• 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Grinding Build
    Class: Wizard
    Required Level: 53
    http://us.battle.net/d3/en/calculator/wizard#eZlVgX!YcZ!aaYcZa

    The whole purpose of this build is to create something that can grind large groups of enemies efficiently by keeping them slowed and spreading damage to them. This build is largely speculative, I'm not entirely sure how some of these abilities interact as they're not available on the Beta.

    PASSIVES
    Glass Cannon
    This passive almost a no-brainer simply because of the major increase it will yield to damage. The decrease to survivability is offset by the strong kiting ability of this build.

    Prodigy
    As mentioned above, I'm speculating a bit here on the effect this will have with Electocute. As worded: "When you deal damage," will trigger from a full 6-jumps of a Chain Lightning Electrocute. That will restore 24 Arcane Power and give you the ability to cast far more AP spells than most builds.

    Temporal Flux
    This is the core component of this build. While the others allow it to perform better, this is the ability that is absolutely required. In conjunction with Arcane Orb (Arcane Nova), you have a 20-yard explosion of large damage and a snare.

    SKILLS
    Mouse Skills
    Electrocute (Chain Lightning)
    Chain Lightning combined with large groups of enemies and based on the wording of Arcane Dynamo should result in excessive amounts of arcane power to spend, as well as spreading around some solid damage.

    Arcane Orb (Arcane Nova)
    This is the primary area of effect damage dealer against groups that are somewhat spread out. It will keep them slowed and deal heavy damage, but will quickly drain the Wizard's AP. Arcane Nova was chosen to increase the range of the damage, but also more importantly, the snare from Temporal Flux.

    Action Bar Skills
    Familiar (Arcanot)
    Depending on the interaction with Temporal Flux, the Familiar may act as a single-target snare. Even should that not be the case, the Familiar is here almost exclusively for the Arcanot rune and the AP regeneration that it grants.

    Arcane Torrent (Cascade)
    Arcane Torrent will function as the are of effect and snare for tighter groups (in fairness, it is the goal to have all groups be tight enough to use only Arcane Torrent). As enemies die, there will be almost a domino effect that hurls the Cascade bolts at those remaining enemies further damaging and snaring them.

    Slow Time (Time Warp)
    Slow Time is to get a leg up on those projectile based enemies that are less prone to be kited to death. When used offensively, while more risky due to the placement requirements, will yield a huge damage boost to anything caught inside of the bubble.

    Diamond Skin (Crystal Shell)
    Diamond Skin is my chosen defensive ability, included only as an emergency button in the event you get swarmed by enemies. With the rune to vastly increase the absorbtion, it should fill that role well. Depending on the damage I end up taking, the rune may change to Prism for the 15 reduced Arcane Power cost.

    Follower
    I've given little thought to the follower, but based on reading the abilities I would likely go with an enchantress. Just as an early idea, I'd likely be using Disorient, Power Armor, Erosion, and Focused Mind.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.