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    posted a message on Console Exclusives' Stats Fixed, Blue Posts, Open World is a Real Possibility
    Quote from sicness

    Quote from Popnbake

    Quote from reclaimer3235

    Good lord, Not people like you again. Go away no1 likes you.


    How about coming up with an actual rebuttal to my point next time?

    Before Diablo 3 was released the developers actually had a focus on customization that can be
    seen with the past trait system but somewhere along the line everything was removed.

    Now a year later after release have they just started to put together plans on how to provide character
    customization.

    Blizzard is notorious in only providing content when they feel it's ready so for us to read that they
    are in the 'brainstorming' phase only means that it will take months before we see any progress.

    This is an action role-playing game and you don't see a problem with how they approached one of the main
    aspects of a genre that should have been in the game since day one?

    Not that you don't have a few points, but I think his issue is more that the cynicism of the 'fans' of this game is overwhelmingly annoying on a daily basis. I may be biased as an optimist, but seriously the amount of complaining any time they announce something they may be working on to improve the game is beyond me. Complaining is one thing, but bitching about every little thing they do is what it's come down to and is getting extremely old. Especially considering the type of player customization they're talking about, which isn't simple gear or skill customization but character customization, something action RPGs aren't actually known for.

    I'm not saying we should praise Blizzard by any means, but at least have some respect for the fact that they're at least trying. 99% of games out there wouldn't have half the development work that this game has had and continues to have after it's release. The fact that they're obviously trying to fix things in the game that players have issues with should be enough considering they technically don't have to do anything with the game once it's released, just like the majority of development on games out there.


    I see your point on how tiring it must be to continue reading complaints rather than well-formed criticisms when
    it comes to discussion regarding developer statements.

    However I have already been burned out once from their promises and that came from the "removal" of the previously
    hyped dueling system.

    So perhaps you can understand how tiring it must be for me to still read segments such as "we would like to", "it's possible", or "we've talked about" when it comes to these core gameplay concerns.

    Hopefully the itemization update will live up to community expectations but we won't know that until sometime after BlizzCon 2013.
    Posted in: News & Announcements
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    posted a message on Console Exclusives' Stats Fixed, Blue Posts, Open World is a Real Possibility
    Quote from reclaimer3235

    Good lord, Not people like you again. Go away no1 likes you.


    How about coming up with an actual rebuttal to my point next time?

    Before Diablo 3 was released the developers actually had a focus on customization that can be
    seen with the past trait system but somewhere along the line everything was removed.

    Now a year later after release have they just started to put together plans on how to provide character
    customization.

    Blizzard is notorious in only providing content when they feel it's ready so for us to read that they
    are in the 'brainstorming' phase only means that it will take months before we see any progress.

    This is an action role-playing game and you don't see a problem with how they approached one of the main
    aspects of a genre that should have been in the game since day one?
    Posted in: News & Announcements
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    posted a message on Console Exclusives' Stats Fixed, Blue Posts, Open World is a Real Possibility
    It's been over a year and now the developers have stated that character customization is something they would like
    to include in an arpg...

    Good lord.
    Posted in: News & Announcements
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    posted a message on Auction Houses Temporarily Offline -- Update
    Quote from Drachar

    Besides, people would threaten to quit if Blizzard did a rollback "wtf, i did nothing wrong and now i lost all those hours of gameplay! why are you punishing the innocents?! im gonna sue! and quit!".

    Was this a serious comment?

    Who would quit over loosing a few hours of playtime on Diablo 3 compared to the hundreds of hours they put into the
    game already?

    They should have just issued roll back when they had the chance.
    Posted in: News & Announcements
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    posted a message on Gold duping in diablo
    Just one of the many reminders on why I should continue to enjoy my 11+ month hiatus from D3.
    Posted in: Diablo III General Discussion
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    posted a message on Kripp and Alkaizer talk about Diablo 3
    Quote from brx

    Have fun with your d3 and its rabbid community which destroys every game it touches for the sake of accessibility. You won. Enjoy your game, it is as good as it will ever get.

