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    posted a message on tired of seeing "account hacked" threads
    As a community of semi-intelligent gamers, why can we not overcome this problem?

    Blizzard has always defaulted to "get an authenticator" as its response to these threads.

    Here's a potential solution: make everyone get an authenticator or you can't log into a blizzard game.

    better yet, how about each blizzard game comes with a free keychain authenticator and you must attach at least one to your account (I know this is not cost effective but still an option)

    Does anyone else have a possible solution to add?
    Posted in: Technical Support
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    posted a message on Am I the only one peeved about Magic Find socialism?
    I don't know if its possible but wouldn't there be a way to quick swap gear a la D2 or WoW just before the killing blow to jack up the MF? would diffuse the whole topic
    Posted in: Diablo III General Discussion
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    posted a message on Am I the only one peeved about Magic Find socialism?
    I don't know if its possible but wouldn't there be a way to quick swap gear a la D2 or WoW just before the killing blow to jack up the MF? would diffuse the whole topic
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Barb Tank build:

    http://us.battle.net...XdSR!dce!aYZcbc

    Choice Explaination:

    Cleave [Rupture] – Main spam attack / fury generator. Rupture to offer chain damage.

    Seismic Slam [Strength from Earth] – Fury spender for dealing decent damage while knocking back mobs. Good for control with knockback. Strength of Earth for multiple slams.

    Ground Stomp [Wrenching Smash] – AoE stun great for controlling large packs of mobs. Will be helpful when things get out of hand and need of a breather. Wrenching Smash to increase the area of stun as well as the certainty that it will hit those incoming.

    Leap Attack [Iron Impact] – Great opener and gap closer. Iron Impact to give you that extra armor boost at the beginning of a fight, which for most cases doesn’t last long anyways.

    War Cry [Invigorate] – More armor is always helpful for large damage mitigation. Invigorate will increase life pool and regenerate a good deal of health overtime.

    Revenge [Provocation] – Great move to inflict damage and give you a little bit of healing. Provocation to increase the chance to use Revenge.

    Passives:

    Bloodthirst – regen

    Inspiring Presence – 2 minute War Cry and regen

    Superstition – reduced magic damage and some fury generation.

    The idea of this build is to acquire as much armor and regen/leech as possible. Using one-handed weapons and a shield, this build of the barb will mix well with a group or should be able to handle the later difficulties solo. However, this build will not be fully available until level 58 for Revenge’s Runestone effect. Depending on how well bloodthirst actually regens you, you can sub it out for Tough as Nails or Nerves of Steel.

    Optimal rotation would be: Warcry for buff -> Leap Attack in front of Enemy(ies) -> Ground stomp to stun-> cleave -> Seismic Slam (with enough fury)

    Revenge whenever possible for life gain.

    After ground stomp in this rotation, the barb will have 60 fury, health regened by 8% from Inspiring Presence, X amount of health regenerating from War Cry and X amount of health regenerated from 3% damage from Leap, Stun and 3-4 cleaves or slams. This keeps the barb continuously moving and having to stop very little, if all. Damage would not be high like other dps builds but the amount of armor and health regen should outweigh any damage dealt by most mobs.

    For bosses I would probably sub out Cleave with Frenzy [Triumph] if there are surrounding mobs or Frenzy [Maniac] if there is only the boss. Also, I would probably sub out Bloodthirst for Nerves of Steel or Tough as Nails at this point.

    Let me know what you guys think. Any constructive criticism would be appreciated 
    Posted in: Diablo III General Discussion
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