OOH shiny numbers on drop rates.
Seems like a well put together set of changes/fix/balances. Though the thing about monster damage in a group has me pondering this question: Was the damage in a group of 4 in Inferno that harsh? Haven't been to inferno yet so i don't know anything about that point.
0
I have been in PoE beta since Diablo 3 beta and I must say your thoughts are spot on with mine about the combat. Ive had a couple characters up around 50s and 60s and the combat still feels very stiff and meh. Mabye I was playing it wrong (there shouldnt be a wrong way to play a game but whatever) and should have focused on attack speed more.
The loot system is a double sided sword in my opinion. For those that have some luck and time, they can get some amazing gear rolled just the way they like it. For people that have no luck, myself included the loot system constantly kicks me in the groin then mocks me.
To be fair, since it went into open beta, Im going to give it one or two more chance to be a game that I would play before I write it off as a decent game that just does not do it for me.
0
The analogous move for DH is vault, which like teleport, cannot break the jailed effect though it can cause the effect to fail to land if timed correctly. In fact vault cannot even be used when jailed. Smokescreen isn't a "movement" ability, at least from the way blizzard designs them, it is a damage reduction ability, in this case 100% for 1 sec. So from a cross class skill perspective. The movement ability for the Demon Hunter and Wizard are close in function, wizards could use a short cooldown to match better, but that is another topic.
Now the witch's doctors movement ability also has a damage reduction ability attached to it with a crowd control break plus some very nice runes so the complaint there is very valid.
Hmm, guess they changed that from the beta. In the beta you could leap through barred walled if you clicked far enough away from the bars.
3
0
As a side note, you can avoid the jailer debuff using vault if jailer is cast mid vault always humorous to see when that happens.
0
Seems like a well put together set of changes/fix/balances. Though the thing about monster damage in a group has me pondering this question: Was the damage in a group of 4 in Inferno that harsh? Haven't been to inferno yet so i don't know anything about that point.
0
Percent chance of occuring = (binomial coeffecient) * Pk Q(n-k)
where P is the percent chance of the event occuring, in this case 35% or 0.35, Q is the chance of the event not occuring, .65 in this case, N is the maximum number of occurences in a case, 4 here, and k is the number of events desired, 0,1,2,3, or 4 for this case. The coeffecient is N combinations taken K at a time
fun to do by hand from time to time