Why does no one understand how Quetzalcoatl works? (Unless it's bugged and I'm mistaken, please let me know).
Assuming it works correctly, all Quetzalcoatl does is double the RATE at which your DoTs tick. It doubles your damage per second but also halves the duration. Since Soul Harvest consumes all your remaining DoT, Quetzal does absolutely zero.
EDIT: Found a post that explains it, never mind. The Jade Harvester text is really bad, apparently.
Regarding itemization, the other posts are pretty dead on. Last night after the nerf, I blew through Belial on my first try then did the first two quests in Act 3 (Light the Beacons / Raise the Catapults). The soul rippers in the keep are unfortunately still a huge pain despite a second nerf on them.
I have about 32k health (trying to drop that even more), 550+ All Resist, ~6600 Armor w/ Force Armor, and 35k DPS.
Regarding your build, Calamity and Mocking Demise are terrible. You're also not using any skills to boost your DPS (Glass Cannon, Force Weapon). Note that my resists / armor listed above are both after glass cannon's reduction.
I've gotten 2 legendaries, 0 sets, 1 jewelcrafting design and 3 blacksmith plans (not counting staff of herding) In about 100 hours. All the plans and designs were found in inferno.
Everything of mine was US based. Some other people indicated similar problems. I ended up having to switch to spanish and download the entire 3 GB language pack, which downloaded the 1.02 patch in the process. Just got home again, switched back, and now the servers are down. C'mon blizz.
When I launch the game, it still says version 1.0.1.9XXX, then I try to sign in and it tells me a patch is available, kicks me back to the launcher which proceeds to tell me the game is already up to date. What can I do?
1) I tend to look for weapons with the highest DPS right away. Is this correct?
2) When a weapon says: "+20-70 Cold Damage", etc. I thought that meant it will only make my cold SPELLS (like Ray of Frost, perhaps) do more damage. Someone told me this impacts all abilities anyway - what?
3) When an item has + regular damage (as in, +3-10 damage), is this desirable? Should I be looking for items with this? How does it compare to INT?
4) Sometimes I'm looking for a weapon and I notice some have +% dmg, (like +17% damage). Is this a massive boost? Should I be looking for weapons with high DPS AND + % damage?
5) What about +% attack speed. Worse than +% damage?
6) ^ Begs the question. 1H v 2H. I was using a 2H at the start, seemed they always had higher DPS. Switched to a 1H and a shield recently to help with defense/kiting. I read that 1H is better in Hell+ because you no longer channel one of those beams (which a 2H does better because it casts in longer?) and you cast quick single-button-press spells (like orb/signature) more quickly? However, people seemed to disagree about which type of weapon is better.
7) What kind of stats on the rest of my gear should I be aiming for - Hell Act 2+? Currently have 20k health, 5k DPS. Seems like my DPS should be higher. Should I be getting VIT on everything?
8) Does weapon DPS listed on the item INCLUDE the modifiers that are on it? Or is that calculated before.
1) Highest DPS is generally the best way to go, but occasionally lower DPS weapons can actually have a better effect on your damage. For example, a slightly weaker but significantly faster weapon will give a higher damage score if paired with a Source, because the added damage from the off-hand will be multiplier times a higher APS (attacks per second).
2) Added damage on weapons adds to the weapon's DPS. For the most part you can ignore stats like + Damage and Increased Attack Speed on weapons because those are all factored directly into the weapon's DPS, which in turn increases all stats.
3) As above, added damage modifies the weapon's DPS, which is then modified by your INT score. In most cases if your INT is moderately high already a higher base weapon will be preferable, but not always—try them both and find out.
4) Also factored directly into DPS. Percent Enhanced Damage modifies the weapon's base damage, which is then supplemented by flat damage (like + elemental damage) and is then multiplied times any attack speed bonuses. Another stat you can basically ignore, just look at the DPS.
5) Explained above.
6) Top tier 1h weapon + Source will do more damage and have more total available mods between them than a two handed weapon. However, 2h weapons are cheaper than buying a top end 1h + off hand.
7) Don't remember what my DPS was in hell, but it was higher than 5k. Might have been around 10k.
Well that's the most ridiculous thing I've seen in a while. Storm Armor seems like a poor choice here though. I assume he's using Shocking Aspect but like, what difference does that honestly make?
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Assuming it works correctly, all Quetzalcoatl does is double the RATE at which your DoTs tick. It doubles your damage per second but also halves the duration. Since Soul Harvest consumes all your remaining DoT, Quetzal does absolutely zero.
EDIT: Found a post that explains it, never mind. The Jade Harvester text is really bad, apparently.
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I have about 32k health (trying to drop that even more), 550+ All Resist, ~6600 Armor w/ Force Armor, and 35k DPS.
Regarding your build, Calamity and Mocking Demise are terrible. You're also not using any skills to boost your DPS (Glass Cannon, Force Weapon). Note that my resists / armor listed above are both after glass cannon's reduction.
http://us.battle.net/d3/en/calculator/wizard#acRPSO!YXU!cabZZY
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Rare Archon Helm, 5 million.
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449 Armor
+96 Strength
+111 Intelligence (could be higher)
+58 Vitality
+78 Resist All
5.5% Crit Chance
22% Gold Find (bonus stat)
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Only 2 Legendaries:
Magefist in Act 3 of Normal (Elite Mob)
Windforce in a Resplendent Chest in Act 2 of Inferno
I had a 5 stack getting Magefist (was re-running parts of normal to get pieces for the Staff of Herding) and no stacks for the Windforce.
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@ SBlaze: I'm finding level 60s.
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Congrats. Guess I need to gear up a bit better. :\
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Macbook Pro, Mac OS 10.6, Americas server.
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1) Highest DPS is generally the best way to go, but occasionally lower DPS weapons can actually have a better effect on your damage. For example, a slightly weaker but significantly faster weapon will give a higher damage score if paired with a Source, because the added damage from the off-hand will be multiplier times a higher APS (attacks per second).
2) Added damage on weapons adds to the weapon's DPS. For the most part you can ignore stats like + Damage and Increased Attack Speed on weapons because those are all factored directly into the weapon's DPS, which in turn increases all stats.
3) As above, added damage modifies the weapon's DPS, which is then modified by your INT score. In most cases if your INT is moderately high already a higher base weapon will be preferable, but not always—try them both and find out.
4) Also factored directly into DPS. Percent Enhanced Damage modifies the weapon's base damage, which is then supplemented by flat damage (like + elemental damage) and is then multiplied times any attack speed bonuses. Another stat you can basically ignore, just look at the DPS.
5) Explained above.
6) Top tier 1h weapon + Source will do more damage and have more total available mods between them than a two handed weapon. However, 2h weapons are cheaper than buying a top end 1h + off hand.
7) Don't remember what my DPS was in hell, but it was higher than 5k. Might have been around 10k.
8) As above.
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