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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    This build is for Wizard PvE / PvP with great overall damage and excellent forms to survive as well as escape.
    • Start off with Passives: Astral Presence is a must as it allows more Arcane regeneration every two seconds and gives an extra 20 arcane to the maxium power. The next passive will is Galvanizing Ward which allows you to regenrate 890 health per second in a sticky situation so benefiting your survivability would be reensured. Last is Evocation which allows the cool downs of any spell to be reduced by 15% for all spells. A must in my opinion as in a grim spot cool downs can not only prevent a wizard from doing the last 1-2% bit of health of the enemy before a boss/player comes to take the remaining health you have.
    • Now Skills:
    Shock pulse with Lighting Affinity rune would allow great AoE for mass groups of monsters or melee characters and amazing restoration of Arcane Power for tight corners. With 135% weapon damage when an enemy is hit would allow Arcane to flow constantly rotation of spells to accumilate.

    Arcane orb with Celestial Orb rune shows great burst of damage to grouped up monsters. With it's 10 yard limit having the rune Celestial Orb rune would grant optimal damage for anyone in the way of the orb as it also passes through multiple monsters contining the damage.

    Disintegrate is by far the most reliant spell with the Intensify rune as these two together allows amazing burst with increasing damage over time affects.
    Disintergrate has a high out put of constant damage channeled of 170% weapon damage as Arcane having it accumilate over a time period too 221% damage is by far the best reliant spell a wizard has in his/her spell book.

    Hydra has the best potential to stagger a enemy while on the retreat from an up front battle. With the frost hydra rune this would allow a slow to be casted upon the enemy allow the attackers speed and damage to hault as you make an escape. Having them run into the hyrda's would allow 25% damage to slow eat away thier health but with the frost rune this allows 28% to be done as frost.

    Now for both defensive skills Diamond skin and Slow Time. Both of these have the best survivability for not only melee but against range as well. Diamond skin with the Crystal shell rune can take up to a total 17794 damage taken, and with the Galvanizing Ward passive this makes for the best defense. Not only can you take some beating for 3 seconds of diamond skin with the passive you're able to gain health back for a total of 2670 health which could turn the battle. Slow Time with the Miasma rune is my favorite defensive spell out fo the bunch. This combo allows you to catch some bearing in the heat of battle as it not only slows enemiesby 20% attack speed but as well as there movement, which makes it an optimal time for you to counter the enemies being to assertive. The miasma rune allows the affect of slow time to consist for 3 seconds after they have left the bubble so if an quick desicion is made by enemy to escape they would have made a grim decision into venturing into the vortex area as it slows them and makes it easy picking to destory. The link to the Skill calculator- http://us.battle.net...SiXg!gfX!YccYaa
    Posted in: Diablo III General Discussion
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