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    posted a message on Auction House Topic
    Quote from Firewolx
    - various websites will sell these items 'illegally' anyway. Enigma costs like 1.5$ right now and you can buy a whole top tier set for around 7.5$.
    On a much lower scale (look at the prices). Yes, gold farmers and cash buying exists in all games. But if it's not legalized, it's rather minor, and people who are "law abiding" or think spending money on something is ridiculous can ignore it completely. I ignore it in WoW and it doesn't affect me at all, I see a spammer in my chat I do Report - > Ignore and giggle a few hours later when I see the "that user has been removed" message.

    Quote from Firewolx
    While buying from these illegal websites, there's a high risk they'll get scammed.
    Their fault.

    Overall, I did not get the feeling from the games I've played, nor had I had many people complain about other MMO's that the illegal gold farming ruined their game. Much more often, F2P, Freemium, MT's, and other forums of LEGALIZED cash shop is what ruins games, the illegal one is too small scale. Just like private servers don't make people leave non-private WoW.

    You cannot combat gold farming by legalizing gold farming in a loot based game. Just doesn't work. At least in EVE skillpoints and personal skill limits things by a huge margin, but not here. Here, loot is everything. You can't just sell it. Jeez, I'd rather have a strong soulbind system.
    Posted in: Old Trading
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    posted a message on Auction House Topic
    If this is in, I'm not buying the game. Nor would I go beyond SP in the first place. The problems that this will cause are enormous, Blizzard either doesn't realize or doesn't care because they still get a profit. I was never in any game bothered by gold farmers, be it EVE, WoW, or what else is there. To the player, they're a nuisance and nothing else. They never control the market. They may somewhat affect it, but it doesn't make or break anything. But I AM bothered by the numerous Winged Guardians flying around Orgrimarr. This solution WILL break the market completely.

    Problem 1: This will disrupt the gold market, as a huge portion of the playerbase will rarely use it, and all rare items will be sold on the real market, meaning the gold market will be mostly useless. Who will not sell their super rare drop for money, except the very people that will buy it? Instead of having a healthy simulated market economy in a game world we're going to have a stressful Wall Street it seems where playing the market stopped being an option and became a necessity.

    Problem 2: This is effectively, hands down, pay-to-win. Direct, legalized in the most basic form. It's worse than EVE because in EVE the price is set by CCP and the ratio is pretty bad, + the things you can do with the money are limited anyway, while here players set the prices which will screw everything over. And DIII is heavily a gear based game. Forget about PvP. Forget it, it's GONE.
    Quote from DeBeNoPrMA
    [*]You (yes the one reading!) will be enjoying the time you're playing to get this gear (it's supposed, huh?)

    [*]He (the ugly guy that buys shields and swords) will have paid for getting this gear
    [/list]
    Except Diablo's drop system is built around the fact that you find items you can't use and need to trade them for items you can use, which means you're OK up until the point the items are rare enough that people start selling them for money and want nothing else.
    List tags are malformed.
    Posted in: Old Trading
  • 1

    posted a message on D3 items look really lame
    Quote from Dolaiim
    Apply this to computer graphics. GPU and vRAM have increased exponentially since D1.
    Which is honestly not that relevant. The edge of graphics capability, in my opinion, occurred somewhere around 1998. The edge for 2D games is even earlier than that. By edge, I mean that graphics after that point became good enough to cease needing improvement. Specifically, this includes resolution adaptations and high color palettes, which games like DI and SC didn't have. Even then, games with Windowed mode I don't really care, even. Just with all the recent monitors and I have a laptop monitor, resolution is a bitch.

    Quote from Dolaiim
    So has the ingenuity and available tools of graphic artists.
    No.

    Your example is faulty because you're comparing Diablo 1 to McDonalds it seems. For me it's more like this:

    Joe spent a while going to this little non-franchise burger shop in his home town where they made really nice burgers, because they loved their craft. Then some friend took him to a 4-star restaurant. The restaurant looks a lot nicer, with waiters and everything, and the burger may even look prettier w/e. It is backed by this rich famous company that has access to all this, I don't know, cutting edge technology. It also costs a lot more. But the burger still tastes the same, if not worse.

    Good graphics design trumps technology every time and SCII and DIII are proof of that IMO. Especially these games also suffer in the audio department (I'm not talking about Matt Uelmen). If they could update resolution and color palette on SC1 + add all the mechanical modifications (auto-mining, etc.), I'd rather play that. SCII is slow, WCIII'ish, and has awful sound work and animations compared to the original. Among newer titles, it's greatly inferior to AoE III, for instance. The only reason it gets anywhere for me is because it's, well, SC.

