I voted for the dodge function. Mostly because its like having an extra skill. Right now I prefer melee classes, and I have to take one or two movement/shield skills like sprint or leap in order to dodge things like freezing and arcane easier. Seems like it would make combat more fun too.
XBox 360
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You are probably right about the lack of starter guides, most people still playing have been playing since launch probably. Some people might disagree with me, but I find there is an order to progressive gearing.
The most important thing is making sure you can survive, as you gear up, doing more damage means more survival especially once you get a good amount of life steal. At low gear levels though your dps sucks, which means life steal sucks, When you are first starting off at 60 and not buying gear off the RMAH its a little harder to gear. At low dps levels, say under 100K dps with subpar weapons I would go for life on hit over life steal. When getting into inferno I would aim for the basic stats of 30K+ hp atleast, 450 resist all, and 1000+ life on hit. Armor helps too, so don't ignore it, but I tend to find that it simply increases as your gear does. I never have needed to gear for it since Monster Power was introduced, As for the dps stats of attack speed, crit damage and crit chance, I find that increasing your crit to be the most important stat to start with especially as a barb. Once you have your defense and crit chance in a good spot then start pumping up the attack speed and crit damage. This is because many of the top barb dps specs rely on high crit chance to work, and attack speed and crit damage aren't crucial to making it work as much as simply raising your damage. Also once you get over the 100K dps mark start switching out your life on hit to life steal, as it begins to work much better. As for gemming, I would almost always gem for strength unless your hp really really sucks.
But good rule is for early dps stats crit chance> attack speed and crit damage until you get some gear.
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XBox 360
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0
1
Blizzard recently upgraded their technical support policy on Auction Tickets too. Used to be after 72 hours you could submit a ticket, just recently they increased it to 120 hours(5 days), today they just updated it to the following:
Blizzard is now asking for 10 days to get people their items, even though they are still billing credit cards immediately.
Apparently, with GM confirmation and multiple player testimonials, they are now banning anyone who is requesting a chargeback from their credit card company, even though Blizzard is failing to provide they item/service they were paid for. GMs have stated the ban will stay until the customer has paid back Blizzard for the amount of the chargeback plus chargeback fees. Also upon account reactivation, that account will be banned from using the RMAH.
Just giving you guys a heads up, I've been waiting for 6 days now for 2 items I spent over $100 on, and wanted to save you guys from falling into the same boat.
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Anyone got any math or thresholds to prove if one or the other is ever better?
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Must be luckier than me then I have about 150 hours played and highest selling item I've sold was around 500K
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