Hi guys on the subject of EHP, I've been testing this out with a naked (gasp!) wiz
Theres a damage range to hits so I have listed the max:
Colossal Gol - 159k (the big hit)
Phase beasts(elite) - 128k (bonus! Firechains 29k)
Swift skull cleaver - 177k
Demonic tremor - 160k dodgable big hit, 100k 1hand hit
I was also under the impression that elites get a 25% dmg boost? Can someone confirm
Testing was done till 30sec death timer respawn reached and I remade
So it looks like 180k is the min you can get away with atm
I also dont think you should include dodge chance in EHP calcs for force armour. However successful hits will often 'bleed' through if you're dancing on the edge.
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Theres a damage range to hits so I have listed the max:
Colossal Gol - 159k (the big hit)
Phase beasts(elite) - 128k (bonus! Firechains 29k)
Swift skull cleaver - 177k
Demonic tremor - 160k dodgable big hit, 100k 1hand hit
I was also under the impression that elites get a 25% dmg boost? Can someone confirm
Testing was done till 30sec death timer respawn reached and I remade
So it looks like 180k is the min you can get away with atm
I also dont think you should include dodge chance in EHP calcs for force armour. However successful hits will often 'bleed' through if you're dancing on the edge.