I'm loving my LoN bombardment sader, and i understand this is primarily a solo build - that said - is there any competitive meta for 4 man involving or even revolving around the LoN bombardment sader? I would like the variety, not to mention faster xp if I can end up doing much higher GRs than what I can do solo..
bandit shrine on tx.. wasn't even trying for it, but got the avarice conquest from that though i do have kymbo's gold, not on purpose for the avarice, just because it rolled good
when looking at your thorns damage, make sure to highlight it in the stat sheet. It only registers until the hundred thousands, the million digits are being cut off. when you highlight it though, the correct number appears.
I don't think it's totally irrelevant to say this, but let's not forget that the reason for such high solo is the decreased health in grifts when running alone. they aren't just balancing around the rings, they're balancing around the new health as well. We should have the comparison between LoN and other full sets with supporting orange legs.
We're a very small group of people right now but what we have in common is we like playing in groups and we help each other out. An example I could give is that, we needed someone else who could play zbarb so we helped out in doing key runs dropping all the necessary barb gear, and even did a few bounties. That kind of stuff.
Basically, we know that helping each other will eventually help everyone in the clan. If you're interested, add me Robbie#6838
The only real requirement is, as much as possible, participate in group play. We'd rather have a few people in clan but always group up with each other, rather than have a decked out clan of full members who don't talk to each other and play together.
If you need to survive, don't toss to get the 50% reduction from Cuirass
It's going to be an old school generate and dump type of build. Time your toss especially on physical CoE rotation and keep cleaving at fire rotation. possibly use illusory boots to get into the middle of things as well
I've been wanting to make such a barb for a very long time and now, it looks like, I finally can.
just a suggestion on my end since I'm looking to do something similar to this build.. how about incorporating boulder toss? with the bracers, even without hundredth spear, i think it would do huge damage, not to mention, you gain resource fast with frenzy attack speed? though I understand wanting to work around frenzy with oathkeeper and diggers could be counter productive, but since you have simplicity's strength, perhaps you won't need the bracers, not to mention, you have a lot of open skill slots..
edit1: actually, my suggestion would probably work better with the cleave weapon since you'll need to dump fury, but still have oathkeeper in cube that said, since it's a 1 handed weapon, i could still dual wield with hundredth spear
I'm so making a dual wield primary attack no-brainer-build with Thunderfury + Odyn Son. Chain lightnings everywhere aww yeah
don't forget to cube SoH/schaeffer's/fulminator then you can go thundergod's belt and it'll synergize with wreath of lightning and wyrdward.. aaaaahhhyyeeaaahhh
there were two that were displayed, right? one says 800, another says 75? Not quite sure which one will be used though..
I have to disagree with the synergies though.. i think what sets provide is a themed set of skills with ridiculous multipliers - but if we can get the multiplier without the set like these rings do, and assuming every single proc will scale with that, the damage output would definitely be competitive.
take for example stalgard's decimator: Your melee attacks throw a piercing axe at a nearby enemy, dealing 700% weapon damage as Physical
this procs with every attack - it's not just a chance thing..
say we continue to work with physical damage..
sash of knives: With every attack, you throw a dagger at a nearby enemy for 650% weapon damage as Physical
again, this procs with every attack..
we'll have to wait and see for PTR/live, but that's got a lot of potential with just two items working off that set..
helm: mask of jeram
chest:
belt: belt of transcendence
pants: pox faulds
boots: iceclimbers
shoulders: While channeling ..firebats.., you deal X increased damage and take 25% reduced damage
gloves: tasker & theo
bracers: the one that gives lifesteal for bats
amulet: HF amulet
main hand: cinderswitch?
cubed weapon: SMK
cubed armor: tasker & theo
cubed jewelry: the garg ring
not sure what item slot: Firebats attacks 100% faster and costs X less Mana.
firebats, bbv, garg, fetish army, zdogs or put piranhado somewhere in there
passives: grave inustice, confidence ritual, midnight feast, pierce the veil, swampland, tribal rites
have to weigh which passives would be better. technically this would go with the compass rose set too, but the bonus is smaller compared to the nightmare set
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or an extra cold dmg soj
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post your battle tag and i could carry you if you're in NA server
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I'm loving my LoN bombardment sader, and i understand this is primarily a solo build - that said - is there any competitive meta for 4 man involving or even revolving around the LoN bombardment sader? I would like the variety, not to mention faster xp if I can end up doing much higher GRs than what I can do solo..
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bandit shrine on tx.. wasn't even trying for it, but got the avarice conquest from that though i do have kymbo's gold, not on purpose for the avarice, just because it rolled good
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not actually an item but...
season 5 exclusive stuff = stash tab, portraits, possibly transmogs, conqeusts
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let's take the support zbarb as an example. What is the purpose of the support other than xp gear?
-damage reduction
-damage amplify
-pulling
-move speed boost
-spawning health globes(if partied with WD)
A full support gear in 68 to 70 would probably wear cains, borns, possibly baby baby cains and crimson.
in 2.4, the better option would probably to bring all that together with some damage by wearing full waste set.
