Quote from KorganNailo
I don't know. Anyway, I hope they can reverse this, and fix the game to be about fun, not the RMAH.
You lost all credibility when you said this. You proved yourself to be stupid and ignorant in one fell swoop.
If you really think this game is "about the RMAH" then you really really are pretty stupid. Diablo 1 and 2 both had HUGE markets on ebay. D3 would be no different, as such Blizzard nipped it in the bud by adding it right into the game in order to both protect the community and make a little money. If you are dumb enough to see that as a bad thing you probably also have to actively think about breathing to do so.
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I think we're well past the point where YouTube comments for anything will be something other than an embarrasment to the species.
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1. BLIZZARD CONSPIRACY!
2. BLIZZARD LIES!
3. BLIZZARD HAS DIFFERENT IDEAS THAN ME ABOUT WHAT MAKES A GAME GOOD, AND THAT MAKES THEM WRONG!
4. NOT EVERYTHING BLIZZARD MAKES WILL FEEL TAILOR-MADE FOR ME, BUT THAT'S LIFE!
lol. Just kidding about that last one. It's completely unreasonable.
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Why do people need to construct such baroque narratives in which to couch their disappointment?
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I retract my statement. It was made on the assumption that you were suggesting that the health-reset change should be reverted.
I'm not sure how I leapt to such a tenuous conclusion... except for the bit where you wished physical harm on the person who made it. I guess a more reasonable person would have seen that as a sign of violent indifference or something.
The thread title is "Diablo III is dead.".
It was originally a poll with several options, all variants on "I agree".
The OP vehemently opposes (to the extent of rhetorically invoking harm on the perpetrator) the sanity-restoring change of removing health resets.
You're right. We need more threads full of good points and seriousness like this one is.
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The internet definitely needs more of those.
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... does the cat need to have been hit in the face with a shovel, too?
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Because of that, I interpret Blizzard's current (and far from atypical) silence to mean that they've pretty much decided what to change, and how to change it, but they're still not close to having enough details to make a market-friendly announcement.
If either the skills overhaul or the legendaries overhaul was going to be just a matter of tweaking coefficients and bumping up stats, I'd have expected them to say so by now. Hopefully that means they're going to completely rework at least a few skills for each class (and I think we'd all have a fairly predictable list of what are, at the moment, total duds), and we already know there's some super-secret shenanigans going on with legendaries.
I can't help wondering if the two are going to be suprisingly intertwined somehow, because otherwise I just can't see the sense in insisting that 1.04 has both sets of major changes at once.
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Step 2: Get to Diablo
Step 3: Buy 660k worth of gear
Step 4: Kill Diablo
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It's a damned if you do, damned if you don't situation. The tradeoff here is more reliability for higher latency (and bandwidth, which is very important if you're running a giant server farm). However, it's important to realise that UDP itself isn't prone to packet loss. Packet loss happens no matter what. If D3 used a TCP connection, instead of rubberbanding, your could wander off into an area that appeared to have no monsters, then the server would finally get the location data from your client and tell the client that a large group of monsters appeared there and started attacking you 0.4 seconds ago. UDP is probably the best bad solution.
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From a purely theoretical point of view, an item's 'true gold worth' is equal to the amount of gold you could have farmed in the time it took to find that item (or something of the same or greater value), minus the value of any items you found while doing so. That's basically the opportunity cost of farming the item (or something that could be directly exchanged for it) vs. buying it straight off the AH. Problematically, this is a somewhat recursive definition
Of course, there's a huge difference between 'true gold worth' and what people will actually pay. The most fundamental truth of economics is that humans are irrational actors... anyone who says otherwise is selling something, or has just discovered An Incredibly Profound Truth that happens to flatter their sensibilities and bears no relation to reality.
People will pay an Impatience Premium, or accrue Indifference Bonuses. They will differ wildly on the value they ascribe to items, or gold itself, because they misunderstand game mechanics or probability.
So, given all that annoying complexity, you calculate an item's market value the same way people have always done... looking at what other people are selling stuff for, then making a guess