This build I'm trying to get the maximum damage out of the Monk class but it comes at a cost. Sacrificing all survivability. All skills and runes were chosen on the basis that they increase damage, whether it be a static increase or a proc that increase damage for a short amount of time.
However the Defence skill "Breath of Heaven" does provided some survivability with a heal, but this is Runed to "Blazing Wrath" so that once used there is an increase to damage.
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http://us.battle.net...XjQg!dfg!cbbaba
This build I'm trying to get the maximum damage out of the Monk class but it comes at a cost. Sacrificing all survivability. All skills and runes were chosen on the basis that they increase damage, whether it be a static increase or a proc that increase damage for a short amount of time.
However the Defence skill "Breath of Heaven" does provided some survivability with a heal, but this is Runed to "Blazing Wrath" so that once used there is an increase to damage.