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    posted a message on Suicide booths?
    Quote from CritterCutter
    The thing is if you achieve these things you haven't solved the problem, just the cause. As soon as something bad happens in life it will all just come back. Also yes anger is a good outlet for depression, but love and forgiveness is a better outlet for me. When I love the people that care for me I feel much better than if I were to snap at them every time they annoyed me. If I did that I would just feel guilty and depressed.
    Spouting things you read in some silly book. I believe you mean well, so I will tell you something, maybe you'll stop spouting these things:
    most people in society, when they see something that's different from others, such as depressed people, perceive it as a personality fault. They are afraid depression will happen to them, so they convince themselves that it won't. They convince themselves that depression only happens to lazy, weak, emo people, so that they can consider these people inferior to them. This even happens to people who used to be depressed, just like people who used to be poor stop caring about the poor once they become rich.
    Most books about depression are written with this idea in mind, I found. It's not there directly, sometimes it's even subconscious. At the end of the day, they all try to convince us that the only ways out are paths we cannot take, and all others do not owrk, therefore saying there's no way out. Like you right now, telling me something won't work, like you know SHIT, like you know ANYTHING except some rubbish you read in a book.

    I'm not a book.

    I'm real. I know how I work.

    And I don't need your 'help' if all you can tell me is that I will fail.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Player Party Cap?
    I seriously doubt it has anything to do with "fun", guys. I'm pretty sure it's a more solid measurement than that, such as screen clutter or balance, both of which can be measured pretty objectively.
    Quote from maka
    No, they don't know "it won't be fun". It's not fun for them. But most of them didn't even play D2, so what do they really know?
    They have to make some kind of a choice irregardless. They can't leave it open ended, that's just bad game design.
    I'm not sure what playing DII has to do with this. DII was fun in some aspects, zerging mobs isn't one of them.
    Posted in: Diablo III General Discussion
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    posted a message on Seeing another players gear?
    Quote from Doomscream
    Why all the hate, Equinox?
    Don't like my games ruined by thoughtless suggestions. Open inspection would be horrible for Diablo III.

    @maka
    I have not used the term noob anywhere in this thread. That was attached to me. If wanting some privacy in regards to my character is being conceited, then so be it. If wanting people to make their own builds instead of copy those of others is being conceited, so be it. All I said was that I don't want people having an easy way to see what I have or what anyone else has. Discussions, questions, inquiries are still open. If you look at my earlier posts none of them are angry and they're rather neutral. I only get angry when someone tries to shove a bad feature down my throat pretending it's a good feature.

    @deliciousgook
    If you want me to be more friendly you may want to adapt the rules of proper division of paragraphs, since reading the mess of a post that you have there is very frustrating for me, especially with the occasional missing capital letter. But, I guess you can call me an "angry" person, since I generally talk like this but it doesn't really mean anything except that I type like this and that I'm arrogant to some vague degree. Don't mind me.

    I don't have an issue sharing what I know. But when people share, they make a choice. If someone just inspects me, I didn't have a choice in the matter. If I'm going to share something I did, I'm not going to do it like that. I'll go to a website and write a proper guide with all the details and explanations of how to use it. I don't want my builds presented in any other way. (I doubt I will devise any good builds tbh, though) This means people will have to talk to me directly and go to a website (like Diablofans) to see what I have to say. It's not just an empty, cold, mechanical "inspect" button that instantly tells you nearly everything.

    Please tell me: what does the feature add that voluntary sharing doesn't? Nothing except people copying unfinished and undeveloped builds or people copying builds some may want to keep to themselves. I'd imagine PvPers would want to keep their builds very, very private, but I'm not a PvPer so I wouldn't know.

    People try things LESS when there are builds out there. What happens is you have a set of cookie cutter builds and everyone flocks to them. This will happen in Diablo III inevitably, but giving an inspect feature will compound the issue since people would inspect every time they see someone being effective.

    If there are options to not show it then I am not arguing against it (default option being the closed option). I am arguing specifically against the involuntary sharing of my character's information.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - why not solo?
    Quote from Hpnot1Q
    Once its done amme start selling it to people
    lol good luck selling something that uploaders will give away for free.

    This stuff isn't sold anymore, get back to reality.

    Besides, that could get you into significantly better trouble.
    Posted in: Diablo III General Discussion
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    posted a message on The Elder Scrolls V: Skyrim
    Quote from Azriel
    I don't get this whole thing with spears and crossbows. I mean, in my opinion, they're just weapons that don't add more depth than swords and normal draw-bows do.
    I really don't know how to reply to this.
    It's like why give people different locations to go to or more than 1 quest NPC or... seriously I don't know what you're smoking if you don't see how this adds depth, I really don't.

    Quote from Azriel
    It just seems like fluff
    Video games, by definition, ARE fluff, so saying it's fluff in fluff is kinda wut?

