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    posted a message on Diablo III - Game Design Update
    Quote from schwift

    Only thing I want to address is the legendary part. In wow I have my rogue legendary, Best in Slot.. Why? Cause its LEGENDARY. So if they aren't meant to be the best, then why give them a name that indicates they are. Deceive much?

    Diablo's Legendaries are different in that they have an Unique name and appearance. They also have more Affixes. The "issue" is that the affixes are just as random as the Blues and Rares thus allowing for "crap" Legendaries.

    What people want is at least a bit more stability as it were, in their Legendary items. It doesn't necc be best in slot, but it would be nice if it isn't being easily upstaged (though a level 40 Legendary SHOULD be outdone by a Level 60 Blue; I don't understand the people that don't get that; for example, my level 43 Wizard was checking out a Level 40 Legendary chest piece (Azurbel's Robes or some such), and I would not only hope, but expect, that when I hit higher levels, that better blue and yellow items should be dropping for me.
    Posted in: News & Announcements
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    posted a message on Diablo III - Game Design Update
    Here's numbers we know for sure: That about 6.5 million copies of Diablo III were activated in the first week; that the average player has 3 characters, and that 1.9% of all characters have reached Inferno mode. Thus: 6,500,000 x 3 x 0.019 = 370,500 *players* have at least 1 character that has reached Inferno mode. Which is 5.7% of the player base.

    Is it possible that this number could be higher or lower; yes, to SOME degree, but definitely not to the extent that some here are hoping it is (the 20%+ people in particular). Also, it was touched on earlier a bit, but it can actually be FEWER players than expected if a single player has multiple characters in Inferno (though admittedly unlikely). For example, Joe, could have 10 characters in Inferno, but be the only PLAYER at the difficulty.
    Posted in: News & Announcements
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