If you remove the perma WOTB, you gain perma IP, spammable shout and warcry with move speed boost if you have chilanik's chain.
For jewelry, endless walk+zodiac. Cubed ring could be a rorg if you want hexing pants+chilanik's+PoC.
I think the support barb is here to stay, just more useful damage wise compared to an xp booster.
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when looking at your thorns damage, make sure to highlight it in the stat sheet. It only registers until the hundred thousands, the million digits are being cut off. when you highlight it though, the correct number appears.
0
I don't think it's totally irrelevant to say this, but let's not forget that the reason for such high solo is the decreased health in grifts when running alone. they aren't just balancing around the rings, they're balancing around the new health as well. We should have the comparison between LoN and other full sets with supporting orange legs.
0
We're a very small group of people right now but what we have in common is we like playing in groups and we help each other out. An example I could give is that, we needed someone else who could play zbarb so we helped out in doing key runs dropping all the necessary barb gear, and even did a few bounties. That kind of stuff.
Basically, we know that helping each other will eventually help everyone in the clan. If you're interested, add me Robbie#6838
The only real requirement is, as much as possible, participate in group play. We'd rather have a few people in clan but always group up with each other, rather than have a decked out clan of full members who don't talk to each other and play together.
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Head: Andariel's
Shoulders: Death Watch Mantle
Amulet: HFA - NoS
Chest: Cindercoat
Bracers: Skular's Salvation(increase boulder toss damage)
Hands: Magefist
Belt: string of ears/cassius/WH
Legs: Depth Diggers
Boots: Ice Climbers/firewalkers
Rings: LoN
Weapon 1: Hundredth Spear(will affect weapon master as MH)
Weapon 2: Dishonored Legacy
Kanai's Weapon: Oathkeeper - Your primary skills attack 50% faster and deal 150-200% increased damage
Kanai's Armor: New Aquilla Cuirass
Kanai''s Jewelry: CoE
Gems: Simplicity's Strength, Gogok of siwftness, Pain Enhancer
Actives: Cleave-Rupture, ancient spear-boulder toss, Rend-mutilate, threatening shout-falter, warcry-impunity/vw, battle rage-bloodshed
Passives - Weapon Master, Rampage, Ruthless, Brawler
Do huge damage as you cleave gaining fury
boulder toss for massive billion crits
If you need to survive, don't toss to get the 50% reduction from Cuirass
It's going to be an old school generate and dump type of build. Time your toss especially on physical CoE rotation and keep cleaving at fire rotation. possibly use illusory boots to get into the middle of things as well
0
just a suggestion on my end since I'm looking to do something similar to this build.. how about incorporating boulder toss? with the bracers, even without hundredth spear, i think it would do huge damage, not to mention, you gain resource fast with frenzy attack speed? though I understand wanting to work around frenzy with oathkeeper and diggers could be counter productive, but since you have simplicity's strength, perhaps you won't need the bracers, not to mention, you have a lot of open skill slots..
edit1: actually, my suggestion would probably work better with the cleave weapon since you'll need to dump fury, but still have oathkeeper in cube that said, since it's a 1 handed weapon, i could still dual wield with hundredth spear
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there were two that were displayed, right? one says 800, another says 75? Not quite sure which one will be used though..
I have to disagree with the synergies though.. i think what sets provide is a themed set of skills with ridiculous multipliers - but if we can get the multiplier without the set like these rings do, and assuming every single proc will scale with that, the damage output would definitely be competitive.
take for example stalgard's decimator: Your melee attacks throw a piercing axe at a nearby enemy, dealing 700% weapon damage as Physical
this procs with every attack - it's not just a chance thing..
say we continue to work with physical damage..
sash of knives: With every attack, you throw a dagger at a nearby enemy for 650% weapon damage as Physical
again, this procs with every attack..
we'll have to wait and see for PTR/live, but that's got a lot of potential with just two items working off that set..
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poison bat melee pet
rings: litany & wailing host
helm: mask of jeram
chest:
belt: belt of transcendence
pants: pox faulds
boots: iceclimbers
shoulders: While channeling ..firebats.., you deal X increased damage and take 25% reduced damage
gloves: tasker & theo
bracers: the one that gives lifesteal for bats
amulet: HF amulet
main hand: cinderswitch?
cubed weapon: SMK
cubed armor: tasker & theo
cubed jewelry: the garg ring
not sure what item slot: Firebats attacks 100% faster and costs X less Mana.
firebats, bbv, garg, fetish army, zdogs or put piranhado somewhere in there
passives: grave inustice, confidence ritual, midnight feast, pierce the veil, swampland, tribal rites
have to weigh which passives would be better. technically this would go with the compass rose set too, but the bonus is smaller compared to the nightmare set
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We should work around procs:
weapons:
fulminator
schaefers
tfury
odyn son
shard of hate
sky splitter
cinder switch
scourge
stalgard's
sunder
armor:
thundergod's vigor
andariel's
sash of knives
firewalkers
pox faulds
jewelry:
hellfire ring
wyrdward
if their proc dmg scales with the nightmare set, the damage of these items would be huge!