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    posted a message on Graphics: Official Petition
    Quote from name="Tunnel Vision" »
    I think we all need to take a second, and realize that we've only seen two zones in the game, in a gameplay trailer, in a game that probably won't come out for another 1-2 years.

    Personally, I don't think the graphics or setting look bad. I would be a little disappointed if the ENTIRE game looked like the gameplay video, but I know it won't.

    QFT! Seriously.
    Posted in: Diablo III General Discussion
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    posted a message on Whoa We Got Noticed
    You know, I gotta say, when people pushed for SC2 to be grittier, I could barely tell the difference from the old and new versions. I would hope that if Blizz does decide to listen here, then they will at least do it to a greater extent.

    I still say that there isn't enough evidence that the whole game looks like the demo, however. TBH not all the dungeons were super creepy in D2, and this could be simply an earlier one that lacks quite the same level of blood and broken stuff. Also, the outdoor stuff looked fine (rainbow aside) it was suitably creepy without seeming unnaturally dead, which I don't think it's supposed to, seeing as shit hasn't really gone down yet in D3.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    I could use darker dungeons, but the outdoor is fine IMO. Plus, it's still very possible that the dungeon seen in the gameplay demo is simply a lame early one, and that others are darker and creepier. This was certainly the case in D2, comparing say, some of the act 1 dungeons and the durance of hate.

    Voting that it's fine for now, but should other parts of the game not be a little more gory and dark then I would say it needs some more of that stuff.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Items and Inventory
    Gotta say, with the focus being on staying in combat, the new inventory makes perfect sense. Tetris games inbetween battles slowed everything down.
    Posted in: News & Announcements
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    posted a message on What type of D3 player will YOU be??? Birthday Game
    Bah, I am an awkwardly unlucky paladin =(((
    Posted in: General Discussion (non-Diablo)
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    posted a message on New Loot/Drop System
    Quote from "Bearsman113" »
    But if you cannot see the master items that are dropped for someone else how does one know they exist?

    Well, when people use the master looter system it's usually with people they know, 'cause if that's the case then they cannot see it in other games either. You use that system with people you trust.

    Rolling or need/greed like WoW are for more casual groups with random people, such might be the case here too.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot/Drop System
    It's an interesting idea, and does eliminate a lot of problems, but it also makes it more annoying to share. However, I think most people will be cool about it. Great potential.

    Plus I bet that super rare awesome items will not follow those rules, and will instead be distributed based on the rules you have set for your party (like many MMOs use). So either a master looter takes it, or it is rolled for, or whatever.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is living *Proof*
    Looks kinda like mephy, doesn't it?
    Posted in: Diablo III General Discussion
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    posted a message on Skill Trees
    Well, my concern might be a bit unique, as I was early on a fan of the story, who liked to play for fun single player with all the classes. When I started playing online, I soon embraced the way people progressed early on, but I was always a little disappointed that so much of the skill tree was wasted.

    As the for the other response, I'm not 100% on the lack of specific prerequisite abilities. It is, in fact, the part of my post I'm least sure about. I do think it better to have more general prerequisites than specific abilities, but I also didn't find the D2 skill progression to be terrible.

    There seems to be a little confusion on the part of the niche ability concept though, so let me try to state it better.

    1.) abilities do not overlap on a given class

    2.) abilities are scaled so that even early game abilities may always be useful if you continue to invest in them

    3.) as you advance through the game, you gain access to the more specialized of the class's abilities: so like with the barbarian, you might start with some simple moves like cleave and ground stomp, but these moves would remain viable throughout the game with enough points on them. Later in their progression, they would gain access to some of the moves like whirlwind and leap, which would be superior but proportionally more costly (in terms of mana/fury/etc) and more specialized in addition (cleave being simply a powerful and wide area melee attack, something to be used against single tough enemies, while whirlwind is more of an anti-enemy blob attack, and leap is a specialized mobile attack that allows for maneuvering). All abilities have their place and scale, but some are better at very specific situations, and are gained late in the game.

    I hope that is clearer.
    Posted in: Diablo III General Discussion
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    posted a message on Please, Blizzard, let there be a monthly fee.
    Um... please blizzard, make me pay money...

    And the fee does NOT keep the kiddies out of WoW, which is kiddier than Diablo ever was. All the little 13 year old and their NE chick characters... Sad.
    Posted in: Diablo III General Discussion
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    posted a message on What battle type class will you play?
    Definitely a barb at some point, but depending on what is available, probably the sorceress style caster or WD first (TBH the character type is cool, but the name kinda makes me not like it <_<... what was wrong with "Necromancer!?").

    I can only imagine how bitchin sorcs will be in this, especially if the male one looks like the concept art of the sorcerers from D1. Those guys looked like tough-badasses. Then all the sexy graphical stuff to display the carnage of nova and frozen orb and whatever else.

    *drools*
    Posted in: Diablo III General Discussion
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    posted a message on Skill Trees
    Quote from "SNowfreak" »
    i agree but at the same time i dont want the skills to be as good at low lvls...i like synergies because sometimes its a skill that is lvl 18 that you use, and sometimes its a 30...but i do have a problem with the beginning skills being as good as lvl 30 ones....that RUINS progression in power. diablo 2 hit the nail on the head for the most part, although certain peoples skills needed to be rebalanced as some of them used to be cheap and with patches they are now downplayed (bows, bone skills, and so on).

    Synegies, skill tree style, and the ability to create many different builds.....these are the things i really want to be in the game. especially the one i bolded, underlined, and italicized lol..because without that style (oh and that means little or no respecing), half the fun is taken away...actually more than half.

    ah, you missed the point >_< The idea is that the power progression IS there, as well as the variety in skills available and thus variety in character builds, but to do away with redundant abilities (like the 4 seperate sorceress ice projectiles) and restructure the trees so that one will not often (or never) be forced to put a skill in a point they don't want to access one they do.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Trees
    The idea is not to copy the that one skill system, but rather to eliminate overlap skills and required points.

    So while it's a subtle nod to that one game (very subtle) it actually enhances those things that you mentioned, rather than lessening them.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Trees
    Possibly. but I don't recall this from that one game, though I was not that avid of a player.

    Basically, the idea would be that a character with one skill point in a given ability at level 99 would be better at it than a character at level 10 with one skill point in it. This way, if someone chooses to pick a skill and max it out as early as possible, it wouldn't necessarily be too strong for the level they are at, though it would still be of the right strength when they were at the level cap.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Trees
    Quote from "likwidsteel" »
    Okay, people, I am proposing a new idea, instead of saying in a particular game, just say "in that one game." This works much better, becuase then people don't bitch about you copying other games... This is how it works in a lot of MMO forums, because everyone relates everything to WoW... So, please, stop bringing up games in particular, and just the ideas in the games...

    But then are we not just imitating all those MMO forums--I mean, that one group of forums?
    Posted in: Diablo III General Discussion
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