• 1

    posted a message on Jay Wilson vs David Brevik
    To be honest, the amount of "Apology wasn't necessary" comments, and "hug" comments, and all of this ridiculous stuff about how big of a man Jay is for admitting he's wrong is positively absurd, and it's quite juvenile, the Diablo 3 forums on the main site were loaded down with constant removals and deletes of things that weren't even rule breaking.

    Jay Wilson did not write an apology to Brevik, directly, in a sophisticated way. All he did here was post a large damage control reminiscent post about how he's sorry to the community for the things he said. This comes off as Public Relations. At the company I work for, we call this a bait and switch tactic, where we scapegoat the true issue by distracting the audience with other things. Which is exactly what was done here.

    The community spreads what you say around, but we are not the ones who need an apology, unless you feel we are all "losers," as the term I heard in High School/Middle School was used.You cannot in one forum say what you said, while in another saying the exact opposite...

    "$#@% that loser"
    "Dave is awesome"

    Is a non-sequitur and if you truly believed Dave is an awesome person, you would not have said what you posted in the first place.Brevik is the man who needs an apology.

    To be entirely blunt, a face to face apology. You do not get to hide behind a screen and make such asinine, immature comments to people on the internet who are responsible for the very legacy you created a sequel to.You owe your career at this point, and for the last 5 or 6 years of your life, to Dave Brevik and the people who worked at Blizzard North.

    Do not apologize to us. Apologize to Brevik.

    And for everyone saying "Who gives a shit," well, your game is suffering because of the incompetence of the game designer. This is just one aspect of his immaturity that proves he was never up to the task.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Diablo 3 was created as a marketing tool for World of Warcraft
    Listen closely, here.

    Blizzard used to have one team. That team would work on a game, then cycle through to the next game and work on it, then cycle through to the next game and work on it. It was often cited that they'd finish a game in one universe, and move on with their resources to the next.

    Then World of Warcraft launched in 2004 and had amazing success from the get go. And continued growing, and expanding. This quickly put development of Diablo and Starcraft in the background.

    Then Blizzard North left around 2005, officially.

    And then Diablo 3 and Starcraft 2 took an additional 5 or 7 years to be released, whereas previously, the games were being released every 2-4 years in the franchises.

    I believe that when Blizzard North left, and World of Warcraft began its rise to success, Diablo was entirely and effectively dead. Blizzard had their cash cow set in a fantasy universe, and it was not Diablo.

    WoW went on to garner over 12 million subscribers, all the while we had seen or heard no word about Diablo 3. Until the time was right.

    When Diablo 3 was announced in 2008, it was a period of prosperity for Blizzard, but the unusually long development time left many fans, including myself, mystified as to how it could be taking 8 years to develop a sequel to a game that was released in 2000 when its original game was released in 1997.

    I believe, and you can debate this all you want, that Diablo 3 was announced as a way to control World of Warcraft when the time was needed.

    Cataclysm was the time Diablo 3 was needed.

    Cataclysm saw World of Warcrafts most overall subscription drop, and many players left the game, totally unsatisfied with the content of the expansion. The time was now or never to create a plan to keep World of Warcraft filled with its players, and the way to do that was to release something that offered their marketing tool, Diablo 3, for free.

    Enter the World of Warcraft annual pass. The only business decision in history to completely give away a triple A title game for free, just for staying subscribed to World of Warcraft. Entirely belittling the 10 years many fans spent patiently awaiting Diablo 3's release. They were simply /giving it away for free/ if you continued to play World of Warcraft. And that's what Diablo 3 had become. A worthless marketing tool to keep World of Warcraft afloat.

    Diablo 3 was released as barely a shell of a game and it was dead within a month, effectively, dead. Broken game design, poor mechanical choices, unsatisfying runes, awful story and poorly acted voice dialogue drove this game 6 feet under before the players could even smell the feces of the shit they were playing.

    And why was this?

    Because Diablo 3 was turned into a tool. A tool to keep World of Warcraft's integrity afloat during the most crisis the games faced since its launch in 2004. World of Warcraft is Blizzard's cash cow. It funds the entire company and the only thing the company wants to do at this point is make more money.

    Those over 1 million subscribers to the annual pass could have, and very well might have, canceled their subscription during the year absence of additional content after Dragon Soul. But the promise of getting Diablo 3 entirely free kept over 1 million people subscribed to WoW, and it worked.

    World of Warcraft lost over 1.1 million subscribers. That could have easily been 2 million. That would've been the most impact on subscriptions World of Warcraft has ever faced, and for a titan as large as WoW, for the gaming industry and media to see that it had lost over 2 million subscriptions would be the biggest loss of profit and largest hit to their reputation in the history of their company. It would've far outweighed anything that could come of Diablo 3. Or so they thought.

    So what did they do to prevent such a hemorrhage of subs? They released Diablo 3 during the crisis period of Cataclysm, and roped in over a million annual pass holders to pad the subscription loss numbers. And they still lost over a million.

    We got a sub-par broken game because Blizzard only cares about their World of Warcraft franchise.

