It's nice to see them thinking about this.
It's hard to tell exactly what would fix this. Affixes like Jailer, Fast, and Vortex are often too strong and unavoidable. They definitely take skill out of the equation for success. Waller and Frozen "sometimes" are too strong, but if tweaked might be more avoidable.
Reducing enemy damage dramatically and taking away Lifesteal would probably make you think a lot harder about where you're standing. If you have to wait for the occasional health globe or potion to gain back some health you will probably actively try to avoid affixes a lot more. Reflect damage would probably have to go.
It would be great if our health pools dropped really slow but had a tougher time refilling them. Wyatt's point about if you're at 50% health, you shouldn't be too worried but should be looking for some health, was intriguing to me.
- WarlockHolmez
- Registered User
-
Member for 11 years, 7 months, and 3 days
Last active Thu, Oct, 22 2015 08:29:26
- 0 Followers
- 96 Total Posts
- 40 Thanks
-
Sep 26, 2013WarlockHolmez posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower WantPosted in: News
-
Sep 12, 2013WarlockHolmez posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreAnd to think those are just the Ring affixes. (mainly)Posted in: News
- To post a comment, please login or register a new account.
0
Fair enough. =) Just sharing ideas.
Well, I feel they are minor compared to other affixes you could have instead. Would you sacrifice 50 AR for 100 Int as a Barbarian? That's only a 5th the amount of resistance. Of course you'll take the Int if it's on an item in addition to the other 6 more important affixes you might be searching for. But there's never a reason to "search" for it.
Personally I agree that there might be too many affix types I'm really just trying to add flavor and personality to your character based on the affixes of your gear. Players generally all want the same affixes, it would be cool if different people went for different attributes based on how they like to play.
1
Thank you!
Wouldn't it be nice if we looked for attributes based on the style we wanted to play our character?
-All Barbarians would have brute strength, but maybe you would like yours to be more agile than most, or maybe have more brains!
-A tough Monk, or a smart Monk.
-etc.
6
Hello! Welcome to a constructive post about how to make items more fun!
The point of this thread:
Secondary Attributes:
Here are examples of how it could work (one for each class):
Keep in mind! I thought of these very quickly, I would imagine the developers of Blizzard could come up with much more creative ideas.
Intelligence: Gives Cleave a chance to stun, 1% per 50 Intelligence.
Intelligence: Increases the movement speed and attack speed debuf by 1% per 50 Intelligence.
Intelligence: Reduces the channeling cost by 1% per 50 Intelligence.
Dexterity: Give Gargantuan a chance to stun on hit of 1% per 50 Dexterity.
Dexterity: Magic Weapon also increases attack speed by 1% per 50 Dexterity.
Idea #2 - Two "Passive" Skill Trees per class, one for each Secondary attribute:
-A Barbarian has 178 Dexterity and 900 Intelligence.
-He has access to Tiers 1 and 2 on the Dexterity Tree.
-He has access to all Tiers on the Intelligence Tree.
-Tier 1 and 2 in the Dexterity Tree will still be worth using even though he has way more Intelligence than Dexterity (because of effectiveness caps).
Example Image: (Just a layout, skills are in random places)
(Graphics used are Blizzard's, not my own.)
The Outcomes: