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    posted a message on Some thoughts on the current state of diablo 3
    Quote from tanis0

    On whites, Bilzzard has said that they don't want them to be useful and I'm forced to agree that that's for the best. They are supposed to be "confetti" -- ie, big explosions that look cool and do nothing but show what the base item stats are. As a player, I don't want to feel like I have to pick up every white item and examine it to know if it's good or not -- I'd rather have it be a rarer color so that I know it might be good, but then it's not a white item any more. I also don't want to have to pick up bunches of them for some crafting purpose -- heck, I think crafting mats are already superflous and there should just be a gold cost, but at least crafting mats stack. Blizzard has said they'd consider a UI option to hide all white items though, and that would make me happy.

    On rares, there is the issue of having a guaranteed rare per pack with 5 NV stacks. Unless they get rid of this, I don't think they can really just up the quality level of rares, and I don't think I want them to get rid of it since I think it's fun. It's better to let legendaries fill the role of being super-rare but more powerful on average imho.

    On legendaries, they feel pretty good to me. I've only farmed Inferno for about 10 hours since 1.04, but I've found three legendaries in that time span. None of them were the really valuable ones (the most expensive one was worth about 400k) and that's probably a higher-than-average rate, but still, that feels like a lot for my whopping +50% MF before NV.

    On blues, I don't really like how they're an automatic vendor / scrap for mats. It'd be cool if they had stronger maximum affixes at a given ilvl than rares, but only two affixes. That way, if you really wanted to focus on weapon-DPS or a specific stat to the detriment of other factors, you could do that.


    I don't have much of a desire for white items to actually be used but its good to think they could be if say you were a new player just hitting inferno trying to scrape anything together.
    Blacksmithing isn't exactly where i want it either, it costs too much compared to the auction house and it lacks personal use, it that makes any sense? something unique you can craft maybe?


    Eventually you start to carry more rares in your inventory than blues once you hit 5 NV stacks, I'm not telling blizzard how to fix the state of rare items i'm just simply pointing out the flaw. I think compared to diablo 2 the rare items are about the same in terms of quality but the gap between rare and unique in diablo 2 isn't as big as the gap in diablo 3, that's what makes it feel like you're not progressing. You usually don't find legendaries and the rares you do find aren't of any use. Ive been playing somewhat persistent/casual since the last patch. Found 2 legendaries and 0 decent rares, the 2 legendaries were also sold for less than 40k each. Safe to say i hardly progressed but I'm not a hardcore player so its not that much of a surprise.

    I agree with your statement on blues, i think they should keep the idea of what it is now but buffed a nit higher so you can gain a specific stat in the area you're lacking whether it be resist, armor, damage. seems like when we buy rares were always trying to get a balance between a bunch of different stats and end up lacking in some areas while other stats are a bit stronger than you need.
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    My goal here is to get some of these ideas spread across the community. More and more fans will spread word about the major issues and the more people who ask/demand for a specific issue the more likely it will be addressed.
    Posted in: Diablo III General Discussion
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    posted a message on Genius ideas to improve gems!
    I like the idea of making every gem unique not just the emerald, and your solution seems to be spot on. I can't help but think this will ultimately make a socket in your weapon a necessity though. Maybe its time we have a way of adding sockets to items instead of leaving it up to luck.

    "How can we make this item better?"
    >Add a gem!
    "There's no sockets"
    >Oh, well you can't then
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    Quote from Malthe

    Lots of great ideas. I too really think we should be able to roam freely between acts after a certain point, and be able to keep our valor stacks. That way it would be worth farming act4 as well, if it was possible to to go to act4 after you killed azmodan while keeping your stacks.
    One thing i loved in diablo 2 was that I could just swap between acts with waypoints clearing any area I felt like. A typical run for me would be killing the countess, andariel, clearing the pits in act1, and then killing mephisto in act3 and then pindleskin in act5. I want that freedom in diablo 3. The story and quests does not matter anyway when you have cleared the game 117 times.

    Also I don't mind finding tons of rares and that most of them sucks, but I do not like the long cast time for id'ing them. Why can't there be a vendor like deckard cain in d2 that can id all your loot with a single click?

    And legendaries should be a bit more common or a lot less random. After the patch legendaries are still too random. You might find a legendary weap, but if you were not lucky enough to roll it with a socket or crit dmg it will still suck most of the time.
    Also in general many items could be less random in their stat rolls. It is just depressing to find a wizard off-hander with dex and strenght or a monk helm with 300 int.

    I remember when i was a little kid on christmas morning opening presents. We would take a gander at all our gifts and usually we decided that the biggest present was the first one to open, am i right?
    I remember when i'd pick up a small rectangular shape present that felt squishy and instantly i would get upset because i knew it was clothing, I mean i want toys not clothing! thats kinda what it feels like with diablo where i find a rare but i get upset because i know its not a toy i can play with.
    I know you're probably wondering what in the world i'm talking about, but i remember seeing a post where blizzard stated they liked the idea of finding these "rares" and identifying them like they were presents.
    In my point of view it's like i'm giving nothing but clothing on christmas day. Hehe

    Now with legendaries.. i pointed out in my first post that they could be boss/mob/area specified. Say azmodan has a 1% chance of dropping this legendary, instead of it being so utterly random you could actually set out to get that rare legendary you wanted. Lets face it, the only way you will ever get a legendary you WANT is by playing so much you'll probably find every other legendary in the game, or simply by using the auction house. I WONDER WHAT IS EASIER? =P
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    Quote from Deadlybonne

    they failed at start, they should have kept the difficulty like it was at start of the game, but just make sure loot didnt stop, All problems solved here, if u can find good gear and awesome items, u get stronger and nothing need to be nerfed. U also have more fun.

    we play to find great items, but this will affect the rmah, so to make the rmah work, items need to suck. This could have been a great game, but this patch won't last very long, people thought items would be better but most of them still sux, they are a bit less sux then before since low level weapons can be bit better now.

    overal legendaries are great, but in 400 hours played i only seen about 7, so yeah its not something that many people will see, not often enough to make u happy

    this is my first diablo, but most people will quit long before reaching paragon level, 400 hours or more to grind crappy items, never getting the wow feeling, i don't even find decent items for crappy alt.. sure a few but overal theres too much random to make a semi-decent item

    the game needs to be hard as fuc, and drop insane loot, u get your asskicked u collect good loot and overtime u destroy them. thats how game should been played, instead removed good drop,nerf diablo to compensate for crappy drops;

    i like the game but only a fool keeps playing a game with no reward, which they also said is true..

    ps: they should have made act4 an even higher chance of dropping i63 so there is a reason to farm there, every easy to do, not sure why they are so clueless, the game stops at act3 and they give no incentive to farm act4 which is more harder so better reward should be there

    The diablo series was never a very hard game in itself, it was more of hack-slash beating to death demons while you made your hero look "Uber Cool" the problem with the play-style of diablo and trying to make it "Challenging" is that its more focused on "Damage" and then its focused on "Random Damage" You know your going to get hit if you charge into a group of enemies, Then soon you find out that there is a whole mess of objects on your screen where you're taking extra damage and you have to move out of the way. The problem is the only way to move is simply by running > over there. its not like we can Dodge, Block, Jump out of the way by pressing a key that tests our reflexes, the best thing we have is a few defensive cool downs that are limited so once they run out you know you'll end up dying. My main character is a monk and I've found the play-style to be "punch or die". It sucks knowing that if your defense isn't good you won't last.
    The paragon level 100 is supposed to be near impossible as was leveling 1-99 in diablo 2. i applaud blizzard for this one however it was a little late and would have rather preferred a level 1-99 to keep it simple. You're goal here isn't to reach paragon 100 its to keep leveling up so you can eventually make it to 300mf/gf with decent gear and builds.
    I know you're concern with Diablo 3 vs World of Warcraft but look at it from my point of view if you will. Diablo 3 is not an MMO, the play styles are different, you don't pay a monthly fee. I like both the diablo and world of warcraft series but world of warcraft has a much bigger team to focus on the game while diablo 3 is more of blizzards side project. It takes a very long time and not to mention a whole lot of money to develop a game, and i think diablo 3 has done a good job, but not an amazing job. I think its our job as a community to lay down the facts within the game and help this small diablo team make a better game.
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    Quote from EnderT

    I like all of your thinking, but I want to focus on items. Rares to frequently and crappy. Magics are blah, and whites and grays are pretty much pointless.

    Why not have rares drop seldomly, but be totally awesome almost all the time. Blues drop on occasion, but be pretty sweet so you still be excited about them. And here's a revolutionary idea...how about making some white drops be really great? Not all the time, but there should be a chance that a white can drop that's rolled so good it makes you consider using it over a magic or rare.

    OR - make whites required for crafting! That would make crafting feel more interactive - having to hunt down a common version of the item you want to craft. Whites might even show up in the AH then.

    And that's another thing - one of the biggest differences with Diablo 2, no Auction House. In my opinion, the AH breaks the game. I was really excited about crafting - but with the AH its pointless and trivial. Crafting materials can be bought so cheap, it never makes sense to salvage. No point in saving up gems to combine up to the top gem when you can purchase just the ones you need for less than it would cost to craft them.

