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    posted a message on Act3 boredom
    so after farming this act for a month or so i cant stand doing this ever again, sure it got buffed on drops, more so then it was before the nerf, but the thing is theres only 1 act to farm for gear right now, theres no point going back to act 1 and 2 simply because act 3 drops ilvl 63 more often

    but what about act4? well if u like killing "bosses" that drop no yellows at all in between champion packs, sure i guess, but really? also succubus can go kiss my @$$ . Act 4 is very short per se and by the time u get 5 nv buff theres maybe 5-6 or so elite packs before diablo itself.

    Make a new dificult called hardmode of inferno, where all acts and mobs are lvl 64 and they drop only ilvl 61+ loot, u can even tweak the bosses just like u do in wow and make a hard mode version of them with a guaranteed chance of dropping a piece of set, the stats can still be random i dont care, but make them really really hard, again just like u do in wow : eg spine of deathwing before the buffs. The game will ease itself with gear , theres no need for u to come and buff us or nerf anything after u make it, just make sure its beatable in full ilvl 63 gear.

    Making all acts having the same lvl 64 mobs, will greatly improve the replayability of all acts, making the variety of packs u face even bigger at end game. You are pro at doing things like that, Naxxramas, Onyxia, zulaman, zulgurub comes to mind, just please dont let this game die with lolpvp.
    Posted in: Diablo III General Discussion
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    posted a message on MOVEMENT SPEED: How much to keep attacking?
    Quote from Muckbeast

    I have LEAP and CHARGE currently. They are great, but its still annoying as hell when simply trying to attack a mob that is moving away that they are always able to stay just out of range (due to the fact that you have to STOP first, then attack).

    I was wondering if even an 8% or 10% movement speed boost from boots would be enough to counter that.

    on top of leap and charge id really suggest trying ancient spear or weapon throw with stupefy, AS was an okay ability, 10 secs cd and u can pull whatever mob u want to a good safe spot and start bashing it right away (eg those nasty succubus in act4 are cake with AS)
    or u can start using Weapon throw with stupefy rune and have a blast while playing with it, at first it wasnt appealing that much for me either, but the proc on charm is very high and the duration is 6 secs, you will still be doing dmg to those running mobs and if they get charmed they usually one shot one of their friends, plus it costs only 10 fury and have no cd, yes its just that great =D
    Posted in: Barbarian: Bastion's Keep
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    posted a message on HELP! What/How Should I Upgrade? (Inferno)
    try getting another shield with more block , around 27% + is good enough, and if u can afford justice lantern
    when playing with your wife , i suggest using seismic slam with shattered ground, theres a very good topic in this forum explaining how to play a ranged barb, it will give you some insight

    *reduces melee/ranged " stats are garbage once u get high res + war cry (impunity)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on String of ears still mandatory?
    once u get high AR , it isnt worth anymore
    however +%block is still very well worth getting, justice lantern and helm of command plus a shield with high block, and block amount, it doesnt need to be stormshield, there are several good ones out there
    Posted in: Barbarian: Bastion's Keep
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