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    posted a message on Monk Inferno Guide - 1.0.3
    Quote from sacherich

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    Hi guys, since I've been following this guide to progress in inferno for my monk I thought I'd throw the question here. Firstly, thank you OP for taking your time to make this guide, I've been doing the crit build thingy with some borrowed gear from my DH and I was having a blast.

    Unfortunately, all good thing must come to an end and my own was Act 3 Inferno. Going into it, I made sure my gear was considered 'good enough' in almost all aspect and I'm using the Standard FoT & Cyclone build with only 1 change of transcendence in place of resolve.

    I am finding however that some elite pack in Act 3 just end with me dying over and over and over again before I can get them down and I'm hoping someone can point out what I am doing wrong.

    I'm basically refering to pack with the arcane / plague / immolate combo, Arcane with any of the other 2 causes me no end of grief and even by itself if affixed on the right elite (Winged Molok and those fat cows) would result in me dying multiple time before I can kill them.

    Whenever I try to engage they would always throw down arcane / immolate / plague and combine with their damage output I simply cannot tank through it whilst standing still. If I run away to a clear spot they simply do it all over again within seconds or even worst, starting fireballing me to death. I just don't know how I can economically take these down, what skill should I be using or how I am suppose to engage them. Any help would be greatly appreciate it.

    below are my stats for reference, and yes, this is a l2p moment for me, my main is a DH and unlike that character, I rushed my monk to 60 with my borrowed gear, breezing through act 1 and 2 with ease.

    Thanks in advance for any advise!

    Attack Speed: 1.79
    Critical Hit Chance: 35%
    Critical Hit Damage: 212%
    Block Chance: 21%
    Dodge Chance: 46.2% (after mantra buff)
    Damage Reduction via Armor 71.39% (after mantra buff)
    All Resis: 834
    Health Pool: 48,020
    Regen: 210
    Life on Hit: 834
    DPS: 20k+

    Your gear is enough to devastate the whole game including pony level. You can drop a lot of vitality and get resistance or dps stats instead.

    Your stats are all higher than of mine, except I have 27% block. What build are you using?

    The same build as recommended by the OP with FoT Thunderclap - I have one variation, which is using trascendence over resolve.

    The reason my hp is so high is because the gear isn't tuned for a monk, most of the gear comes from my DH which was stacking All / Phy resis, I was aiming for max dex with those 2 stats on top and the vit was just a bonus.

    DPS has now been increased to 25k and HP now down to 45k after some tuning. Finding stuff easier to kill now than before (yay!) Got smashed last night though, by a nightmarish mob of those fat slow monsters (can't remember the name of mob with 2 maces?).

    So yea, I know monks with inferior gear farming act 3 and telling me they rarely die to anything, but every session there is at least 1-2 monster that I just wipe to again and again.

    Help appreciated.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Monk Inferno Guide - 1.0.3
    Hi guys, since I've been following this guide to progress in inferno for my monk I thought I'd throw the question here. Firstly, thank you OP for taking your time to make this guide, I've been doing the crit build thingy with some borrowed gear from my DH and I was having a blast.

    Unfortunately, all good thing must come to an end and my own was Act 3 Inferno. Going into it, I made sure my gear was considered 'good enough' in almost all aspect and I'm using the Standard FoT & Cyclone build with only 1 change of transcendence in place of resolve.

    I am finding however that some elite pack in Act 3 just end with me dying over and over and over again before I can get them down and I'm hoping someone can point out what I am doing wrong.

    I'm basically refering to pack with the arcane / plague / immolate combo, Arcane with any of the other 2 causes me no end of grief and even by itself if affixed on the right elite (Winged Molok and those fat cows) would result in me dying multiple time before I can kill them.

    Whenever I try to engage they would always throw down arcane / immolate / plague and combine with their damage output I simply cannot tank through it whilst standing still. If I run away to a clear spot they simply do it all over again within seconds or even worst, starting fireballing me to death. I just don't know how I can economically take these down, what skill should I be using or how I am suppose to engage them. Any help would be greatly appreciate it.

    below are my stats for reference, and yes, this is a l2p moment for me, my main is a DH and unlike that character, I rushed my monk to 60 with my borrowed gear, breezing through act 1 and 2 with ease.

    Thanks in advance for any advise!

    Attack Speed: 1.79
    Critical Hit Chance: 35%
    Critical Hit Damage: 212%
    Block Chance: 21%
    Dodge Chance: 46.2% (after mantra buff)
    Damage Reduction via Armor 71.39% (after mantra buff)
    All Resis: 834
    Health Pool: 48,020
    Regen: 210
    Life on Hit: 834
    DPS: 20k+
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What am i doing wrong?
    15k Health means you get one shotted by just about anything in act one, on top of that, you have no caltrop/smoke screen/gloom which means aside from vault you have no panic button at all, and vault is certainly not a 100% catch all skill.

    Get more vit - item with only vit / dex should be pretty cheap these days, improvement just 2-3 gear with vit would be awesome.
    Get a helm with a socket and insert a Life% gem on it ASAP.

    Skill wise you absolutely need either smoke screen or shadow power gloom as your panic key and preperation to refill you Disc. I would also recommend caltrop for further CC. You should get rid of impale as your crit damage / chance is nowhere near enough to take advantage of what impale can do, you should also get rid of rain of vengeance as the cool down on that skill is simply too long to be worth using. I'd also recommend getting rid of your bat because without impale you will only have elemental arrow as a hatred dump and you should rarely have problem with hatred generation. (Hint get the templar as your partner and get the regen skill as his final skill, it raises your regen from 3 to 6 which is massive!).
    Posted in: Demon Hunter: The Dreadlands
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