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    posted a message on Opening all three portals, looking for someone to come in and kill on MP10
    Get yourself an extra hellfire ring at the one time low price of helping to carry me through it.

    I have three devices I can open in the same game for anyone who has solo'd them before.

    If you're interested, please PM me or post a reply.
    Posted in: US Servers Trading
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    posted a message on Reflect Dmg Vs. Acid rain build
    Depends what your gear level is. You should be able to kill them within a potion and a spiritwalk (and if that fails, a vessel). This shouldnt be an issue - they drop health globes at certain intervals, and you full heal anyways.

    Now, If you were asking for seigebreaker/ZK in the InfMach, I'd ask why you were still using cloud =P
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Diablo 3 Loot Servers - > Easy Legendary Drops?
    Quote from Fish

    Did 2 runs... and I think I'm retiring Diablo again, based on results... This topic gave me a lil spark of hope, but it just isn't enough against my bad luck I guess.

    both runs were: Keep 1-3, Battlefield, Fields of Slaughter, Tower of the Damned 1, Heart of the Damned, Tower of the Cursed lvl 1 -> Cydea -> Azmodan.

    One run on .60. The 2nd on 74. 0 legendaries, 0 sets, a "normal" number of 63's, and of course none of them good, as always.

    Wouldn't finding a way to circumvent the system to force legendary drops, only be short lived fun anyways? Earning upgrades, and finally finding that awesome, legitimate item are what make this game go. If something like this actually worked - It would actually kill the fun of the game far faster than anything else. besides, if you were already losing hope before this - the game probably isn't for you. We all cheered blizzard when they said it would take months to farm the gear to clear inferno diablo - and thats what we got. months of farming. We just thought it was what we wanted; but we've grown accustomed to having things handed to us - guaranteed percentages in MMO's such as wow raids / instances, and even ending changes to games in which we don't like the ending to.

    Suffice to say a legendary isnt going to make you happy. Ive played since thursday last week, and put 110 hours in (I had quit before the patch, and came back). I've found 15 legendaries in that time - not one of which was worth more than three mil. At some point, you have to find a reason to play other than Legendary items - or you're just going to fall for stuff like this every time.

    P.S. This has been on ownedcore, somethingawful, and a few other sites - all closed, because RNG really is RNG - and 10 legendaries isn't enough evidence to ever prove something works, with millions of players playing. In all honesty, I believe it was just another ploy to get people to overload serves to cause blizzard more misery. We already proved how manipulable we were with game session spoofing, and AH hacks that gave the seller their gold back - and the buyer nothing. Stop being so desperate to be fed a line people...
    Posted in: Diablo III General Discussion
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    posted a message on Loot is still breaking this game
    Quote from superfula

    Quote from Kit

    Quote from st0rmie

    Quote from Tkeleth

    OP, I agree with you. I remember reading something on an old addon for WoW that would allow you to see what loot was going to drop when you went into an instance, so you could just reset the instance until you figured out what you wanted. Further study showed that differing the Party Leader in a group provided blatantly skewed loot rolls for each person. Something like that, I haven't played in years.

    Everything in this paragraph is incorrect.

    There were addons that showed the drop tables for instances: in WoW, each boss only had a small loot table with maybe half a dozen items that were unique to that boss. This information was always available on sites like thottbot and later wowhead and Curse's own wowdb, the addons merely made the information available to you in game without alt-tabbing.

    There was certainly never any addon which circumvented the random number generator and told you what drops were going to drop before they dropped. And you certainly couldn't "reset the instance until you figured out what you wanted" - it just told you that if you wanted this particular sword you needed to kill boss X in instance Y, and that if you did, he had a 17% chance (or whatever) of dropping it.

    As for "further study showed that differing the Party Leader in a group provided blatantly skewed loot rolls for each person" - absolutely not. Simply did not happen.

    You're 85% right, and 15% wrong.

    During Burning crusade, you could use atlas loot to link items that hadnt dropped on the server before - and if they were linkable, that meant they were in that raid ID. This is why once sunwell came out, atlas loot would warn you that linking an item the server hasnt seen could disconnect you (because the "exploit" had been fixed).

    This was WIDELY and VERY PUBLICLY exploited by server first guilds. The average (or even majority of) players would gain no benefit out of this - since by the time they attempted content, the loot would already have been on the server.

    You not hearing about it, doesn't mean it didnt happen. It did. A simple google search can show you the same results - which is something you should always do, before telling people they're dead wrong.

    Hehe, this is absurd. I bet you still believe it was possible to hijack session IDs in D3.

    I'm not going to say the op and others are wrong as rng affects everyone differently. But to say that the vast majority of players agree with that stance is disingenuous at best. It's nothing more than an overreaction that dilutes the point. There's no need to make things up to try and push your viewpoint.

    I'm also enjoying those that still compare D3 to D2. D2 was a lackluster game on it's way to a quick death before changes were made and the expansion released. It's pretty easy to spot those that played D2 from launch and those that came along later. D3 is FAR far better now than D2 was four months in.

    Nope, I only believe things that were actually substantiated by blizzard - and actively testable (and used / reported / publicized) by the community. Why would I believe some nonsense that people spouted off during a hate-mongering spree?

    As for the rest of the thread - I didnt comment on D3 loot. My experiences have been more positive than poor. I merely wanted to comment on the WoW comment, because the "I didn't see it - it didnt happen" logic is silly, when even a google search says otherwise... I'm sort of appalled, that you quoted my post, and didn't do it yourself.

