- Venaliter
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Member for 11 years, 11 months, and 24 days
Last active Wed, Aug, 21 2019 04:04:44
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- 737 Total Posts
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Sep 18, 2013Venaliter posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Either way, I suspect RoS, or at least Loot 2.0, will be released shortly after the AH closes down, so probably around April. Sooner then I'd thought.Posted in: News
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Sep 17, 2013Venaliter posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Not sure why everyone is celebrating. This could easily be the worse thing possible to happen to the game. Does no one understand how reliant we'll be on crafting mats in RoS? Does nobody remember how annoying trading was in d2, with all the spam? Does no one remember how absolutely FRAUSTRATING it was to find the low level dueling peice? How about all the bot spam?Posted in: News
On the other hand, The AH-barons really, really ruined the game and it was the "correct" way to gear up, which really sucked. -
Sep 3, 2013Venaliter posted a message on Diablo III is Out for Consoles, Official D3 Console Strategy Guide, Josh Mosqueira: 'Loot 2.0 is Coming'' + Tweets from LylirraPosted in: News
Your both right! Loot 2.0 was originally hinted as coming out after Blizzcon, but it will probably be pushed back. We're looking at MAYBE december or more likely after the Christmas break. -
Jul 11, 2013Venaliter posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent ContestThis interview up somewhere? Looking forward to seeing the answers.Posted in: News
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Nov 22, 2012Venaliter posted a message on Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from BlizzardPvP not intended for E-Sports means "pvp isn't really balanced at all..."Posted in: News
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Of course, this was in mathspeak, and these people are wizards to me. I got lost after the first decimal.
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CC/CHD (keep one to ten ratio) CDR;
All Resist>Armor>Life Regen
Life on Hit > RCR >Splash Damage will take you to 600.
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A follower might work, because it casts an actual spell; but it would require taking off Ess, which triggers Strongarm and Trapped. I don't think it would worth it. No math to support this, just gut feeling.
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Considered it, and discarded. Couple good reasons, I think, why it won't work. A) Arcane Exposure needs to be refreshed every 5 seconds Turns your defensive spell, to get you out of dangerous stuff, into offense - you effectively lose teleport. C) Good chance you will teleport into something that will kill you; an elemental affix of some kind.
Teleport May work with a Zdps WD in group. Honestly, they should just fix Force Weapon to apply Arcane stacks, and this would be solved.
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It's Electrify and Spellsteal/EventHorizon or nothing, I guess.
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It wad Arcane that has me stuck. Switching Blazer to Spellsteal is a possibility, but i really hate giving up Blazar. I cant fit Cannoneer into my build; would require sacrificing Teleport, which is unthinkable. I came up with an off the wall idea of using Band of Hollow Whispers, which casts an ARCANE damage Haunt. Im not sure this works: this is the ruling i was able to find:
As of 2.1, damage-dealing procs cannot proc EE/Conflag/Temporal Flux, etc. or procs of other types (for example, Stormcrow's fireball can't proc 4 piece Tal Rasha's meteor shower). Gems and proc effects that cast actual skills (for Wizards, that'd be Tal Rasha's meteors or Wizardspike's Frozen Orb) seem to be exceptions to this rule;
Well, Haunt is an actual spell. So, does it stack Arcane EE? If it doesnt work, would it be worth changing Blazar to something else for Arcane? Worth changing Force Weapon to Electrify for Lightning?
Is EE even worth trying to work into a build for group play? What are your thoughts on the matter?
Also, yes, i know this requires some pretty hard to acquire legendaries with specific rolls.
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Also not a coincidence they are making this announcement just before Blizzcon. If you know how things work, its not too hard to grasp things going on behind the scenes.
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FACT: Damage for all classes need to come up to par with DHs.
FACT: Even then, this wont fix the problem of melee survivability.
FACT: Melee survivability needs to come up so they can do thier jobs
Opinion: this is where we guess how they accomplish this. They have melee passive damage reduction as a knob to turn; (up to 50% ?) And i suspect they will allow us to use gems to reroll secondaries into a resist of our choice (maybe?) This may cause problems with Harmony, which might have to be adjusted/revamped.
Opinion; what if they changed FireWalls/Ice Climbers to be immune to Fire/Ice respectively? With an immunity amulet, a pair of boots and gemming resist on gear, you might be highly resistant to three types of damage. Bow, lets go further, maybe Thundergods makes you immune to lightning and Profane Pauldrons immune to arcane? SHAGGY on the first page has it right; this is a symptom of terrible itemization on d3. we all use the same gear; there's very few pieces we could shift around; maybe they should add Set Bracers for the major sets and let us shift pieces around depending on what kind of damage we need to avoid - and let us customize our gear depending on what we do or do not find.
Or make individual legs competitive with sets; i definitely dont like the paradigm "use this set or..you suck" we're stuck in much at all.
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The answer is brutally obvious. This thread seems more like a "LOOK AT ME!" post then "I have a legit question!" thread. If you are genuinely asking this question, then perhaps the game is a bit too hard for you.
But I suspect this is a troll. And so..
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I also don't like the over reliance on ONE build - the one dictated by your class set. If you don't use your class set, you pretty much suck.
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http://www.diablofans.com/blizz-tracker/topic/56065-hydra-still-bugged-this-is-ridiculous
Edited: Thanks for the correction.
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Anyway, you'd have to run Event Horizon in groups to get the Arcane bonus (if it's not on your weapon.) instead of Blazar, and although that's a pretty tough tradeoff, it's possible. Would take considerably longer to stack the Firebird DoT, but your group would do 10-15% more damage and you'd have some extra utility to Rez or "Dispel" a mob affix in the way.