    Quote from Dolaiim
    This raises the collective consciousness, and thus the collective standard, for what games can look like. This tends to inform the gamer's expectations.
    The collective consciousness also runs after the most recent fad out there and demands the latest little thing because it's considered cool. I don't know why you bring up the collective consciousness here since it's extremely dumb. I'm not talking about whether most people will like Diablo III's design. This is very hard for me to judge since I lack figures on SCII.

    The collective standards sees only shaders and nothing else. They do not see design at all, for them it does not exist.

    Quote from Dolaiim
    I think it's really admirable that you are less affected by the impact of raised expectations.
    I'm not sure what you mean by this. I believe you should be aware that I am not a die hard Diablo fan at all. I am here because I like the series, just like any other series, and looking forward to it. My expectations for DIII are not different from expectations for SW:TOR or TES 5. But my expectations are typically high, both for gameplay and design. I can accept a game that doesn't meet my expectations, play it, and enjoy it, but it will lose the title of great game for me, and I want every game to be great.

    Which means I'll whine about graphics, cooldowns, and everything else. :D
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What do you think about Cooldowns in PvE
    Quote from Dolaiim
    I think of COURSE we're going to have cooldowns. If you have powerful skills and actually want a balanced game, those skills have to be on cooldown. Otherwise everyone will min-max for the most powerful skill and spam it.
    This is my issue. I want locust swarm to be as powerful as WD's level 7 skill, and I want freedom in how I spec. Not be forced to min-max for the most powerful skill (cooldown or not), there should be NO most powerful skills.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What do you think about Cooldowns in PvE
    Quote from Xtapolapacetl
    They do have the skills listed:
    I meant skills they actually have in the beta or w/e the latest version is, which is not available to us. Putting cooldowns everywhere is not too difficult, and apparently low level spells are supposed to go obsolete anyway.
    Quote from Phrayed
    I never said you shouldn't be able to spam anything. I clearly addressed that later in my post saying most skills will be able to be spammed... I think that's fairly obvious.
    I'm saying you shouldn't be able to spam anything significant (try to spam anything in DII at lower levels).

    Quote from Phrayed
    What I see if one skill is powerful or your 'best skill', then people are going to just try and save up to use it.
    Yes, there should be no best skill. What you're describing occurs with cooldowns as well. In MOBA's, it even has a name. It's called the Ultimate.

    Quote from Phrayed
    Using your logic that skills that have a bigger effect should have a huge resource cost...
    That's not even my logic, that is game logic as old as games themselves. Why would they not cost more? Why do we have a resource then if they're not going to cost more? How else to compensate?

    Quote from Phrayed
    Then how else do you save up to cast it other than to just sit there and gather?
    I just replied to that.
    IF YOU SIT YOU SHOULD DIE.
    And, again, that occurs with cooldowns as well. Give me an example that doesn't also occur with cooldowns. That's one of the issues - it's redundant. Mana fullfills the task of "cooldown" just fine, except it's a choice. Cooldowns don't leave you a choice.

    Quote from Phrayed
    I think that's a horrible idea. Spells shouldn't be insanely difficult to cast.
    There's nothing difficult about that. It is just a tradeoff. You want to cast a spell that kills half the room, spend your mana orb. Nobody is forcing you to cast it.

    Quote from Phrayed
    I don't understand how you don't believe cooldowns can be used well or how they just lead to some repetitive loop of mashing the same 4-5 buttons over and over again.
    Because Blizzard's argument was to use cooldowns to prevent ability spamming, which means some abilities are inherently better than others, which leads to a rotation.

    The only way to prevent a rotation is to make skills independent of each other in power.

    Quote from Phrayed
    Most of the higher level spells/skills I have seen out of Diablo 3 (again, referencing the Wiki) are spells that should be used in boss fights, when in tough situations, etc. They aren't spells that make much sense when spammed and/or would be overpowered if spammed.
    I don't appreciate being told where to use a spell, and neither do min-maxers. It doesn't matter what the spell is designed for, it can be used for anything.
    You need to bring up examples of what spells you're talking about. This "spells from the wiki" gives me nothing. All I heard about being spammed was teleport. Again, teleport was not an issue in any game with CC, and doesn't need a cooldown, but teleport is a special case anyway. I've been told that they are doing it to prevent 1-skill spamming, which means they're still using the WoW model.

    Quote from Phrayed
    I don't see why a spell can't be useful or well designed if it isn't being spammed constantly. That makes absolutely no sense to me.
    Probably because I didn't say that.

    Quote from Phrayed
    I have played WoW. Watching Diablo 3 gameplay, even if you envision cooldowns in it, reminds me nothing of World of Warcraft.
    I presume the videos were made prior to the whole cooldown idea.
    But imagine if every fight went leap-mortal strike-hammer something-insert 2 more spells here-repeat.

