Compare to the already released preview of the armory: http://us.media2.battle.net/cms/gallery/PRG8AMHS567X1336811395837.jpg
Yeah, it's the armory/character profiles.
- Kisho
- Registered User
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Member for 11 years, 11 months, and 3 days
Last active Sun, Jan, 24 2016 11:35:38
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- 225 Total Posts
- 76 Thanks
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Jun 8, 2012Kisho posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue PostsPosted in: NewsQuote from Tybudd
Yeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.
They aren't making it harder. Mortar should do less damage in 1.0.3, but there were a lot of ranged who were just outranging the mortar entirely (shooting 'off screen', as it were) while melee were still getting caught in the Mortar. Since Mortar is meant to be bad for ranged, good for melee... It needs to be changed.
Essentially for ranged, your new tactic won't be to outrange it, but to stay at just the right range where you don't get hit by mortar, but don't get hit by melee attacks either. Tricky, certainly: doable, totally! -
Jun 6, 2012Kisho posted a message on Patch 1.0.3 PreviewPosted in: NewsQuote from Spellmystery
Nice patch changes love them. Just a bit "nervous" about repair x4 or x5. So instead of lets say 7.000 gold repair, it will be 28.000 or 35.000 . Not everyone is "graveyard zerging" enemies. But as Triptic said...can't please them all!
Ideally, with these changes you'll only be dying a lot if you're severely undergeared. In other words...
Now, you'll die a lot because stuff one shots you, regardless of gear. It's ok though, because you can just run back and keep chipping away at their HP, dying 4-5 times in the process.
After the patch, you'll only die if you're really undergeared. If you're properly geared, you'll die once, maybe twice, or probably not at all if you're skilled. Less deaths means less durability loss, means less repairs required but they cost more.
The point I'm trying to make is I think it'll ultimately balance out. Sure, if you're undergeared and trying to bruteforce it you're going to suffer. But if you're appropriately geared and playing well, you shouldn't notice much change. -
May 28, 2012Kisho posted a message on Diablo III - Game Design UpdatePosted in: NewsQuote from Marooned
yesterday:
No, no, no... far, far less than 1%
today:
1.9% of characters have unlocked Inferno difficulty
WTF!!
Let's not get fixated on that. He made a mistake. The point is, it's still an utterly miniscule amount of people, regardless of whether it's over or under 1%.
Fantastic post from Blizzard. Really interesting to see what they're doing and the issues they're addressing. Looking forward to seeing the patch this/next week! - To post a comment, please login or register a new account.
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Templar: Healing, Tanking
Scoundrel: DPS, minor CC
Enchantress: buffs, CC
That said they never really do much DPS anyways. I think like, 4k at most or so?
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It's just like all those posts on the official forums where someone is claiming Blizzard are horrible, then a CM comes into the thread and politely destroys their argument with the facts. like that guy who was complaining about GM ticket times, only for it to transpire that he'd made thousands of tickets in a ridiculously short amount of time.
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Levelling on the other hand (assuming the difficulty remains at Hell level), is just a mindless grind. Easy and faceroll. Boring.
I'm fine with grinding gear to progress through Inferno: just to get more levels though? Boring.
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I like how so many RMAH whiners seem to ignore one fact about it: no matter what item sells (not commodities), Blizz get the exact same amount from it. £1 (or $1, or 1 euro). It doesn't matter if they make the item worth hundreds of real currency, or if they make it so it'll sell for £2. Blizzard get the same cut no matter what. Hell, if anything it'd be worse for them to make super awesome items, because then people will want to sell the item outside of the RMAH (to avoid the cut and get more than £250 from the sale of the item).
Sure, maybe this will encourage more people to buy on the RMAH than before, but the difference is miniscule in the grand scheme of things.
And no, Demon Hunters will never be balanced around assuming they all have 4 set bonus. Never. Getting a full set of gear in D3 is infinitely more difficult than in WoW, so you simply cannot use WoW experience to try and predict what will happen in D3.
The idea of D3 is that eventually, you will be able to completely faceroll the content. You will be an overpowered god of destruction with the right gear. That is absolutely acceptable and expected. This is why you can't use WoW experience with D3: in WoW you're all meant to be balanced and constantly challenged. Yes, you do get better gear thus making the content easier, but nowhere near the same level as D3.
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Reflect damage - extra health - health link - Waller as melee. Easy times. (would take a while to kill though :P)
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I wouldn't be able to give you an exact price, but you could be very rich with that thing. That said, it may be worth in the long run to keep it and use it to farm: that way you may get an even better item, or at least a lot more gold!
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Dexterity
Resist all
1 chosen resistance (doesn't matter which, so long as you choose one and stick with it)
Crit chance
Life on hit
Improved attack speed
Vitality
These are the main stats to keep an eye out for. There are certainly others that help too (crit damage, f.ex.) but they aren't as necessary.
