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    posted a message on Greater Rift 38 plus.... Very Very frusterating
    I think most of what is the issue is monster density in GRifts. I'll post 2 scenarios:

    1: What we currently have: My most hated monster is winged assassins, they jump off of screen, using a vortex (which interrupts most other creatures attack animations) still causes their jumps to do damage. Pulling in a large pack of them means I killed myself. If i let them all jump by themselves, they all jump with enough time between that i can possibly kill one or two, while also utilizing life on hit/ life per resource spent/ life per second/ life per kill. When it gets to a certain Grift level, i can still kill one or two of them....but it takes 1/10 the number of them to kill me before my health regen fails to do enough. At higher levels, a big pack of little monsters is like "yes, im gonna get some progress with no threat to my life at all, woot!"

    2: What i think we should have: I agree with people saying that monster damage should stay at a flat rate, possibly T6, more likely i would like to see it maybe at a level that is around T7/8 equivalent. I think that we should see larger packs of monsters, for example, on T6 is a single winged assassin scary, no...is a pack of 10, kinda...is a pack of 50, yes...is a pack of 100, ogodwhy. Now that might seem weird, because it makes the Grift go faster...everything has more health, everything gives exp/Grift progress based off health.....but what if the Grift progress bar wasnt a static value, but based off the level of Grift you were in. Maybe the required progress is 20% more than previous level lower Grift, but there is also a 20% density increase, as well as the health increase(numbers are hypothetical, obviously would need balancing). Toughness would still matter, because 50% more things doing damage to you is 50% more damage coming in than it would be without a density increase. It would also mean that certain classes that can go without defensive cooldowns/crowd control effects would possibly consider using them, to ease some of the pack damage to a manageable level, while they kill what they can before their crowd control wears off.

    I really dont like having to use a Unity ring to survive higher rifts (also have yet to see a single one drop in seasons >.>) but would like to see greater progress, not hitting a brick wall where the only hope of passing it is to get rediculously high paragon levels for the extra Vit/Mainstat given from 800+ paragon, or to perfect gear down to getting a perfect roll on every single randomly generated stat.
    Posted in: Diablo III General Discussion
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    posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*
    Go into the live chat through battle.net, say you recently recovered your account, and that you would like more info on reversing the damage (including diablo account ban) since the date that the account email/password was changed. They have IP records of where accounts have logged in from, if they see an odd IP pop up, they will most likely lift the ban, but it might be too long to have anything recovered from the account. If they dont see any odd IP addresses pop up, they will refuse to do anything further.
    Posted in: Diablo III General Discussion
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    posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*
    Are you able to log into battle.net account, or was the email/password changed on it?
    Posted in: Diablo III General Discussion
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    posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*
    The second image you linked doesnt say that your account was compromised, it says that your email account was compromised. Means that someone logged into your gmail account and used it. You should get that sorted out first.



    Then you should log into battle.net, and use the live chat. So much faster than a phone call or a ticket. If you can't get into your battle.net account, then you have to make a phone call to get that fixed first. When they get that fixed, you should also ask what was changed since the time the password/email was changed, because you havent been in control of your account since it was changed.
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Reaper of Souls Livestream
    Was watching the stream last night but couldnt get the chat to let me post anything. That Lidless Eye legendary says "can be traded to the following accounts for (time left)" Any idea what that is there for? Limited legendary trading or something?
    Posted in: News & Announcements
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    posted a message on When will the D3 world be open
    I spent more gold buying the npc sold intel pattern than i did buying all the other intel patterns combined on the gold ah. The only thing ive changed about the way i farm act 3 is i start on the quest to kill cydea instead of azmodan and do my normal farm path, plus one extra tower floor and killing cydea for a possibility at patterns i *might* use for a different character. And if i wanted to i can now go to act 4 and kill more stuff there for chances at patterns that i could probably just buy for cheap. Unless people are bleeding demonic essences out of every cavity, im not really sure why ghom is seen as the go to farm boss.
    Posted in: Diablo III General Discussion
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    posted a message on Corpse Spiders nerfed?
    I have noticed that my corpse spiders seem to fluctuate between attacking 2-3 times, but I've never seen all the spiders from one jar hit 3 times, usually its 2 of them hit twice, 2 of them hit 3 times. It could be that the attack currently does add up to one cast is an average of 120% weapon damage, in which case this is just a tooltip clarification, but keep in mind this is also datamined patch notes on the front page, not official patch notes.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it.
    I never really understand how people can say that there are less viable builds, if everything is being balanced around a median point, then that means that it opens up much more viability than say, rolling a hammerdin and only using a small core of the abilities. This then leads to the fact that if everything is near equal (saying they are all equal would be foolish) then theorycrafting would more accurately called "personal playstyle".

    I know when I was playing in Diablo 2 I much more prefered avoiding damage all together on some classes, and as such would use the spells that were most effective at long range, ie: were the fastest bullet-speed spells, had a homing aspect to the projectile, or would do a stune/snare.

    Before getting into the beta and reading the skills, it seemed like there were some abilities that were no brainers for any build (ie: Soul Harvest). Then when I got into the beta, and they began patching and moving skills and I had the chance to test them. Using Soul Harvest seemed like a much more dangerous action than the reward for using it, running into melee range of 5 monsters just to hit them harder doesnt seem that smart. Through theorycrafting (personal playstyle) this might change when i get access to Spirit Walk and will let me run into melee, harvest, then spirit out, but by that time I might have already seen better skills that i prefer to use instead.

    To say that there is little to no chance of theorycrafting, and little to no character customization is to say that you don't even try to look for any, you just assume everyone will play exactly like you will play. Jay Wilson was trying to say that the fun comes from learning how you want to play by playing, not from reading a website about how others play, then doing everything possible to play that way, including ignoring things you might find fun. I had WD builds prepared and started setting up what skills i would use as i was leveling, but as soon as i realized the depth of skills, i decided to just play the game, then figure out what i use most effectively
    Posted in: Diablo III General Discussion
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    posted a message on What is DPS good for?
    DPS gives you an average per second of how much damage the weapon will do. It can be applied to skills too, since the skills use x% of weapon damage. For example, assume bash does 145% of weapon damage, and you are using a 2h sword that says 100dps. If it were possible to do a normal attack, it would do an average of 100 damage per second, but using bash it would do 145 damage per second with the same weapon.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    The login server is responding, there is now an authenticator prompt. Doesn't go past that, as servers aren't up yet.
    Posted in: News & Announcements
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