Base Class stat growth (since it's all the same for each respective class right?). As it stands, it's difficult to figure out if "that's a big heal spell" or "this attack will probably crit around X% of the time" because the only time I've ever seen the stats of a class was with a Beta video on youtube and a magnifying glass...
Also, the only reason I know that 1 int = 1% dmg for a wizard is from asking a tester... I feel like that should be readily available info that's nearly impossible to miss.
There are a few monk passives that trigger upon a use of a "direct heal" conditional. What constitutes a direct (which, at the moment, I'm assuming is anything that isn't hp/dmg or hp/sec) heal?
Do damage increasing debuffs stack? i.e. Aura of Conviction, Conflageration, Arcane Torrent (Dissruption rune). Can a single player say stack conflag multiple times (assuming they could toss out fire dmg that quickly)? Can two players of the same class stack their own version of the same debuff on a single enemy (for example: double Aura of Conviction)?
do people really think this is an april fools joke? because its not even remotely funny like their past pranks. it wouldnt even be clever if it was a joke. how is it funny? "oh were making educational games for kids" --- "ok?.... cool? so do tons of other gaming companies". the only think that looks fishy is the "Where In Sanctuary is Deckard Cain" game thats rated M. why would a kids game be rated M? other then that, nothing really funny
Just out of curiosity, do people often accuse you of overthinking things?
Rotation-style Build that attempts to put out consistently high AoE fire damage without suffering much single target DPS.
Hydra used to initiate/maintain Conflagration debuff on enemies > Spam Shock Pulse until 5/5 Flashes of Insight > Meteor Shower for over 1200% weapon damage > Repeat.
Diamond Skin with Galvanizing Ward is basically my version of a wizard self-heal.
Energy Armor solidifies the above defensive tactic and affords some room for close-range combat while adding damage potential with Pinpoint Barrier. The loss of 20 max RP is mostly irrelevant to the build.
Familiar adds to the idea of high consistent damage.
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Also, the only reason I know that 1 int = 1% dmg for a wizard is from asking a tester... I feel like that should be readily available info that's nearly impossible to miss.
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Do damage increasing debuffs stack? i.e. Aura of Conviction, Conflageration, Arcane Torrent (Dissruption rune). Can a single player say stack conflag multiple times (assuming they could toss out fire dmg that quickly)? Can two players of the same class stack their own version of the same debuff on a single enemy (for example: double Aura of Conviction)?
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Just out of curiosity, do people often accuse you of overthinking things?
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(..wait for it)
L
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Rotation-style Build that attempts to put out consistently high AoE fire damage without suffering much single target DPS.
Hydra used to initiate/maintain Conflagration debuff on enemies > Spam Shock Pulse until 5/5 Flashes of Insight > Meteor Shower for over 1200% weapon damage > Repeat.
Diamond Skin with Galvanizing Ward is basically my version of a wizard self-heal.
Energy Armor solidifies the above defensive tactic and affords some room for close-range combat while adding damage potential with Pinpoint Barrier. The loss of 20 max RP is mostly irrelevant to the build.
Familiar adds to the idea of high consistent damage.