Now how about situations where you simply just want many amounts of attacks (and less concern about the actual damage dealt)
Given how oddly on hit effects work, lets give the example of "Life on hit". If you were to stack attackspeed stats on the rest of the gear, would frenzy maximize the amount of health gained from this ability (by hitting more often) or would the numbers somehow be normalized? (i.e. someone mentioning that frenzy gave 3 health on hit, while bash gave 4 for the same gear)
How about procs? Lets say bash/clobber's 35% chance to stun on hit, vs frenzy/smite 20%. Would frenzy's 20% be able to catch up to the 35% from bash? How does stacking IAS gear fit into this, (with more IAS would you want bash or frenzy for more procs) Any word about internal cooldowns whereas this cannot proc more than X amount of times in a certain timeframe?