I think the Scoundrel does. The general roles appear to be for the followers:
Templar: Healing, Tanking
Scoundrel: DPS, minor CC
Enchantress: buffs, CC
That said they never really do much DPS anyways. I think like, 4k at most or so?
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Jun 29, 2012Kisho posted a message on Blizzard refuse to reimburse my RMAH auction which failedAlmost inevitably with these types of posts the OP is not giving us the whole story. Why not try copy/pasting, word for word, everything that you've said to Blizzard and vice versa? Obviously take out sensitive info e.g. names, bank account details, email addresses, etc.Posted in: Diablo III General Discussion
It's just like all those posts on the official forums where someone is claiming Blizzard are horrible, then a CM comes into the thread and politely destroys their argument with the facts. like that guy who was complaining about GM ticket times, only for it to transpire that he'd made thousands of tickets in a ridiculously short amount of time.
Jun 29, 2012Progressing through Inferno is challenging: it constantly requires you to change your tactics, stay aware of your surroundings, and put in a ton of effort to get through the entire thing.Posted in: Diablo III General Discussion
Levelling on the other hand (assuming the difficulty remains at Hell level), is just a mindless grind. Easy and faceroll. Boring.
I'm fine with grinding gear to progress through Inferno: just to get more levels though? Boring.
Jun 29, 2012Posted in: Demon Hunter: The DreadlandsQuote from Baraelc) Just go "fuck it" and spend a few work days worth of income in the RMAH and get 4 pieces instantly.
It's sort of obvious what Blizzard would like me to do at this point, ain't it?
I like how so many RMAH whiners seem to ignore one fact about it: no matter what item sells (not commodities), Blizz get the exact same amount from it. £1 (or $1, or 1 euro). It doesn't matter if they make the item worth hundreds of real currency, or if they make it so it'll sell for £2. Blizzard get the same cut no matter what. Hell, if anything it'd be worse for them to make super awesome items, because then people will want to sell the item outside of the RMAH (to avoid the cut and get more than £250 from the sale of the item).
Sure, maybe this will encourage more people to buy on the RMAH than before, but the difference is miniscule in the grand scheme of things.
And no, Demon Hunters will never be balanced around assuming they all have 4 set bonus. Never. Getting a full set of gear in D3 is infinitely more difficult than in WoW, so you simply cannot use WoW experience to try and predict what will happen in D3.
The idea of D3 is that eventually, you will be able to completely faceroll the content. You will be an overpowered god of destruction with the right gear. That is absolutely acceptable and expected. This is why you can't use WoW experience with D3: in WoW you're all meant to be balanced and constantly challenged. Yes, you do get better gear thus making the content easier, but nowhere near the same level as D3.
Jun 29, 2012I've been getting more, if anything. Which is fine: I can easily outheal/resist the damage on my Monk. Bring them on, I say!Posted in: Diablo III General Discussion
Reflect damage - extra health - health link - Waller as melee. Easy times. (would take a while to kill though :P)
Jun 29, 2012That thing is worth several millions. Bloody hell. 37% gold find and 24% magic find? Wow. Perfect farming amulet.Posted in: Monk: The Inner Sanctuary
I wouldn't be able to give you an exact price, but you could be very rich with that thing. That said, it may be worth in the long run to keep it and use it to farm: that way you may get an even better item, or at least a lot more gold!
Jun 28, 2012Kisho posted a message on Fresh 60 with 8.5 mil to spend, how far can I get?In no particular order:Posted in: Monk: The Inner Sanctuary
1 chosen resistance (doesn't matter which, so long as you choose one and stick with it)
Life on hit
Improved attack speed
These are the main stats to keep an eye out for. There are certainly others that help too (crit damage, f.ex.) but they aren't as necessary.
1 hander + shield, dual wielding, or a 2 hander works, though 2 hander kind of falls to the wayside when you get into Act 3/4. Works for Act 1 and 2 though. If you're just getting started, a 1 hander and a shield works wonders. Try to get as much block chance as possible on the shield.
