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    posted a message on n-Depth look at Hungering Arrow
    ^^ Pretty sure Robi has the 3 scenarios for devouring correct. One of these summations has to be correct, just need someone to test/confirm which scenario should be used.

    In reference to the highest damage option for runes, there are essentially 2 scenarios: 1) Single target DPS, 2) Multiple target DPS.

    In case 1), rankings are:
    SoT (average crit % > ~75%) at >235
    Devouring (worst case additive situation) at ~235
    SoT (70% > average crit % > 75%) ~231-235
    Cinder at ~231
    Puncturing at ~230
    SoT (0% > average crit % > 69%) at ~177-230
    No Rune at ~177
    Shatter at ~155 DPS (This assumes what others have tested is right and that 1 of the 3 shatters comes back to original target, and does not pierce a second time)

    *Note - With crit % passive, average crit % is extremely hard to model, so devouring may be more reliable than SoT. It's all just a roll of the dice.

    In case 2),
    Shatter has a maximum of ~300 (according to the front page, but I don't agree with the way the arrow behaves, and imo, the actual max will probably be lower).
    SoT is the only other viable option and theoretically has no limit assuming there are infinite mobs around the mob that was crit.
    For this case, imo, the clear best option is to use some other AoE. However, if you just have your heart set on using HA for AoE, then have fun doing subpar dps.
    Posted in: Demon Hunter: The Dreadlands
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