    Hopefully Dark Souls 2 will not get the same treatment.
    Posted in: Diablo III General Discussion
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    posted a message on Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console Gameplay
    So I stood in line at a midnight release for a diablo game that I haven't played in 9+ months?

    Console players now get the same diablo game but with the pc-version improvements, no rmah, and offline capabilities?

    The same offline capabilities which would have allowed to play the game when I could hardly get online during initial release?...


    You sure know how to treat your customers blizzard.
    Posted in: News & Announcements
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    posted a message on Wyatt Cheng and Travis Day on 1.0.8, Next Patch to Feature Co-op Improvements, Who Is Travis Day?
    Quote from reclaimer3235

    It was needing minor changes at best but its because of the scum of the commuity that the game is getting better.

    All that trolling is giving the D3 team fuel and drive to make the game reach insane heights of godlyness.

    Are you seriously calling any of the improvements discussed recently and past updates as 'minor' changes to the game?

    I know that Diablo 3 was far from being an unplayable game at release but let's stop kidding ourselves here.

    Also referring to those who asked for these improvements as scum/trolling??

    Perhaps you need to review what it means to troll.
    Posted in: News & Announcements
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    posted a message on Diablo 3 and all resists mechanic.
    Quote from Zero(pS)

    It's also a shame how most of the community have been giving feedback since release on how the single resists vs all resists mechanics, as well as the mandatory trifecta (as, crit chance, crit dmg - if you want to be even remotely competitive) mostly hurt the itemization than help it, and yet the dev team doesn't seem to even recognize this as a problem.

    I think the devs have been aware of it for awhile now.

    However any changes to the basic system after months of players using the ah/rmah on those principles could cause a mass backlash and that's something best saved for an expansion.

    As we've seen with prior blue posts/blizz announcements, even officially recognizing the current itemization as a problem
    will have an impact.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is a joke...
    Quote from Xenocow

    Diablo 3 isnt a Free-to-play game.
    Actually its Pay-to-Win....and thats frowned on along almost all Gamers.

    Diablo 3 is far from being a Pay-to-Win.

    If you want to see a true example then look up games similar to Maplestory.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is a joke...
    Quote from BornBadd

    Thanks overneath!!! Finally someone willing to put a stop to all the negativity. I don't mind an honest argument, but most of the trash that's been posted these past few days is just that ... trash. PVP is NOT & never was the main focus of Diablo 3 ... just a SMALL part. Grow up & enjoy the game or move on & find another one you can bitch about.


    Quote from Bagstone

    Sigh... buying D3 because you want a PvP is like going into a new steak house in town because you want a fancy salad. Sure, the restaurant might have awesome salad, but it's usually not its main course. The rest of your post is the usual bitching. I think we can all agree to disagree that some people thought PvP was a major part of D3, maybe you misinterpreted some advertising, but by now everyone should've understood their misconception, and just like BornBadd said - move on.

    Even though the Diablo theme was butchered story-wise in D3, it still doesn't really fit for PvP; it's humans against the evil, and not humans vs humans. Sorry for being old-fashioned, but I don't know why the hell people would think the Diablo series should be all about PvP. And since Blizzard made it absolutely clear that D3 will never ever be turned into esports, you should really move on.

    Whether or not you wish to admit it, PvP was a focus point for Diablo 3.

    Diablo II had a big dueling community, but there was really no in-game support for it. You could go hostile and duel, but there were no ladders, teams, or really any structure to it. In Diablo III, we wanted to create an arena-style environment where players could fight each other. The different combinations of skills, traits, runes, and items available lead to an almost endless variety of builds, so rather than try to achieve perfect 1-vs.-1 balance, we focused on team-based arena PvP -- so even if one class or build is stronger than another, it’s complemented by the other classes on a team. We’ll have support for matchmaking and ladders, and we think players will have a lot of fun seeing what their single-player characters can do in an arena setting.

    Jay acknowledged that PvP, while popular, had little support in Diablo 2 and that was something they wanted to change for Diablo 3.