    The other issue I find, is that I can always buy the best possible gear easier/faster than I can find it. So if I'm equipped with great gear, and with weapons beyond my level (due to adjusted level requirement) I'm basically grinding away finding rares that are shite compared to what I have. Which brings us back to the first problem...

    I'm both sides with the auction house, i believe it helps if you're stuck within a certain area but on the other hand i believe its gotten out of control because of the mass amounts of players playing combined with the mass amounts of useless junk, to the point where you have to use it to even progress. Only thing i can say is that this issue is probably one of the hardest to fix with almost little payout in the end. If the developers focused on this issue then i believe they would be wasting too much time for their efforts which would be better suited for the other problems we face. I've accepted the current state of the auction house because though its far from perfect its not breaking the game as much as the other issues we're discussing. IE: Rares / Content / Group / PvP / etc etc..

    Quote from iploman

    Yes the idea with white items is good from one simple reason: it would make all drop important. On one hand salvaging magic items on the other adding new affixes to high quality white gear. My idea on the system:

    add 1st affix 1000 gold makes item magic
    add 2nd affix 10000 gold
    3r 100k
    4th 500k etc

    in addition player can choose beetwen: defensive/offensive stat. If affix already exist on item the its stacked (if theres more room for limit, otherwise roll another one)

    It should be random at some point and require reasonable amount of gold. Not so cheap that everyone can have gosu items.

    I'd like to just simplify this topic : Make white items somewhat useful!

    For problems to be solved, enough people need to communicate and demand it, that way it makes it to the developers ears and the problems get discussed. If there's one or two people talking about a problem chances are nothing will happen, But if the millions of players within the community demand "Usefulness of White Items" Then i can be sure that it will eventually make its way to the devs. We need to keep the topics a little simple and let blizzard tackle exactly how they should pursue it.

    Quote from KalikooJack

    I really like your ideas. Its nice to have much rares, ofcourse, but like you said they are all crap(usually :P). Its not even funny how crap they are. Less rares but better ones. I would also like the idea that class specific items would always have their core stat. ALWAYS. The amount could be 100-300 I dont care. They are useless otherwise.

    And the free exploration would be so awesome too. After you have killed inferno Diablo, there could be option in "change quest"-menu called "free run" or something. I think it wouldnt even be that hard techically to achieve. Just bumb every monster to same level. I´m soon getting bored running act 3.

    That's a pretty good thought with class specified core stats, this would help against say finding an awesome monk helmet but having intellect instead of dex. If it says "Monk Only" i believe it should indefinitely have dexterity on it. same goes with "Wizard Only" - Intellect, "Barbarian Only" - Strength etc...
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    Quote from Akuma Seijin

    Well with the sigils if they kept it a certain resolution and required the images to be black and white they could make it possible to translate into the game without looking seperate.

    Are you talking about creating your own design gif and putting it on your sigil? i actually don't pay attention to my banner all that often so i think that might be why i'm not really understanding well.

    Quote from Indimix

    I totally agree with the idea of less drop rate but better quality rares.

    I would like to see sometime some use of white/gray items.

    I'd completely forgotten all about white items, i like the idea of making them into something useful aswell. Maybe they could be used for Blacksmiting or Jewelcrafting in some ways-like create a lower quality material that can stack high enough to then change into say exquisite essence or fiery brimstone, On that thought id actually like to see fiery brimstone come from something other than salvaging, and something similar to what i just talked about might work?

    Quote from iploman

    The idea of blacksmith is kinda waste nowadays. Since i heard of ninja nerf of yellow items (4 and 6 affixes) using blacksmith is useless.

    But to my point ,I think it might be good idea to add some options like exploring new recipies:

    -you pay x essences and theres a chance to explore new type of craft. It hasn`t to be legendary ,just blue/yellow medium level item eq. 20-45 item level. It will be nice alternative for selling low level items to merchants.

    The list of low level recipies which available is quite short \. Personaly a stopped to use that ;/

    The blacksmith is something to stay away from and that's a little sad at this point. It costs way too much to make any piece of gear and you almost know for a fact that it won't turn out good. I agree there needs to be something done to help blacksmithing, i like your idea of new recipes and i think more personal ones would interest me. I Like to see more unique looking gear from blacksmithing later on in the future but i do hope they make it more useful in terms of stats in the near-future. Maybe we can get an option to chose 2 of the 4-5 stats that come along with crafting a piece so we know that our piece will be a little bit more class specified.
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    Quote from Akuma Seijin

    Your opinions are pretty solid. I'd actually like to add a few things I was thinking of. (Some pretty far fetched but it's worth a shot.)

    1. Completely agree with the idea of Guilds. In the past they said they were thinking about it but I would like to see a solid guild model from this game maybe with guild specific events or something. Or even a guild stash that could expand your inv but you have to go to the guild house to get it. Like I said far fetched ideas but why not brainstorm.

