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    posted a message on Ess Of Johan on follower

    or an extra cold dmg soj :D

    Posted in: Diablo III General Discussion
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    posted a message on Returned Player Looking for Help

    post your battle tag and i could carry you if you're in NA server

    Posted in: Diablo III General Discussion
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    posted a message on is LoN bombardment 4-man team compatible?

    I'm loving my LoN bombardment sader, and i understand this is primarily a solo build - that said - is there any competitive meta for 4 man involving or even revolving around the LoN bombardment sader? I would like the variety, not to mention faster xp if I can end up doing much higher GRs than what I can do solo..

    Posted in: Crusader: The Church of Zakarum
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    posted a message on 5/6 on Destroyer Journey

    bandit shrine on tx.. wasn't even trying for it, but got the avarice conquest from that :D though i do have kymbo's gold, not on purpose for the avarice, just because it rolled good

    Posted in: Diablo III General Discussion
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    posted a message on Season 5 Season only items?

    not actually an item but...


    season 5 exclusive stuff = stash tab, portraits, possibly transmogs, conqeusts

    Posted in: Diablo III General Discussion
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    posted a message on Is the XP Support Meta Fading in 2.4?

    let's take the support zbarb as an example. What is the purpose of the support other than xp gear?

    -damage reduction

    -damage amplify

    -pulling

    -move speed boost

    -spawning health globes(if partied with WD)


    A full support gear in 68 to 70 would probably wear cains, borns, possibly baby baby cains and crimson.


    in 2.4, the better option would probably to bring all that together with some damage by wearing full waste set.

    If you remove the perma WOTB, you gain perma IP, spammable shout and warcry with move speed boost if you have chilanik's chain.

    For jewelry, endless walk+zodiac. Cubed ring could be a rorg if you want hexing pants+chilanik's+PoC.


    I think the support barb is here to stay, just more useful damage wise compared to an xp booster.

    Posted in: Diablo III General Discussion
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    posted a message on Any definitive Thorns mechanics info?

    when looking at your thorns damage, make sure to highlight it in the stat sheet. It only registers until the hundred thousands, the million digits are being cut off. when you highlight it though, the correct number appears.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Legacy of Nightmares theory craft builds

    I don't think it's totally irrelevant to say this, but let's not forget that the reason for such high solo is the decreased health in grifts when running alone. they aren't just balancing around the rings, they're balancing around the new health as well. We should have the comparison between LoN and other full sets with supporting orange legs.

    Posted in: Diablo III General Discussion
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    posted a message on Clan looking for more people who want to play IN GROUPS

    We're a very small group of people right now but what we have in common is we like playing in groups and we help each other out. An example I could give is that, we needed someone else who could play zbarb so we helped out in doing key runs dropping all the necessary barb gear, and even did a few bounties. That kind of stuff.

    Basically, we know that helping each other will eventually help everyone in the clan. If you're interested, add me Robbie#6838

    The only real requirement is, as much as possible, participate in group play. We'd rather have a few people in clan but always group up with each other, rather than have a decked out clan of full members who don't talk to each other and play together.

    Posted in: Clans [NA] [PC]
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    posted a message on Legacy of Nightmares theory craft builds

    Head: Andariel's

    Shoulders: Death Watch Mantle

    Amulet: HFA - NoS

    Chest: Cindercoat

    Bracers: Skular's Salvation(increase boulder toss damage)

    Hands: Magefist

    Belt: string of ears/cassius/WH

    Legs: Depth Diggers

    Boots: Ice Climbers/firewalkers

    Rings: LoN

    Weapon 1: Hundredth Spear(will affect weapon master as MH)

    Weapon 2: Dishonored Legacy

    Kanai's Weapon: Oathkeeper - Your primary skills attack 50% faster and deal 150-200% increased damage

    Kanai's Armor: New Aquilla Cuirass

    Kanai''s Jewelry: CoE

    Gems: Simplicity's Strength, Gogok of siwftness, Pain Enhancer

    Actives: Cleave-Rupture, ancient spear-boulder toss, Rend-mutilate, threatening shout-falter, warcry-impunity/vw, battle rage-bloodshed

    Passives - Weapon Master, Rampage, Ruthless, Brawler


    Do huge damage as you cleave gaining fury

    boulder toss for massive billion crits

    If you need to survive, don't toss to get the 50% reduction from Cuirass


    It's going to be an old school generate and dump type of build. Time your toss especially on physical CoE rotation and keep cleaving at fire rotation. possibly use illusory boots to get into the middle of things as well

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds
    Quote from PursueTheChase»

    OK, here comes the refined Bastion's Revered Frenzy barb.