    In 2012, it would seem that blizzard has changed their minds on a ladder system for PvP with Bashiok's comment on the issue but Jay once again reinforced the idea that PvP was going to be legitimized for Diablo 3.

    As we're counting down the days until we're ready to announce a release date for Diablo III, we've come to realize that the PvP game and systems aren't yet living up to our standards.

    When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We'll also be adding a personal progression system that will reward you for successfully bashing in the other team's skulls.

    We know a lot of you are looking forward to PvP, and we’ll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be. In the meantime, we're in the process of putting the finishing touches on what we think is a truly epic campaign and co-op experience for launch.


    Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience.

    Why else would blizzard spend so much time on the project if it was only going to play a small role in Diablo 3 as your posts were suggesting?...
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is a joke...
    Quote from TheDemokin

    They are the one and only mistake Blizzard ever made - listening to QQQQqqqQQQqqqQQqqqQQQ. Back in the day Blizzard never did bother with as much 'community management' or even really reading forums. They just released content and it was a simple decision - play it if you like, if you don't - there are many other games to choose from.
    Today, because of all these QQs Blizzard actually made a step forward towards community and started working with the community (unlike any other game developer out there), and the only result of them trying to 'satisfy' the 'instant gratification generation' is the incessantly increasing amount of QQ. Because now...the QQers feel empowered! Blizzard did react to them a few times and that was their biggest mistake.

    ...I am still confused on how posters such as the above operate in logic.

    For what other reason do you think made blizzard retune inferno's difficulty, address legendaries, or add paragon levels?

    If Diablo 3 was left as is then you would have a much more shallow game to be content with.



    Quote from overneathe

    It is completely normal for a game company to casualize their game in order to bring in better profits. In fact, right now, mostly the casuals are keeping this game alive and going, while the "hardcore old school players" go around forums complaining it didn't live up to expectations after spending 500+ hours on it.

    It is because of that casualization that I've lost interest in this game a few weeks after release.

    One of the major reasons was due to a lack of character customization and that used to be a focus during initial development:


    Jay Wilson: We wanted more customization, and we wanted customization that really spoke to the idea that, ‘I’m going to roleplay my character and focus in one area.’ Skills are really awesome, but when players think of who they are as a character, they don’t tend to think of, “I like to Whirlwind.’ They’ll use Whirlwind with their Barbarian, but it’s not how they define themselves. They think, ‘I’m a Barbarian who’s exceptionally strong or exceptionally tough!’ And that’s what traits are. The affect the core attributes of your character to let you customize and expand them.

    Later on they felt that would be too complicated for players:

    One of the pieces of feedback we got during the internal alpha was that skill points as an element of our skill system didn't really suit the game," he told us. "It created a lot of conflict in terms of what the players would choose to do. So what we had is this system that has these six – it used to be seven, now six – slots, that implies that you should have six skills, but a system with skill points? Well, you really want to dump every single point into one skill.


    The alternative, as he sees it, is more likely to only offer an illusion of choice. "What you probably did," he says, "was go up on a website and find out what the optimal build was, because there's just too much math involved for you to really get involved in it. A small number of players will go in and do the math… but the majority of players will go 'I don't know, I guess I'll just put it in whatever I already have'."



    Back then, I agreed with that sentiment since I wanted to remain optimistic about the announced changes.

    After actually playing the game at release however, that decision took out the depth I was hoping to experience and there was nothing to customize except skill selection.

    Automatic stat allocation was just another reminder on what could have been.

    Quote from overneathe

    I understand itemization is an issue for a lot of people but I suspect Blizzard is aware of this because of the, oh, just a few million topics posted about it every week. But do you expect such a major change to be fixed in a few months WHILE developing all the other features? How many people do you think work on this game? Because in my opinion it's no more than 20-25. And would've you been happier to see no major additions to the game while the devs toil away at fixing the itemization for a few months, knowing now that the player base is not happy with them?

    I know that the itemization fix will not be an easy one but it should have taken a much higher priority.

    The longer it takes for it to be addressed means a more drastic impact for the item economy.
    Posted in: Diablo III General Discussion
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