It's nice to see them thinking about this.
It's hard to tell exactly what would fix this. Affixes like Jailer, Fast, and Vortex are often too strong and unavoidable. They definitely take skill out of the equation for success. Waller and Frozen "sometimes" are too strong, but if tweaked might be more avoidable.
Reducing enemy damage dramatically and taking away Lifesteal would probably make you think a lot harder about where you're standing. If you have to wait for the occasional health globe or potion to gain back some health you will probably actively try to avoid affixes a lot more. Reflect damage would probably have to go.
It would be great if our health pools dropped really slow but had a tougher time refilling them. Wyatt's point about if you're at 50% health, you shouldn't be too worried but should be looking for some health, was intriguing to me.
- WarlockHolmez
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Sep 26, 2013WarlockHolmez posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower WantPosted in: News
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Sep 12, 2013WarlockHolmez posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreAnd to think those are just the Ring affixes. (mainly)Posted in: News
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High-end drops will always be great (with Pristine or without). But all the low/average value drops won't be and are usually trashed. But with the Pristine system, those items have a chance. Those items also drop much more frequently than the rare, high-end items. Therefore, more lower-end players will be pushed closer to the high-end players because of the frequency of drops. This will actually help close the gap, not expand it, therefore reducing Luck as a factor.
Example:
For every one 1500 dps Skorn that drops, one-hundred 1300 dps Skorns drop (estimating, wouldn't be surprised if it's more). In the current system, the one player gets a great weapon OR great trade, the others get vendor trash. With Pristine, the one player gets a top of the line weapon OR a good trade, and the 100 others get useful items too, possibly many of them gaining decent upgrades, bringing their stats as a group closer together to the 1500 Skorn player.
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I don't think it matters what your luck is. If you're a super lucky player who finds tons of high-end items, I bet you'd still be better off Auctioning your items and buying the specific stats you need. This is the whole point. You have to use the AH no matter your luck.
The only way you won't "always" have to use the AH is if there is a way of making self-discovered items have an advantage that "balances" with AH use. If players are using about 20-60% Self-Found, and the rest from AH I think, I think that would be a success. I think players would feel much more unique.
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Maybe so, but that item would be just as crappy to sell now. It would give you the option to change your build around a cool item that YOU found, or trash it like you would anyways.
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The reason they cost more is because they are rarer and "Best In-slot/stat", not because they are much more powerful. Their costs don't justify their value/power to the average player.
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Hmm, I don't know how much of an advantage it's actually adding. Currently, if you find a Perfect rolled item you become 99% ahead of the curve anyways. Pristine DOES give you a chance at finding something better, but you have to find it yourself (which I think is what a lot of people want). Yes, I admit that adds extra luck factor (but at least it's to self-found items)
But if it does imbalance the 1/1,000,000 player, is that really a huge problem? It is likely to be only one of their items. Maybe it could actually bring the average player's gear closer together in value.
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Good points. Glad to hear the idea. This is why discussion exists! Thank you for being constructive. I will be adding community suggested ideas/enhancements to my post soon.
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This.
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I understand. And I'm glad you're active in this discussion. I obviously don't know all the answers and just had an idea that I decided to share to improve loot hunting. The thing is though, I feel like everyone is overestimating the odds you have at finding a high end item you want. Most of the time you will probably:
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Yes, that is correct. But think about how rare it is to find that "Perfect drop Skorn" as it is. If YOU find it, it is going to reward you well. Currently, you'd probably sell it right away, no? But now, it motivates you to possibly keep it, OR make a killing off it.
Here's the thing. Finding that "Perfectly rolled Pristine Legendary" for YOUR build isn't going to be close to common. The once in a lifetime occasion you do find a perfectly rolled legendary, it most likely won't be the one you were looking for. You then have the option to adjust your build to take advantage of it, or sell it off as a Great but not Pristine Legendary into the economy.
I don't see this frequently breaking damage barriers and upsetting balance.
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Thanks for the response! I just wanted to touch on your point that the item would be ruined from trading it. The item would be exactly what it would've been if Pristine didn't exist, once it's traded. It's wouldn't be "worse" than now. It's just extra great to the Hero that Discovered it.
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Just to be clear. I am not against the AH completely. I actually prefer it to manual trades, the chat is a mess (to me!). I am looking for a solution that balances the Auction House with Gear Found Playing. There is no balance now. Everyone uses 99.99% gear from the AH, if you are looking to have the best gear you can. I think with my idea, players will have about 10-50% Found Gear from Playing, and the rest from the Auction House. Hardcore players might eventually have mainly Found Gear from Playing (what a thought). That is my goal anyways.
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Thanks for the response. But what's the difference between selling an item on the AH with the Pristine System opposed to the current system? If you were selling the Skorn in the current system, wouldn't it be the same value as in the Pristine System? It's not like everyone will be finding Skorns and the demand on the AH will die.
I have also thought about manual trades not affecting Pristine. I'm not sure, but something doesn't feel right about letting those extra stats transfer all around. Maybe it would work fine though.
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Wow, thank you! You are awesome!
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I feel the same way. That's why I stated:
The greatest feature from Loot 2.0, in my eyes, is Legendary Affixes for build variety.
But I agree that I didn't see it enough from what they've shown us. But I will not jump to conclusions since we still have some time before the patch.
Also, my idea reinforces build variety. My example affix wasn't the greatest, but I hope it gets the point across.