    Quote from Azriel
    in a game that, otherwise, has so much going for it
    The game honestly doesn't have that much going for it, at least, Oblivion definitely didn't. The game suffers very strongly in the customization department as it is. The limitations on character building due to auto-leveling and the overall leveling system are staggering. And you can't even explore properly because the game doesn't come with a map.

    Risen had Bows, Swords, Axes, Spears/Staves (with a separate combat system) and crossbows (again separate from bows). Despite the fact that Risen was developed in a down-time for Piranha and is basically a beta test. It's a freaking teenish game for a bit of money yet they still took the time to implement staves combat in there. It's seriously not that hard. There's no excuse, none, null, zero, for a huge wealthy company like Bethesda to not implement more than 2 systems.

    And that's what Oblivion had.
    2 combat systems for melee.
    Slash, slash with shield. Swords don't even thrust. Axes and maces are not really different and are in the same category. Swords and hammers have same animation trajectory. I'm sorry you don't notice this but maybe you should play more games with melee combat before saying Oblivion offers anything.

    I want slash, thrust, shield, dagger, long draw systems (heavy weapons), yes I do. Granted, Oblivion didn't even have proper dodging, what am I even talking about...

    The reason Bethesda doesn't want to implement spears is because they don't want to devise proper combat systems, and spears require a bit more than your usual sword and board, which is WHY I like spears. I was hoping in TES V they would improve their combat system, but their fear of complex weapons like spears says otherwise IMO.

    If you're going to make real time combat do it properly or come back to stats and percentages and don't pretend it's an MMORPGFPS please. I believe everyone was happy with Morrowind's system so I don't see why try to expand combat if you're not going to expand it really but keep it the same thing with illusion of motor skills involved BUT CUT CONTENT FROM THE GAME.
    Quote from Azriel
    that crossbows and spears would go unnoticed to those who don't necessarily care.
    Again, this statement doesn't really have any value. These games, RPG's, strive on things like variety and customization. Even when you don't use a particular thing doesn't mean it shouldn't be there. For instance, I'm entirely indifferent to magic, doesn't mean I don't like having it in the game.

    Quote from Azriel
    if there was a place for spears and crossbows in Skyrim, they would be in there.
    Spears were present in, correct me if I'm wrong, Arena, Daggerfall, and Morrowind. Please explain to me where did a whole weapon category magically disappear or what kind of ban removes them from Cyrrodill and w/e Skyrim is set in. At least they should offer some contraband spears or something.

    Seriously, spear is a classic weapon of medieval times and it's a classic weapon for the TES series, any attempt to excuse the absence of a pretty mundane weapon is just dumb. Imagine if the game didn't have swords. It's about as stupid, except spears are an older and more fundamental weapon than even swords, especially in a universe without mounted combat.

    Quote from Azriel
    Really, it's not that big of a deal.
    I think people like myself can decide for ourselves whether it's a big deal or not.

    Saying it's not a big deal just because it's not a big deal for YOU is just plain arrogant. I am aware of quite a few people who loved spears in Morrowind or in general and were very disappointed Oblivion didn't have them. Not have an essential weapon 2 games in a row? Really Bethesda? Really? You are THAT lazy?
    Posted in: Other Games
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    posted a message on They are aiming for a 2011 release
    Quote from Mazuli
    They were aiming for a 1998 release of Diablo 2. Then a 1999 release of Diablo 2.
    That was also 10 years ago with very different management and a different company, with a different title in a different situation. /thread
    Posted in: Diablo III General Discussion
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from Azriel
    But his death does signify something greater than what it may be on the surface; his death sends a message that we can achieve peace and defeat terror.
    *facepalm*

    Quote from Azriel
    The people who cheered at the death of innocent people in the name of their beliefs are below us, by far.
    They're not "below" you, they just weren't born and grown in the comfort of your political correctness and air conditioning.
    Posted in: Off-Topic
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    posted a message on Monthly Fee/Subscription? Yes or No, if so how much?
    No. Unjustified.

    They will not mitigate the cost with content. Won't happen. Don't hope for it. Forget about it. DIII's only DII's size, for instance, and that's pathetic for the amount of money Blizz has. Most of the money you pay will go into Blizz's pockets and nowhere else.
    DIII's MP system doesn't require the expensive servers that MMO's need.
    Posted in: Diablo III General Discussion
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    posted a message on The Duke's new trailer.
    Not exactly sure what you mean by "production started and stopped 12 years ago". Graphically, it's quite fine.
    FPS have only been degenerating for the past 12 years. Can't say they'd miss anything.

    Actually the quality of the game depends almost 100% on these two factors:

    - level design;
    - gameplay pace.

    That is what old FPS were all about.
    Neither of which will you be able to get from a trailer tbh.
    Posted in: Other Games
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    posted a message on The Demon Hunter Unveiled
    I hope the male dude is not like Van Helsing personally...
    Posted in: News & Announcements
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