    Also: Telling me Im someone who believed session hacking, because I make a comment about wow, is very similar to me telling you your one of those people who believe Likes on Facebook will help save a kid in Africa. Don't resort to insults, especially ones that have no bearing, to (attempt to) prove a point.
    Posted in: Diablo III General Discussion
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    posted a message on Loot is still breaking this game
    Quote from st0rmie

    Quote from Tkeleth

    OP, I agree with you. I remember reading something on an old addon for WoW that would allow you to see what loot was going to drop when you went into an instance, so you could just reset the instance until you figured out what you wanted. Further study showed that differing the Party Leader in a group provided blatantly skewed loot rolls for each person. Something like that, I haven't played in years.

    Everything in this paragraph is incorrect.

    There were addons that showed the drop tables for instances: in WoW, each boss only had a small loot table with maybe half a dozen items that were unique to that boss. This information was always available on sites like thottbot and later wowhead and Curse's own wowdb, the addons merely made the information available to you in game without alt-tabbing.

    There was certainly never any addon which circumvented the random number generator and told you what drops were going to drop before they dropped. And you certainly couldn't "reset the instance until you figured out what you wanted" - it just told you that if you wanted this particular sword you needed to kill boss X in instance Y, and that if you did, he had a 17% chance (or whatever) of dropping it.

    As for "further study showed that differing the Party Leader in a group provided blatantly skewed loot rolls for each person" - absolutely not. Simply did not happen.

    You're 85% right, and 15% wrong.

    During Burning crusade, you could use atlas loot to link items that hadnt dropped on the server before - and if they were linkable, that meant they were in that raid ID. This is why once sunwell came out, atlas loot would warn you that linking an item the server hasnt seen could disconnect you (because the "exploit" had been fixed).

    This was WIDELY and VERY PUBLICLY exploited by server first guilds. The average (or even majority of) players would gain no benefit out of this - since by the time they attempted content, the loot would already have been on the server.

    You not hearing about it, doesn't mean it didnt happen. It did. A simple google search can show you the same results - which is something you should always do, before telling people they're dead wrong.
    Posted in: Diablo III General Discussion
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    posted a message on Question about Zunimassa's Trail
    Quote from lalaurentide

    Quote from Kash1988

    its not "poison damage increased" but "adds 8% to poison damage" which is completely different

    blizzard even explained in a blue post... u take your weapon damage and all damage increasing affixes u have on your gear (mojo, rings amulet etc.) and then add another 8% poison damage into calculation of your general DPS

    It's not "add 7-8% poison damage", it's "add 7-8% TO poison damage".

    @OP
    It will increase the slime radiate damage, as far as the slime's "bite" you'll have to test it yourself, but it's probably not even 1% of your total dps to begin with. It should also increase any +poison damage you might have on your weapon by 7-8%.

    Person you quoted had it correct - and there is a blue post on the subject.

    Things that effect skills, specifically say "adds 3% to fire skill damage"

    adds x% to poison damage, adds exactly that - adds 8% of your weapon damage as poison. What this means is any spells you use gain the benefit of that 8% damage - NOT JUST poison damage.

    In addition, any spells that list "physical damage" become that elemental type. This was relevant before affix resistance nerfs- but now only really gains an additional bennefit if the damage type is cold (slows enemy).

    Also; note that it's not a flat X% increase, even if using +to poison, on poison skills (again, which skill you use DOES NOT effect the benefit). It's because of where it's calculated in the formula.

    There's a handy blue tracker at the top of this website, though I could gladly link you it if you'd like.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Inferno Drops - ilvl Discussion & Preferences
    Quote from ZeroEdgeir

    My only request with Inferno loot drops... tighten up the ilevel range.

    ilevel 51-63 is a HUGE range, and let's face it: If we are in Inferno, we do not CARE about something to equip 10 levels under us. It is barely worth the gold to vendor (cept to cover the larger repair bills atm).

    My suggestion would simply be this:
    Act 1: ilevel 53-63
    Act 2: ilevel 56-63
    Act 3-4: ilevel 59-63

    This way, you are rewarded for the higher risk of later Acts, with more items of at least a semi-desireable ilevel.

    I can accept getting piss-poor rares, provided their item range is something that is within the range of usability for the difficulty I am in. Which was the case in Normal, Nightmare, and Hell. What dropped was generally closer to usability. Inferno, if the drop tables WERE correct (which for Act 3/4, even Blizz admits they aren't now), only like 48% of your drops will be ilevel 60+. Highest risk in the game and you are rewarded with maybe half your loot being FOR Level 60 players.

    59-63 is still too narrow.
    56 or 57 is probably ideal from a game health standpoint.

    A1 should stay 51. the% chance to get 51 should be the same to get a 63 anyways (2%)

    A2 should have two loot bands, 52 pre mag, 53 after.

    A3 pre ghom: 54, after ghom: 55.

    A4: 56.

    my 2 cents.
    Posted in: Diablo III General Discussion
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    posted a message on Ponies or Seigebreaker runs?
    after the valor change tomorrow ponies will be as profitable (if not more profitable) then cyd/azmodan runs. at the moment, both are more time efficient and profitable than siegebreaker. After the patch, any non-duo boss run, wont be cost effective with your time, so elite farming will (usually) be better.

    Guaranteed rares off of ponies will make them super valuable.
    Posted in: Diablo III General Discussion
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    posted a message on Already problems!!
    Quote from dunhac82

    Just keep in mind, they broke a pre-order record that's a whole ton of people trying to sign on at once, probably in the millions or something. Well, back to sleep for me and will try again in a few hours.

    /agree

    2.5 million people, from what I heard. That's more people than any other launch in history.

    We've waited 6 (read: 10) years to play the game, an extra hour isn't going to kill anyone. I took the day off from work to play - I'm disapointed, but I remember pretty much every other launch day of a game being the same - with much less opening popularity for most of them.

    ITT: #firstworldproblems.
    Posted in: Diablo III General Discussion
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