    Quote from Phrayed
    Do they seem insanely powerful if they are on a cooldown? I think they would all be pretty ridiculous if you could just spam them... But on a cooldown they look (to me) like they should be used when you are in a tough spot or being overwhelmed.
    These spells should not exist. To me, these spells are just bad design.
    If you're in a tough spot/overwhelmed, you should die, end of story. I thought this game was supposed to be difficult? I don't recall any games where I had a spell specifically as a cop out, wtf?
    Seriously, what are these spells really for? I don't want to have any skills I am not constantly using in every fight excluding single target spells for bosses. Pretty sure these skills are actually first thing you use in battle, so that they get off cooldown faster. If you have a cheap spell that kills half the room you are not going to wait to cast it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Am I in the minority?
    You know what I'm disgusted by? People like you.

    Further proof we need respeccs before the game gets flooded with minmaxers who think they're some hot shit because they know the phrase "you suck, please uninstall" and have too much time on their hands.

    There are no problems with respeccs except psychological patologies some people have in their heads, for which I do not feel compelled to be held responsible for.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on No Beta Key To Fansite - Bashiok
    Quote from zerg4hire
    I also expect a sticky thread with a list of Dfans' email sent to Blizzard to have games added, so that 80% of them are not DiabloFans Moderator.
    Yes, because it's really nice to have your ACCOUNT INFORMATION displayed for the whole internet to see.
    Think before you post, please.

    It's quite essential for staff to have beta access on a fansite, though, otherwise they're out of the loop and when your forum members have keys and you don't that's pretty stupid if you ask me.

    The staff here is not that large so it's not that big of a deal, there should be plenty of leftover keys.

    Or, not keys. If they don't use keys they'll probably use something else that will be distributed similarly.

    @snared
    Can you point me to a link where it says that the entire beta includes no SP in any way, shape or form, and is 100% on battle.net?
    Posted in: Diablo III General Discussion
  • 2

    posted a message on My biggest disappointment with D3 so far
    Quote from iwantataco
    well isnt the biggest games right now mmo's that have hundreds of players in the same game.
    MMO's have a major persistent world, so putting thousands of people into the same world is very different from putting 8 people in the same room.

    A better comparison would be MMO instances. The largest MMO instances I'm aware of are 40, which is a group of 8, and many people complain about those because at that point you are nothing more than a goon who follows commands of a leader. From what I've seen, the preferred groups are 5 to 10 because there's more camaraderie and you don't feel as a goon as much. Some people like doing a 40 group sometimes (don't ask me why), because it feels like a big accomplishment or something, I always felt I only accomplished shit if I did it by myself so I dunno. But from what I've seen, 40-player instances aren't exactly the peoples' choice and after WoW there's a stronger soloer and small-grouper trend.

    People being attracted to the world of thousands of people is a very different matter. Diablo would require an over-world and I don't think that's necessary, although it would make trading more interesting.

    I personally never found zerging interesting because the more players there are in a room the less I matter, or, if it's balanced properly, everyone just dies constantly. This is not going to be Diablo II where you can turn on the game do /players 8 and level really quickly. This is where you do /players 8, you are going to die (hopefully). And it's very difficult to find 5 competent players, let alone 8. With no extra reward? Not happening.

    Even WoW's low level 5-mans are not balanced you can blitz through them with just tank and healer lol.

    I would generally limit my room to 3-4-5 players if I made one anyway but the reason an 8-cap is negative in my opinion is that they would have to use skewer balancing (in the form off, multiple monster HP by 5), rather than smart balancing for each individual setting. I.E., if the 8 cap is in, the 8 cap is attempted to balance, the rest is kinda on the wayside. And if the whole difficulty of 8-player is how long you are going to hack on monsters or how long you're gonna stand and regen HP, that'd be a big disappointment.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Solo vs Coop
    Quote from nyteclaw
    So how does this get rid of the "soloing" aspect from D2?
    I'm just going to mention that you will never ever get rid of soloers in any game at any time unless you make it that it's impossible to log into the game without being in a group.

    Blizzard will encourage grouping with various things such as quicker killing of enemies, more XP, more items, the usual.

    As much as cooping can be fun with the right people, I always solo a considerable amount of time due to my pace of play and I would ask that you do not try to encroach onto my style of play in a game that, honestly, began more as a single player game than a multiplayer game.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Auction house, A good or a bad thing?
    I don't care how the trade system is implemented, as long as it works and there is an economy that is not run by some random 3rd party website.
    Posted in: Diablo III General Discussion
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