    StarCraft 2 was poorly accepted and many players did not want to move over from 1 to 2 because of its poor mechanical choices, and its watered down gameplay as well.

    And why did all of this happen?

    Because Starcraft and Diablo are ancillary products. Created only to form around World of Warcraft.

    I was with this site since 2007. I had a hard time accepting Diablo 3 for what it was. Absolute shit. And now that I've finally accepted it, and I'm no longer in denial, I can safely say that Diablo was torn to pieces as a marketing tool.

    Goodbye, Diablo.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on First to Level 60: Pointless
    Waiting for 10 years for this new game.

    I should rush through all the content as fast as humanly possible and not pay attention to any of it so I can hit level 60.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on CALM DOWN with this "its never coming out" ! read!
    DIABLO 3 OVER THE PAST 3 YEARS:

    So uhhhmmm hurrr durr we uhhh hate potions lawl you gon be usin health globes and fuck town poartals lol u aint escapin from fites like u did in Diablo 1 and 2 lol


    Jay Wilsons Post:
    Okay uhhhmmm so like we gave a dedicated potions button cause in stressful situations where you arent killing or are being killed you arent gonna get health globes so now you can drink some potions but TRUST ME DIS ISNT TO BE SPAMMED ITS NOT CHAIN DRINKING POTIONS LAWL U JUST DRINK 1.

    And uhhhmmm well the stone of recall lol dats just town portal so HERE YA GO

    OH AND IDENTIFYING CAN NOW BE DONE BY ANYONE AT ALL TIMES LOL.
    "Wouldn't that mean our characters inherently understand all lot and the process of identification is just wasting our time as players?"
    UHHHH WELLL... WELLL UHHH.
    "If our characters can identify it by *looking* at it, aren't they doing that as they see it on the ground and pick it up and store it already?"
    UHH WELL IT TAKES SOME TIME LOL BUT U JUST RIGHT CLICK ON IT DATS IT
    "But I was used to using identify scrolls and or talking to Cain. It gave me something to do with items. Why would you change a system that no one had issues with."
    WELL JUST UHHH RITE CLICK AND IT TAKES 5 SECONDS.
    "But using a fucking scroll or talking to Cain was INSTANT..."
    WELL UHHHH UHHH

    ANYWAiz

    Scrol lof town portal aint in the game but we're just givin you a ubtton that allows you to do it lawl screw stone of recall u kno we just wanted to change shit but anywyz uhm

    White items are now useless we just want tons of useless shit to drop so its more exciting when u find super rares u kno?
    "No."
    Well uhhh, just, you know feel it out.
    "Whats that mean."
    Well just deal with it cause tons of useless shit is dropping.
    "That wont make finding an item even more exciting. The exciting item itself is what does that. Nothing dropping at all can make something dropping exciting no matter what it is, whereas dropping tons of whites doesnt do shit for us."
    WAYELL UHHH IN D2 LOTS OF ARROWS AND BOLTS DROPPED SO TOUGH
    "Yes but..."
    ANYWYZ DATS IT WE GOT TONS OF SKILL AND RUNE SHIT TO FIX SO SEE YA IN 2013.

    "...."
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Alcovitch

    Quote from Molster

    Quote from LordRayken

    Quote from Molster

    Quote from LordRayken

    The only people who find this introduction impressive simply haven't been playing Diablo for 17 years.
    thats a rather bad thing to say.

    You have to keep in mind, thats not what opening cinematics are anymore. Its been 10 years. They are now or catching your eye, for maken you go... -wow-.

    They now have technology to tell you the story IN GAME, WHILE you play, they dont need to do it here anymore, so they can make it for pure eyecandy... thats what people dont get. Its better to tell story in-game.

    You couldnt make good looking ingame areas for storytelling like you can now.


    That "technology" as you say isn't a wow factor anymore. No ones wowed by special effects. Entire movies are produced without actors now and on low budgets. You have to have a compelling story and a point of reference to become engaged in what's being shown to you.

    Not to mention that has NOTHING to do with the first 30 or whatever seconds of that insane weird ass artstyle that looks NOTHING like Diablo and it doesn't remind me of ANY of the past Diablo games at all. I have no idea what I was watching and if it hadn't been for the hooded angels I would've been very confused. I have no idea where that art style came from as a past Diablo player. Ultimately, the intro feels nothing like Diablo.
    Then you have not been paying attention to news, they already said they would be useing some of that art style throughout the full game, so you might want to get use to it.

    Thats too bad, i was looking forward to the Full CGI part of Full CGI Cinematic. Blizzard does them better than anyone. Not a big fan of the sketches in cains book comes to life in what looks like cardboard cut outs fighting in 3D.

    Precisely one point. It has nothing to do with Blizzard's cinematic style or any of the past Diablo styles.

    As for the "book of cain" crap, that's outside knowledge. A new player being "introduced" has no idea what the book of cain is, so how is that a point of reference for these people.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Molster

    Quote from LordRayken

    Quote from Phrayed

    Man, people really like to find things to complain about.

    I'd like to see what they would say if Blizzard showed anything like any of the other game trailers they saw tonight. Diablo 3 was BY FAR the most impressive, not even remotely close.