Use an amethyst in your weapon and helm, emeralds otherwise. You don't need much vitality but having it on a few items will help a lot. The main thing is dexterity and those resistances, really. Those form a great foundation: you can work on individual stats from there.
EDIT: You know, I have to ask... How on earth did you manage to make 8.5 million before dinging 60? I know you said you've farmed Hell a lot, but bloody hell. I only recently got the 'loot 5m gold' achievement, and I've had a level 60 since launch week...
Jun 28, 2012Each resist should, in theory, have the same chance to appear as all the others. I know I haven't really noticed any resists dropping more often than the others.Posted in: Diablo III General Discussion
I notice arcane resist when it drops, but that's only because I've chosen to stack that as a Monk using One With Everything.
Jun 28, 20121. Yes. That's a given.Posted in: General Discussion (non-Diablo)
2. Very doubtful. Dying with a inventory full of loot that you don't plan on using, only selling? To lose 10% durability on all of that would suck hard.
3. Not a chance. We've moved away from that, with good reason. Picking stat points is arbitrary and ultimately pointless: people will figure out 'optimal' builds anyway, so it's just an unnecessary complexity.
5. Probably going to happen, yes. Then again, there'll be new players joining a lot, and the amount of players will naturally drop over time... Maybe it'll keep itself balanced. Who knows.
6. No real opinion on this, depends on what exactly you have in mind.
7. I have no idea why they'd do this. You go to the server that is closest to your location: there is absolutely no need to switch to America or Asia if you're based in Europe (with the sole exception of playing with friends over there, in which case you'd probably make a new character to play with them anyway). This would be an ultimately pointless thing, so I can't see it happening.
8. A random dungeon mode sounds pretty cool. Entirely possible!
9. New classes, totally. Only a matter of time.
10. Yep: Blizzard are constantly working hard to improve the game, same as all their franchises. I have faith that they will continue to do the same with Diablo 3.
As for my own predictions... I don't know to be honest, you covered the ones I would've thought of. Usually I don't bother with predictions, I just trust Blizzard to make the right decisions. They haven't let me down yet.
Jun 28, 2012Posted in: Diablo III General DiscussionQuote from RagnorakDevi
I mentioned that I played D2 for a decade? I figured that would hint that I was used and enjoyed the grind/farming items. Guess not.
It's not the issue that I have to go and farm the items. It's that I'm incapable of doing said farming. As for going back to hell and farming lower level items, maybe I'm just having terrible luck there, because I haven't seen more than maybe one useful thing in a month of going back and forth between the hardest two difficulties.
That being said, the issues I brought up are still relevant as far as gold. I'm not making empty complaints and insults about it, I've given examples and such. But then again, not all of the forum community is known for it's intellectual replies.
You certainly did mention that you've played D2 for a decade, yet apparently you have a problem with D3 when it asks you to do the exact same thing that D2 did. Somewhat confusing.
Inferno is a brand new difficulty. D3 hell = D2 hell. So if you had no issues with farming for D2 in Hell, then you should have no issues with farming for D3 in Hell either.
Why is gold farming unfun, while D2 farming is? You're killing monsters for loot in either scenario. It's the exact same thing: the gameplay hasn't changed, so there's only one option left. You've changed and no longer find the same thing fun anymore. Which is ok, but not any fault of Blizzard's.
As a final note, calling people idiots because they give you an opinion you dislike isn't really a great way to make friends, nor carry a decent discussion.
Jun 28, 2012Diablo 3 is a farming game, same as Diablo 2 before it. If you're struggling in Inferno, you go back a difficulty and farm to get better gear/gold to buy better gear, then go back and progress further.Posted in: Diablo III General Discussion
That's the entire point of the game. If this is likely to burn you out, then I'm afraid D3 may not be the game for you.
Jun 27, 2012Kisho posted a message on iLVL means nothing in this game? Blizzard Trolling?Throw all knowledge of WoW out the window for D3. Completely different systems.Posted in: Barbarian: Bastion's Keep
ilevel 63 items have a better chance to give better stats, but that doesn't mean they will. It's all random. Yep, that means it's going to suck hard when you see your 10th 'reduces level requirement by 7'/+20 poison resistance' blue, but it also means it feels fantastic when you get that '+200 dexterity/+500 damage/+50% damage' rare weapon. It's all relative.
