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Sep 6, 2012Chadicus posted a message on wts shenlong's fist of legend (with socket & fist weapon 1019dps)500k Chadicus#1455 All I have currently.Posted in: US Servers Trading
Sep 3, 2012Posted in: Diablo III General DiscussionQuote from proletaria
Long time reader, first time poster.
The developers are stating that D3 is all about the thrill of the loot drop, but rarely does any good loot drop.
Arguably true, although it depends on your definition of "good," loot. Do you mean it as in "good," enough to beat the game or "good," enough to farm act3 inferno (everyone's favorite benchmark)? Or perhaps some other litmus is required.
I played for about 6 hours this weekend with no good drops, not even remotely good.
I would advise against anecdotes of this kind unless you're attempting to parse a more statistically meaningful sample with personal experience.
Then we are force to use the AH. If you wanted to play the game without the AH is would almost be impossible to beat the game
Demonstrably false. The game is quite possibly to beat all the way through inferno without buying anything and it has been done now by a countless number of youtube jockeys and streamers alike.
The percentage of a level 63 item is low and even when one drops it is about a 1 in 1000 that will remotely any good.
This improves as you move up in act difficulty.
I would like to put it out the D3 community ideas how to fix this problem.
My first suggestion is to reduced all resistance required cause at this stage if armour drops it is normally pretty useless if it does not have resist all.
10 armor ~ 1 All Resist. Armor is not useless and is, in-fact, grossly under-valued.
Currently you need about 500 resist all to be viable at all, reducing this to about 100 would greatly increase the range of armour that is viable.
Quite a few classes (if not all) are viable with glass cannon builds which have little or no resist benchmarks to meet or maintain. Furthermore, I don't think greatly reducing the damage of all monsters from act1 onward would be of much use when your intended goal is to improve the rate at which "good," (don't forget to define this) loot drops.
I do agree that there is still a glut of what i'd call "completely useless shit," in the itemization mix. I don't think every item should be like some legendaries (nearly impossible to get a bad roll), but I do believe that finding hundreds of ilvl 63 items worth less than a decent ilvl 55 equivalent is patently absurd and happens far too much.
I like how you broke down the post, although when he/she said the "1 in a 1000" remark, I believe it was about the odds of it being good, not the drop chance.
Aug 30, 2012http://imgur.com/prrghPosted in: US Servers Trading
+ 133 Intelligence
+ 76 Vitality
+ 79 Resist All
+ 5.5% Crit Chance
BIN = 4mill (Half of similiar helms. Also negotiable.)
Battletag = Chadicus#1455
Sorry, Zero, sold for BIN =( I'll let you know if I get anything close it. Add me if you'd like.
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