    I also don't get why 'the weird ass art style wasn't in Diablo and Diablo 2!!!1!!!' is at all relevant. Note to people who play video games: not every game is going to be the exact same.

    Because they are not Blizzard North.

    They took the game from past developers.

    If they are going to do that, CHANGING AROUND TONS OF fundamental styles is NOT the way to go. You want Diablo 3, or NEW GAME 1?

    Diablo 3 IS a new game, I dont want diablo 2, I beat diablo 2 10 years ago.

    I would highly suggest you don't play Diablo 3 then. Because we've been told it's insanely similar and faithful to Diablo 2.

    With that being said, this Cinematic ISN'T.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Phrayed

    Man, people really like to find things to complain about.

    I'd like to see what they would say if Blizzard showed anything like any of the other game trailers they saw tonight. Diablo 3 was BY FAR the most impressive, not even remotely close.

    I also don't get why 'the weird ass art style wasn't in Diablo and Diablo 2!!!1!!!' is at all relevant. Note to people who play video games: not every game is going to be the exact same.

    Because they are not Blizzard North.

    They took the game from past developers.

    If they are going to do that, CHANGING AROUND TONS OF fundamental styles is NOT the way to go. You want Diablo 3, or NEW GAME 1?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Verity

    Quote from LordRayken

    Quote from Molster

    Quote from LordRayken

    The only people who find this introduction impressive simply haven't been playing Diablo for 17 years.
    thats a rather bad thing to say.

    You have to keep in mind, thats not what opening cinematics are anymore. Its been 10 years. They are now or catching your eye, for maken you go... -wow-.

    They now have technology to tell you the story IN GAME, WHILE you play, they dont need to do it here anymore, so they can make it for pure eyecandy... thats what people dont get. Its better to tell story in-game.

    You couldnt make good looking ingame areas for storytelling like you can now.


    That "technology" as you say isn't a wow factor anymore. No ones wowed by special effects. Entire movies are produced without actors now and on low budgets. You have to have a compelling story and a point of reference to become engaged in what's being shown to you.

    Not to mention that has NOTHING to do with the first 30 or whatever seconds of that insane weird ass artstyle that looks NOTHING like Diablo and it doesn't remind me of ANY of the past Diablo games at all. I have no idea what I was watching and if it hadn't been for the hooded angels I would've been very confused. I have no idea where that art style came from as a past Diablo player. Ultimately, the intro feels nothing like Diablo.

    It's obviously done in the same fashion as the art in the Book of Cain, which is the book you see cain reading and scribbling through. The intro is his "prophecy" that he's deciphering. You see what I'm saying?

    1. Did the intro tell you what the book of cain was, or is that outside knowledge?
    2. Does the intro tell you anything about a prophecy?
    3. As someone who's never played Diablo before (this is an INTRODUCTION), who is Cain?
    4. What does his prophecy have to do with Diablo 3, considering for the past two games we've already been fighting and killing the Lord of Terror himself?
    5. Saying "you see what I'm saying" while using extraneous amounts of outside information to prove a point about an "introduction" video makes you come off as fanboyish and overly defensive of something that's good to you only because you are already introduced to the game and are not looking at this intro as stand alone.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Verity

    Quote from LordRayken

    The only people who find this introduction impressive simply haven't been playing Diablo for 17 years. Either that or they never paid attention to Diablo 2's cinematic masterpieces.
    In addition to that it shows some general demon vs angels fighting to set the theme of the game. It's a war between heaven and hell and Sanctuary is stuck in between. What is this if not an introduction?


    Why did we need to be shown that? More importantly, would anyone have any idea what the hell was going on if not for their prior knowledge that Diablo is about Angels and Demons in the first place? Do you see what I'm saying? It was worthless footage and the art style was NOT anything relevant to anything I've seen in past Diablo games.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Opening Cinematic
    Quote from Molster

    Quote from LordRayken

    The only people who find this introduction impressive simply haven't been playing Diablo for 17 years.
    thats a rather bad thing to say.

    You have to keep in mind, thats not what opening cinematics are anymore. Its been 10 years. They are now or catching your eye, for maken you go... -wow-.

    They now have technology to tell you the story IN GAME, WHILE you play, they dont need to do it here anymore, so they can make it for pure eyecandy... thats what people dont get. Its better to tell story in-game.

    You couldnt make good looking ingame areas for storytelling like you can now.


    That "technology" as you say isn't a wow factor anymore. No ones wowed by special effects. Entire movies are produced without actors now and on low budgets. You have to have a compelling story and a point of reference to become engaged in what's being shown to you.

    Not to mention that has NOTHING to do with the first 30 or whatever seconds of that insane weird ass artstyle that looks NOTHING like Diablo and it doesn't remind me of ANY of the past Diablo games at all. I have no idea what I was watching and if it hadn't been for the hooded angels I would've been very confused. I have no idea where that art style came from as a past Diablo player. Ultimately, the intro feels nothing like Diablo.
    Posted in: Diablo III General Discussion
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