- Fitsu
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Member for 12 years and 4 days
Last active Thu, Nov, 8 2018 02:16:35
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- 618 Total Posts
- 65 Thanks
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Feb 7, 2015Fitsu posted a message on Dardor's "Crafty Spirits" WD, Underused Skills and Sets, Blizzcon Sets, Wudijo Rank #1 Hardcore RunI'm a non-season player and I simply hate the idea of season items... To me, there just a cheap way of pushing people into playing a mode they don't want to play instead of actually putting work into the mode to make it a more enticing mode to play.Posted in: News
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Sep 10, 2014Fitsu posted a message on Infernal Organ Drop Rates increasedThe problem is, the hellfire amulet still isn't anywhere close to as good as many other legendary amulets and I have no interest in specifically farming something in which the only reward is said amulet if it's not going to be BiS... Not when I can do stuff which could potentially give me a better amulet and also offers a multitude of other drops. They should make a unique slot for the uber reward, such as a relic slot that interacts with your skills, class or even appearance.Posted in: News
Having a unique encounter which rewards something you'll likely replace down the line just causes me to give up after i've tried a few times and rolled crap because it's just not worth doing. -
Mar 28, 2014Fitsu posted a message on Legendaries Just Had Their Drop Rates Buffed Via HotfixSo, is this a fix because people were just spam farming normal or is this a fix because there was no reason to go above T1? I mean I dunno like in T1 i avg 1 leg/30min or so atm and in T1 i can just mass pull elites compared to T2 where I have to take them one at a time so T2 would literally need to be double the drop rate in order to just match the reward of T1 and I highly doubt this is the case.Posted in: News
I really don't get why they refuse to simply release numbers and give us something to use rather than simply saying "buffed" I mean would it hurt so much to say "legendaries drop 20% more often for each level of torment"? >_< -
Aug 21, 2013Fitsu posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!If the loot-runs include a floor system where as u clear 1 dungeon to move up or down a floor to the next as u move through they increase in difficulty/drop rates and if you die you get dropped back down to floor 1 then i'll be happy. Also if there more than just random maps like I don't wanna just farm monsters again, I want things like turning a corner and suddenly the butcher + Diablo are standing there. That would just be awesome some actual rng stuff.Posted in: News
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Mar 22, 2013Fitsu posted a message on Diablo 3 on PlayStation 3 Videoyeh, to me the graphics looked worse.. The only things that I noticed of interest was the fact belial phase 3 still had adds running about and barbs can roll?Posted in: News
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Mar 22, 2013Fitsu posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Am I the only one genuinely excited about this? I can't count the years i've searched for a good online card game that isn't pay 2 win, this should be goodPosted in: News
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Aug 20, 2012Fitsu posted a message on Paragon Level EXP ChartMy hope is this is basically Blizzard saying "look, heres somthing to do that we could put together in a week while we work out a real end game"Posted in: News
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May 5, 2012Fitsu posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)170k dmg... even with 90% dmg reduction that's a 17k hit :S. Either we're gnna have loads of HP, this is wrong or inferno is gnna be the wrong type of hard (being 1 shotted isn't hard or fun, it just forces a gimmiky play styles)Posted in: News
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This, I just rerolled a wizard and the difference between this and my melee is a joke. At NM act 2 and yet to die '-.- lol
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Yeh i'd always prefer it be to hard than to easy, i'm just curious as to how they will be able to make a game in which the best players in the world will find it difficult to do alone without using some form of gimmicky stuff. The most common method used to make games insanely "difficult" is where a mob will take a very long time to kill, say 15min and during that time repeats an abilities in which if i do not dodge it within that 10th of a second gap u die (such as ninja gaiden 1) which to me just isn't fun.
But can anyone think of a way to make a game hard enough for the best players without a gimmick like this? As I and every other company that's tried can't... Just hope that Blizzard does what has so far been the impossible :P. Infact that's interesting we should maybe make a new topic in which everyone can give there methods of making a game of such a difficulty level without making it gimmicky XD.
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I guess the question is (which will soon be answered, god I love sayin that part...) how will they make it as difficult as they propose without doing somthing like this? I mean, how can they make somthing so hard that hardcore players will need to spend months on it without somthing like this... I mean making somthing hard for 25 people to down is 1 thing, but making it hard for a single person to down is somthing else.
I for one can't think of a way to do it other than this, then again i'm sure the people at blizz are far smarter than I :P. I mean I get that we're gnna get 1 shot before we get our full lvl 60 set of gear, but once we get all this gear and we walk on into inferno able to fight through it without insta-dieing how on earth will the uber-l33t hardcore players not just troll there way through in a matter of days? Perhaps the time they claim it will take is simply how much time they expect people to spend to get geared enough for it... Which will be disapointing I hope it's more but I just don't see how they'll do somthing no other game has achived, but if anyone can it's Blizzard.
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I think the main comment that i've seen has nothing to do with speculation about how much HP/dmg we have etc. It's just people voicing the notion that being 1 shot by a champion just walking up to u and hitting u with an auto-attack is the wrong sort of difficult (unless ure playing a glass-cannon or somthing similar). Yet after seeing such huge numbers and reading all the stuff they've explained so far about inferno it almost seems like this could be the case and so there discussing it or trying to put it out there that this isn't the style of difficult they want.
I want a really challenging inferno mode, but i wouldn't consider being forced to go into some gimmiky play style/spec to avoid ever even being hit even once the sort of game id enjoy. Sure some abilities can have such power but to just be like if they hit u with an auto-attack u dead... that's not fun and theres many many other methods of making somthing just as if not more challenging without doing it like this. Now I don't actually think blizzard are doing it this way, but just incase they are i'm damn sure gnna say don't want! I'm not asking for a nerf I want an inferno that i'll die in repeatedly and spend months on but for every fight to break down to kiting cus gettin hit means death... That's not the fun or difficult, it's just lame.
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Yeh I found it a massive grind till I made a post here asking about ways to level faster and I got some responses on gettin 2 rings with +2-4 dmg (they like double ure dmg it's crazy) and a full set of +exp/lvl and +main stat gear... So I went spam craftign, ended up with around +50xp/kill and 50dmg on each class and after that i just melted through those lvls
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I'm almost certain he is trolling, hell 24 hours isn't even a long time i've quite comfortable done 50hr+ sessions of games, mostly when tryin to reach a certain point before the date in which some sort of event happens or when somthing I love first releases and i just want to play it or when u do a weekend long lan party sorta thing.. Yet i've never experienced any repercussions. I intend to spend a similar amount of time when D3 releases, hoping to hit 60 within my first session and i'm sure i'm not alone in this goal... Or perhaps I am and i'm just crazy
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gear wise i craft spam for exp bonus/main stat. my barbs sitting on around 39 dmg atm and cleave 1 shots anything that's not elite or boss.
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So I was hoping there was some methods in which to level faster than just repeatedly farming through the final quest and that u guys could share these methods? thanks.