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    posted a message on Beta Patch 13
    Can't say I'm too happy about the rune skill changes. While I appreciate the detailed explanations from Jay WIlson, I'm not sure he is still able to see the Diablo franchise the way fans do.

    Yes, the game is about items, but not just a variaty of items, but also a variaty of item classifications. I remember playing the original Diablo, and the one of the pleasures I had from sweeping the dungeon floors was finding bookshelves, and getting new spell books. It's just a class of item that's higher value and more meaningful than equipments, as often times the improvement felt internal and permenent. D2 doesn't quite have that with its skill trees and skill points, so I was thrilled when D3 announced runestones and thought I would have that as a replacement for the spellbook system.

    Kinda sad they are now taking that away. I know there are still a great many types of items. But at the end of the day, they are more something you wear than something you learn from a chance acquisition. They just fundementally feel different from spellbooks and runestones.

    I hope I'm wrong and feel a different way when I get to try this out. As of right now this is a worse news to me than them not doing the interesting death animations for the characters.
    Posted in: News & Announcements
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