Hard to tell if you're also disagreeing with my post or not. Either way, I agree with you that the great items need to be very rare for the economy to survive. With the ideas in this thread though, I think the greatest items would be even rarer than they are now, and therefore more expensive. That being said, many more items that currently aren't useful ("wrong" attribute items) would also find use and be collected for testing out different builds.Quote from Bleu42
This game is hard, and that's how it is supposed to be. If you want what you think you're entitled to after X amount of hours, go play WoW.
On another note, this thread is starting to turn into an argument about the Auction House. >.< I don't think these ideas will disrupt it (the AH) too much. The average price of gear may go down, but people will want to buy multiples of the same slot to try different builds. I'd like to hear more ideas about ways affixes could become more unique and build-dependent.
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If not that, than at least increase the number skills that can have the current skill-affix types, and apply them more often.
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"Horizontal upgrading," Nicely put! We need more decisions to make with gear other than damage, defense, and hit points!
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It's at least a great start, I love the idea of attributes somewhat suggesting what personality and style your character has. As long as primary attributes are still the core of the class, it would be awesome to see secondary attributes having strong effects like this. I like idea #2 a lot.