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    posted a message on Diablo 3 Opening Cinematic
    Quote from Molster

    Quote from LordRayken

    The only people who find this introduction impressive simply haven't been playing Diablo for 17 years.
    thats a rather bad thing to say.

    You have to keep in mind, thats not what opening cinematics are anymore. Its been 10 years. They are now or catching your eye, for maken you go... -wow-.

    They now have technology to tell you the story IN GAME, WHILE you play, they dont need to do it here anymore, so they can make it for pure eyecandy... thats what people dont get. Its better to tell story in-game.

    You couldnt make good looking ingame areas for storytelling like you can now.


    That "technology" as you say isn't a wow factor anymore. No ones wowed by special effects. Entire movies are produced without actors now and on low budgets. You have to have a compelling story and a point of reference to become engaged in what's being shown to you.

    Not to mention that has NOTHING to do with the first 30 or whatever seconds of that insane weird ass artstyle that looks NOTHING like Diablo and it doesn't remind me of ANY of the past Diablo games at all. I have no idea what I was watching and if it hadn't been for the hooded angels I would've been very confused. I have no idea where that art style came from as a past Diablo player. Ultimately, the intro feels nothing like Diablo.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Alcovitch

    Exactly what I was saying. The Intro to Diablo 2 was really good and really helped set up the story. This intro for the 3rd instalment falls flat in comparison.

    The intro for Diablo 3 doesn't set us up as players in any way. We don't gain knowledge via watching the intro nor do we feel like we are learning anything. It doesn't tell us anything about the story nor does it give us a point of reference. I have no idea who Leah is and she shows me nothing about herself. I can only assume shes important because shes in the cinematic, not because of what it tells me.

    Cain is there for a split second and then the church falls to pieces and it ends.

    The first 30 seconds or whatever of Angels fighting Demons in some weirdly drawn artstyle tells me nothing either. It's a Diablo game. I already am fully aware of Angels and Demons fighting one another. I am the PLAYER. What am I, the player, going to be doing in this game? Fighting the Demons? Fighting the Angels? Fighting both? Who is my enemy? What is my goal? What am I being INTRODUCED to? You have not told me ANYTHING. Just made me more clueless. Not in a good "I want to know more" way either.

    Diablo 1 and Diablo 2 had clear cut intro cinematics that were both highly engaging and very "introductory."

    What I saw in this cinematic that was just released was nothing short of mockery of the past games introductions and it might as well have been a random cut scene from game that has nothing to do with Diablo.

    Very poor job Blizzard. I'm beginning to wonder how Diablo 3 will turn out without Blizzard North as you've so clearly indicated the stark differences already.

    The only people who find this introduction impressive simply haven't been playing Diablo for 17 years. Either that or they never paid attention to Diablo 2's cinematic masterpieces.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Diablo 3 Opening Cinematic
    Very unimpressive. Ultimately, I expected much more from a game in development for over 5 years now.

    The cinematic was boring, uninformative, and simply unfitting to introduce us to the world of Diablo with some weird drawings of Angels and Demons fighting.

    Compare this, if you will, to the cinematic intro of Diablo 1 and Diablo 2.
    http://www.youtube.com/watch?v=w44SmMFy5Dc

    And

    http://www.youtube.com/watch?v=sRhY5OXtLd0


    Sorry Blizzard.

    Your intro was disappointing and bland.
    Posted in: Diablo III General Discussion
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    posted a message on I smell WoW
    Diablo 3 is finished.

    The beta is indeed for marketing - just as BlizzCon is not for the fans, but uses the fans as backdrops for the cameras - One giant commercial. Look at everyone enjoying our products. That's why every BlizzCon is put on at a FEE to the company, because it's a marketing cost. It's a giant advertisement you pay to go to.

    Wake up and smell the coffee, guys. Diablo 3 is another money making ploy that rests happily under the Blizzard guise that "when its done" is how they approach things rather than, "when it makes the most money".

    When its done may have been true in the 90's, but hell, it's not the 90's anymore. It's not even the 00's anymore.
    Posted in: Diablo III General Discussion
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    posted a message on SWTOR and Diablo 3's Release Date
    So, today we are given the epic announcement that SWTOR will be released upon the masses on December 20th, 2011.

    A day after we are given the news that Diablo 3 will not ship in 2011.

    Coincidence?

    No. Not at all.

    Blizzard has really annoyed me this time. And it's not like before. It's not like when I knew they were taking additional time to make quality games. It's a new animal entirely. It's when I know they are competing with other companies and deliberately pushing things around as to garner the largest market share of their sales and titles.

    And at first, I was a little dubious. I was thinking, perhaps Blizzard sees some areas of the game not polished. Then I thought, there's no possible way with a design team as competent and as rich as Blizzard's that 2008 to 2011 wasn't enough time to fully complete Diablo 3, plus all the time before they even announced its development to us. I told myself, theres no possible way Diablo 3 could need an additional month or two of polishing. Time that will inherently go into packaging the game and producing it for sale on the market.

    And then the SWTOR announcement hit. And it solidified all my doubts and totally re-established my belief that Blizzard is not in this for us and their motto that they are is delusional.

    Hear me out.

    They pushed back Diablo 3 to 2012 because they knew Diablo 3 would be releasing within the same month/time frame as SWTOR before we knew the release date. They even made sure to tell us before SWTOR's date was announced. This is a marketing strategy. They will sell Diablo 3 when the market has already been over-saturated by SWTOR and the initial hype is wearing down.

    And because of Blizzard's ... Whatever you'd call this, we now have to wait even longer for Diablo 3. After already waiting 11 years. They want us to wait longer. To release the same exact game they would have released this year. All because they want to suck up as much money as possible and SWTOR could be a possible deterrent for releasing in the 2011 season. And of course, it's to "polish" the game. Polish a game that's been in development for 3,000 years.
    Posted in: Other Games
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    posted a message on Traditional Weapon-Character Relation Maintained
    Oh heres a good fucking idea, Blizzard.


    How about spend your time DEVELOPING EVERY SINGLE ASPECT of the game anyone could ever want, rather than going...

    "LOLZ WE'RE LAZY SO IF WE DEVELOP CLASSES USING EVERY WEAPON IT'D CUT INTO OTHER FEATURES."

    Uhhh... WHY.

    Dont you have the resources to do WHATEVER you want and take as long as you want?

    All I can see is a Diablo 3 less like the previous Diablo's and more like World of Warcraft and Activision. This is complete crap.

    Edit:
    Bashiok's conversation translated -

    "We're taking out more stuff in Diablo 3 that made Diablo 1 and Diablo 2 great."
    Posted in: News & Announcements
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