line everything was removed.
Now a year later after release have they just started to put together plans on how to provide character
customization.
Blizzard is notorious in only providing content when they feel it's ready so for us to read that they
are in the 'brainstorming' phase only means that it will take months before we see any progress.
This is an action role-playing game and you don't see a problem with how they approached one of the main
aspects of a genre that should have been in the game since day one?
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to include in an arpg...
Good lord.
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Was this a serious comment?
Who would quit over loosing a few hours of playtime on Diablo 3 compared to the hundreds of hours they put into the
game already?
They should have just issued roll back when they had the chance.
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Hopefully Dark Souls 2 will not get the same treatment.
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Console players now get the same diablo game but with the pc-version improvements, no rmah, and offline capabilities?
The same offline capabilities which would have allowed to play the game when I could hardly get online during initial release?...
You sure know how to treat your customers blizzard.
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Are you seriously calling any of the improvements discussed recently and past updates as 'minor' changes to the game?
I know that Diablo 3 was far from being an unplayable game at release but let's stop kidding ourselves here.
Also referring to those who asked for these improvements as scum/trolling??
Perhaps you need to review what it means to troll.
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I think the devs have been aware of it for awhile now.
However any changes to the basic system after months of players using the ah/rmah on those principles could cause a mass backlash and that's something best saved for an expansion.
As we've seen with prior blue posts/blizz announcements, even officially recognizing the current itemization as a problem
will have an impact.
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Diablo 3 is far from being a Pay-to-Win.
If you want to see a true example then look up games similar to Maplestory.
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Whether or not you wish to admit it, PvP was a focus point for Diablo 3.
Jay acknowledged that PvP, while popular, had little support in Diablo 2 and that was something they wanted to change for Diablo 3.
In 2012, it would seem that blizzard has changed their minds on a ladder system for PvP with Bashiok's comment on the issue but Jay once again reinforced the idea that PvP was going to be legitimized for Diablo 3.
Why else would blizzard spend so much time on the project if it was only going to play a small role in Diablo 3 as your posts were suggesting?...
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...I am still confused on how posters such as the above operate in logic.
For what other reason do you think made blizzard retune inferno's difficulty, address legendaries, or add paragon levels?
If Diablo 3 was left as is then you would have a much more shallow game to be content with.
It is because of that casualization that I've lost interest in this game a few weeks after release.
One of the major reasons was due to a lack of character customization and that used to be a focus during initial development:
Later on they felt that would be too complicated for players:
Back then, I agreed with that sentiment since I wanted to remain optimistic about the announced changes.
After actually playing the game at release however, that decision took out the depth I was hoping to experience and there was nothing to customize except skill selection.
Automatic stat allocation was just another reminder on what could have been.
I know that the itemization fix will not be an easy one but it should have taken a much higher priority.
The longer it takes for it to be addressed means a more drastic impact for the item economy.