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    posted a message on Legen...wait for it...dary Drop Rates
    I've been playing since launch, and had only found one legendary (some uber low level cruddy sword) from 1-60, and getting to Inferno. Once there I grew a little tired of playing the same acts over so I took a break. I'd play periodically when new patches would come out, and now with the newest patch I am playing each day for a few hours after work.

    Day 1 of patch release I got a lowbie legendary after a couple hours of play on a lowbie toon.

    Day 2 I was on a different low level toon, and got myself another legendary, after a couple hours of play.

    (Both legendaries were useable by the class I was on, a wand for my wizard and a 2h sword for my barb)

    Few days passed (during the weekend) and no legendaries. This week I have had two Legendaries drop for my 60 DH (PL10) a cloak and a 1h crossbow, neither were anything amazing, but as always, the orange pillar of glowing goodness is still a nice sight.

    Long story short...

    I have noticed a pretty significant change in drop rates, they are more frequent (even for my low level toons who have no MF whatsoever, this was on 0 MP too, btw).

    To this day, still no set items, though.
    Posted in: Diablo III General Discussion
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    posted a message on What do against reflekt dmg???
    I run with about 1k Lift on Hit (This really helps for all of Inferno), as well as Shadow Power/Gloom, and also drop my Guardian Turret. I use the Boar Pet. This setup works well for me, ensuring Shadow Power is kept up during the whole fight. I used to have a lot of issues with Reflect Damage as well, almost always dying to it, as my DPS/crits are relatively high.

    With the above skills I am able to survive, keep in mind of the health globes and pop a potion if needed. 12% movement speed (or more) is also good, to move back out of the way from unnecessary damage.

    Hope this helps, for anyone that encounters the dreaded Reflect Damage packs.
    Posted in: Demon Hunter: The Dreadlands
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