    Head: Andariel's Visage (Fire Damage)

    Shoulders: Death Watch Mantle (or anything else, no good shoulders really)

    Amulet: Hellfire Amulet (Fire Damage, Crit Damage)

    Chest: New Aquilla Cuirass - While above 75-85% primary resource, all damage taken is reduced by 50%

    Bracers: Vambraces of Sescheron - Primary skills heal you for 5-6% of your missing Life (Fire Damage)

    Hands: Magefist (Crit Damage)

    Belt: The Undisputed Champion (Frenzy Damage)

    Legs: Depth Diggers (Frenzy Damage)

    Boots: No real good choice here, either Illusory Boots or Lut Socks.

    Rings: Legacy of Nightmares set, both with Crit Damage and CDR

    Weapon: Bastion's Revered (Frenzy Damage, % damage)

    Kanai's Weapon: Oathkeeper - Your primary skills attack 50% faster and deal 150-200% increased damage

    Kanai's Armor: Either Pride of Cassius or Sash of Knives

    Kanai''s Jewelry: Broken Promises

    Gems: Simplicity's Strength, Mirinae, one of Trapped, Toxin, Pain Enhancer, Stricken, Wreat of Lightning

    Actives: Frenzy - Maniac, Ignore Pain - Iron Hide, Battle Rage - Bloodshed, Threatening Shout - Falter, War Cry - Impunity, Depending on Boots Choice either Leap - Iron Impact/Call of Arreat or Sprint - Marathon

    Passives - Berserker Rage, Rampage, Brawler, Ruthless, Superstition/Nerves of Steel/Inspiring Presence/Juggernaut


    I've been wanting to make such a barb for a very long time and now, it looks like, I finally can.


    just a suggestion on my end since I'm looking to do something similar to this build.. how about incorporating boulder toss? with the bracers, even without hundredth spear, i think it would do huge damage, not to mention, you gain resource fast with frenzy attack speed? :D though I understand wanting to work around frenzy with oathkeeper and diggers could be counter productive, but since you have simplicity's strength, perhaps you won't need the bracers, not to mention, you have a lot of open skill slots..

    edit1: actually, my suggestion would probably work better with the cleave weapon since you'll need to dump fury, but still have oathkeeper in cube :D that said, since it's a 1 handed weapon, i could still dual wield with hundredth spear

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds
    Quote from Savi»

    I'm so making a dual wield primary attack no-brainer-build with Thunderfury + Odyn Son. Chain lightnings everywhere aww yeah

    don't forget to cube SoH/schaeffer's/fulminator :D then you can go thundergod's belt and it'll synergize with wreath of lightning and wyrdward.. aaaaahhhyyeeaaahhh
    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    there were two that were displayed, right? one says 800, another says 75? Not quite sure which one will be used though..


    I have to disagree with the synergies though.. i think what sets provide is a themed set of skills with ridiculous multipliers - but if we can get the multiplier without the set like these rings do, and assuming every single proc will scale with that, the damage output would definitely be competitive.



    take for example stalgard's decimator: Your melee attacks throw a piercing axe at a nearby enemy, dealing 700% weapon damage as Physical

    this procs with every attack - it's not just a chance thing..


    say we continue to work with physical damage..

    sash of knives: With every attack, you throw a dagger at a nearby enemy for 650% weapon damage as Physical

    again, this procs with every attack..


    we'll have to wait and see for PTR/live, but that's got a lot of potential with just two items working off that set..

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    poison bat melee pet

    rings: litany & wailing host

    helm: mask of jeram
    chest:
    belt: belt of transcendence
    pants: pox faulds
    boots: iceclimbers
    shoulders: While channeling ..firebats.., you deal X increased damage and take 25% reduced damage
    gloves: tasker & theo
    bracers: the one that gives lifesteal for bats
    amulet: HF amulet
    main hand: cinderswitch?

    cubed weapon: SMK
    cubed armor: tasker & theo
    cubed jewelry: the garg ring

    not sure what item slot: Firebats attacks 100% faster and costs X less Mana.

    firebats, bbv, garg, fetish army, zdogs or put piranhado somewhere in there
    passives: grave inustice, confidence ritual, midnight feast, pierce the veil, swampland, tribal rites

    have to weigh which passives would be better. technically this would go with the compass rose set too, but the bonus is smaller compared to the nightmare set

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    We should work around procs:

    weapons:

    fulminator

    schaefers

    tfury

    odyn son

    shard of hate

    sky splitter

    cinder switch

    scourge

    stalgard's

    sunder


    armor:

    thundergod's vigor

    andariel's

    sash of knives

    firewalkers

    pox faulds


    jewelry:

    hellfire ring

    wyrdward


    if their proc dmg scales with the nightmare set, the damage of these items would be huge!

    Posted in: Diablo III General Discussion
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