1 hander + shield, dual wielding, or a 2 hander works, though 2 hander kind of falls to the wayside when you get into Act 3/4. Works for Act 1 and 2 though. If you're just getting started, a 1 hander and a shield works wonders. Try to get as much block chance as possible on the shield.
Use an amethyst in your weapon and helm, emeralds otherwise. You don't need much vitality but having it on a few items will help a lot. The main thing is dexterity and those resistances, really. Those form a great foundation: you can work on individual stats from there.
EDIT: You know, I have to ask... How on earth did you manage to make 8.5 million before dinging 60? I know you said you've farmed Hell a lot, but bloody hell. I only recently got the 'loot 5m gold' achievement, and I've had a level 60 since launch week...
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I notice arcane resist when it drops, but that's only because I've chosen to stack that as a Monk using One With Everything.
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2. Very doubtful. Dying with a inventory full of loot that you don't plan on using, only selling? To lose 10% durability on all of that would suck hard.
3. Not a chance. We've moved away from that, with good reason. Picking stat points is arbitrary and ultimately pointless: people will figure out 'optimal' builds anyway, so it's just an unnecessary complexity.
4. Possible.
5. Probably going to happen, yes. Then again, there'll be new players joining a lot, and the amount of players will naturally drop over time... Maybe it'll keep itself balanced. Who knows.
6. No real opinion on this, depends on what exactly you have in mind.
7. I have no idea why they'd do this. You go to the server that is closest to your location: there is absolutely no need to switch to America or Asia if you're based in Europe (with the sole exception of playing with friends over there, in which case you'd probably make a new character to play with them anyway). This would be an ultimately pointless thing, so I can't see it happening.
8. A random dungeon mode sounds pretty cool. Entirely possible!
9. New classes, totally. Only a matter of time.
10. Yep: Blizzard are constantly working hard to improve the game, same as all their franchises. I have faith that they will continue to do the same with Diablo 3.
As for my own predictions... I don't know to be honest, you covered the ones I would've thought of. Usually I don't bother with predictions, I just trust Blizzard to make the right decisions. They haven't let me down yet.
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You certainly did mention that you've played D2 for a decade, yet apparently you have a problem with D3 when it asks you to do the exact same thing that D2 did. Somewhat confusing.
Inferno is a brand new difficulty. D3 hell = D2 hell. So if you had no issues with farming for D2 in Hell, then you should have no issues with farming for D3 in Hell either.
Why is gold farming unfun, while D2 farming is? You're killing monsters for loot in either scenario. It's the exact same thing: the gameplay hasn't changed, so there's only one option left. You've changed and no longer find the same thing fun anymore. Which is ok, but not any fault of Blizzard's.
As a final note, calling people idiots because they give you an opinion you dislike isn't really a great way to make friends, nor carry a decent discussion.
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That's the entire point of the game. If this is likely to burn you out, then I'm afraid D3 may not be the game for you.
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ilevel 63 items have a better chance to give better stats, but that doesn't mean they will. It's all random. Yep, that means it's going to suck hard when you see your 10th 'reduces level requirement by 7'/+20 poison resistance' blue, but it also means it feels fantastic when you get that '+200 dexterity/+500 damage/+50% damage' rare weapon. It's all relative.
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5 stacks NV then boss is flexible. Going up to 10, 15, or even 20 (god forbid) would mean you can't just spend 1 hour at a time; you'll feel forced to clear entire acts before touching a boss.
And how bad would it feel if you've cleared everything possible, done everything you can, yet still miss that one stack necessary before hitting a boss? It wouldn't be the end of act boss, but one like the Skeleton King or Ghom. That'd feel really crap.
As it is, 5 stacks NV then boss (then going after extra elites if you have the time) feels good. You could just do your boss run if that's all the time you have; alternatively, if you have more time, you can keep searching for those elites. You get tons of rares from this process already; adding more NV stacks would horribly bloat the game.
You're meant to spend several weeks/months to get gear. That's the entire point of the game. You're not meant to get fully geared in days, that's the extreme minority.
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All of them are good farmers, but if you're not having fun then you're going to suck at it. If you're having fun, you'll try harder, so you'll farm better!
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I have 300 LoH (star amethyst), but yeah, a very slow attack speed. Mainly I've got a lot of defensive stats so I don't take the damage in the first place. Also a lot of avoiding damage, haha.
It's not optimal, but the high DPS means I kill stuff before it can kill me. Usually. For reference, I've cleared Act 2 and am farming both that and Act 1 for a while before I get into Act 3. Ideally I'd have a one hander and a shield, but I take what I can get.