    2. PVP FPS-style. Yea I know they don't want to make it an esport but I mean come on. You could add some capture the flag or something to make it more interesting. CTF would be more evade based and a new way to think about playing.]

    3. Custom banner sigils. Ya I know its a long shot but it would be interesting. Regulate the images to a certain size gif and just make it black and white for coding reasons and it could work.

    4. More than one dye layer. Some parts of the armor can't be dyed. This could change that.

    In my opinion, no ideas are ever far fetched

    id like to collaborate on some of your ideas

    1.) I'm glad that they are actually thinking about this one i've never heard about it up until now
    2.) I'd like to see variety within the pvp world of diablo3, but i honestly have no idea how fps-style would translate within the game. It sounds awesome but it might be one of those ideas that backfire. I'd probably like to wait and see how the standard pvp does before going more in depth with it.
    3.) Could you elaborate on this?
    4.) The dyes on some clothing tick me off aswell, i'll do one better and suggest an idea that we get total customization of our gear. An idea where we bring a piece of clothing into photoshop so to speak and make designs and colors of whatever we want... hey who knows?
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts on the current state of diablo 3
    This isn't a flame post or more ranting from an angry player, i'd just like to share my 2 cents worth of what seems to suppress my desire to play. Maybe some ideas could circulate here and eventually make way into some serious consideration.
    Please don't bash me if i make a spelling or grammer error i'm doing this post on the fly.


    As you all know the new patch brought back some players including me to try out the new features and such. While i believe a lot of the changes were good and are heading in the right direction i still think its far from what many fans crave.

    First off let me talk about the new paragon levels. My assumption is that a lot of people including myself didn't like the fact that leveling from 1 to 60 was a nice evening stroll through the meadow, then an earthquake of epic proportions would break out unless we scurried and bowed our souls into the auction house. Maybe im different but from what i can remember from d2 when i was a young lad was the epicness of the levels 99's, i mean if you were level 99 you were legendary. The paragon levels seem to bring back the endless grind of levels that i admire, if i remember correctly it was said that grinding from 1-100 paragon levels was the equivalent of grinding 1-99 back in diablo 2. Kudos blizzard!

    Now to some of the real problems

    I don't know if anybody has noticed this but it seems to me that "RARES" drop too frequently... I know you're probably like what the hell man i like rares! more loot for me, but hear me out.
    The definition of rare is something that doesnt happen that often, so i play for an hour or so and my inventory is cluttered with these "rares"
    now thats all fine and dandy, but if you're anything like me then you will start to develope some kind of restless leg syndrome identifying countless numbers of these rare items only to find out(you've probably known anyway) that its all garbage.
    I'd like to propose that rares be dropped less frequently however the stats on these rares should average out to be of better quality then the ones currently spit up now. (Quality over Quantity right?)
    I think that would free up some inventory and auction house space if thats even an issue, and change it so when you find a rare you are like, "oh yeeeaaa" and your face starts to tingle with joy.

    Excelsior!

    One thing i'm VERY unhappy about :'(
    The non-free exploration of acts. i mean come on! this one is pretty simple. As a reward for completing Inferno we should be granted the free exploration of acts 1 through 4, it gives us a reason to progress and complete inferno instead of non stop grinding of act 3.
    Another thing id like to point out is that level 60's don't go to any new journeys, we do the same thing we did level 1-30. level 60s should unlock an awesome new area or something(no not the pony level). I guess this would be considered an end game request that people have been asking for.


    Now onto smaller issues

    I WANT GUILDS! wouldn't that be an awesome way to get people to play more co-op?
    I'd like lobbies where we can log on the game just to talk to a few friends.
    Do legendaries stick out yet? Do you know of a legendary that you want to find? maybe these legendaries should be boss/mob/area specified so you can actually set out to find that legendary- although this might backfire! its just a little opinion =P
    I'm also waiting for the pvp! i think thats a huge desire for many players... to bash someones face in right?
    I considered deckard my friend and now hes dead! Remember that bold we all shared when we rescued him from that tiny cage in tristram?
    Diablo 2 was never really a difficult game, it had its wtf moments where you stared at your screen in disbelief as does diablo 3, but i dont know if people like the challenge or hate it, I personally liked the aspect diablo 2 had which was obliterate anything and everything in your path. I don't feel like inferno is much of a challenge as it is so gear dependent, i know for a fact i will die without some decent gear-This is just an issue ive seen but don't really have any thoughts of solutions.




    Add some of your opinions or thoughts, i'd like this to be as constructive as possible. Put on your real face not your internet alias, and maybe the community can make diablo 3 a better game.
    Posted in: Diablo III General Discussion
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