Jun 27, 2012All this 'letting NV stack higher' would only encourage playing for several hours at once, which really wouldn't go down well.Posted in: Diablo III General Discussion
5 stacks NV then boss is flexible. Going up to 10, 15, or even 20 (god forbid) would mean you can't just spend 1 hour at a time; you'll feel forced to clear entire acts before touching a boss.
And how bad would it feel if you've cleared everything possible, done everything you can, yet still miss that one stack necessary before hitting a boss? It wouldn't be the end of act boss, but one like the Skeleton King or Ghom. That'd feel really crap.
As it is, 5 stacks NV then boss (then going after extra elites if you have the time) feels good. You could just do your boss run if that's all the time you have; alternatively, if you have more time, you can keep searching for those elites. You get tons of rares from this process already; adding more NV stacks would horribly bloat the game.
You're meant to spend several weeks/months to get gear. That's the entire point of the game. You're not meant to get fully geared in days, that's the extreme minority.
Jun 25, 2012The class you find the most fun.Posted in: Diablo III General Discussion
All of them are good farmers, but if you're not having fun then you're going to suck at it. If you're having fun, you'll try harder, so you'll farm better!
Jun 25, 2012Posted in: Monk: The Inner SanctuaryQuote from SarveYou running without LoH then? How does that work?
I have 300 LoH (star amethyst), but yeah, a very slow attack speed. Mainly I've got a lot of defensive stats so I don't take the damage in the first place. Also a lot of avoiding damage, haha.
It's not optimal, but the high DPS means I kill stuff before it can kill me. Usually. For reference, I've cleared Act 2 and am farming both that and Act 1 for a while before I get into Act 3. Ideally I'd have a one hander and a shield, but I take what I can get.
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Jul 31, 2012Compare to the already released preview of the armory: http://us.media2.battle.net/cms/gallery/PRG8AMHS567X1336811395837.jpgPosted in: News
Yeah, it's the armory/character profiles.
Jun 8, 2012Kisho posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue PostsPosted in: NewsQuote from Tybudd
Yeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.
They aren't making it harder. Mortar should do less damage in 1.0.3, but there were a lot of ranged who were just outranging the mortar entirely (shooting 'off screen', as it were) while melee were still getting caught in the Mortar. Since Mortar is meant to be bad for ranged, good for melee... It needs to be changed.
Essentially for ranged, your new tactic won't be to outrange it, but to stay at just the right range where you don't get hit by mortar, but don't get hit by melee attacks either. Tricky, certainly: doable, totally!
Jun 6, 2012Posted in: NewsQuote from Spellmystery
Nice patch changes love them. Just a bit "nervous" about repair x4 or x5. So instead of lets say 7.000 gold repair, it will be 28.000 or 35.000 . Not everyone is "graveyard zerging" enemies. But as Triptic said...can't please them all!
Ideally, with these changes you'll only be dying a lot if you're severely undergeared. In other words...
Now, you'll die a lot because stuff one shots you, regardless of gear. It's ok though, because you can just run back and keep chipping away at their HP, dying 4-5 times in the process.
After the patch, you'll only die if you're really undergeared. If you're properly geared, you'll die once, maybe twice, or probably not at all if you're skilled. Less deaths means less durability loss, means less repairs required but they cost more.
The point I'm trying to make is I think it'll ultimately balance out. Sure, if you're undergeared and trying to bruteforce it you're going to suffer. But if you're appropriately geared and playing well, you shouldn't notice much change.
May 28, 2012Posted in: NewsQuote from Marooned
No, no, no... far, far less than 1%
1.9% of characters have unlocked Inferno difficulty
Let's not get fixated on that. He made a mistake. The point is, it's still an utterly miniscule amount of people, regardless of whether it's over or under 1%.
Fantastic post from Blizzard. Really interesting to see what they're doing and the issues they're addressing. Looking forward to seeing the patch this/next week!
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