• 0

    posted a message on Jay Wilson - Skill and Rune Changes
    You didn't. He's just making a wild guess and stating it as fact.

    No where did Blizzard say there would be +skill attributes.

    Ooohh bugger :( that sounded kinda cool. In that case we have lost customization, as everyones skills are now going to be more similar to everyone elses with a slightly different effect or bonus, opposed to a large different effect or bonus, which really kinda sucks. I understand that they need to make it easy for new people to start, but they are really taking a lot out of the game for veteran players. :( Sad face
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson - Skill and Rune Changes
    @PiousFlea
    Under the new system, your Barbarian might have a stronger Whirlwind because he has several pieces of +Whirlwind gear, while my Barbarian has a stronger Frenzy because he stacks +Frenzy gear.

    Wheres the info on our gear giving us bonus to specific skills? I must have missed this :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson - Skill and Rune Changes
    @Araleus

    Not a fan of the changes to the rune system.

    I hear ya mate, I liked the Rune System the way it was :)

    I really hope there isn't anymore such game changers from Blizzard. I don't want D3 to turn into a single-click "I win" game.

    Aha had a laugh at that :P your right though, they better not turn it into a single-click "I win" game. That would be terribly disappointing :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson - Skill and Rune Changes
    @Ayr

    Yes it's less random, this is a loss but it is also easier for balance. On the other hand your example is meh, now if you want crimson but only unlocked indigo that same scenario will happen, it just doesn't happen randomly anymore.

    I understand what ya mean, but its not really what I meant. I guess what I saw the Runestones offering us is, at level 49 you could get anyone of the 5 Runestones and customize your skill in what ever one you got (well I guess people will probably just buy or wait for the specific one they wanted) but the point is all those Runestones were even at level 49, putting a Crimson Runestone in Cleave at level 13 should basically have the same advantages as all the other Runestones you could slot into that skill at level 13. But with the Skill Runes, those same advantages are reached at later levels, making the levels inbetween them seem worthless. If that makes sense xD.

    Matter of preference and variety of play. You will try it and decide whether or not you like the change. It's easy to test the change.

    Yeah I understand this as well, but if I unlock the Skill Rune I want early on, all other Skill Runes I unlock after that could be seen as pointless. But I can see how chopping and changing as I go/unlock new Skill Runes could be fun as well. Guess at the end of the day it depends on which Skill Runes you unlock for each skill first (which again kinda falls back on the Runestones being better as you could get any of them at anytime)

    Thanks for the feedback though mate :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson - Skill and Rune Changes
    @snowhammer Was just using an example mate, I pulled a random skil with random Runestones. My point was the Runestones 'seemed' like the have more customization (or builds if you will) because of the random drop factor of the Runestones. The Skill Runes system is unlocked on a level basis (which is quite linear) opposed to an item drop basis (which is more chance) which seems like more diversity. As I said, I cant really tell to much just by reading the post, I'm assuming someone playing the Beta now would have a better view of the system. I guess I'm also asking the question "Is the Skill Rune system as diverse of even more diverse then the Runestones system?" as well on voicing my opinion that "It seems like the Skill Rune system is less diverse then the Runestone system" xD if that makes any sense.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson - Skill and Rune Changes
    Loving the feedback on the skill and rune system, been waiting for this for awhile :) glad Blizzard finally gave us the info.

    I'm a bit concerned about the "Skill Rune" system now though. From what I understand from Jay Wilsons post about the new Skill Rune system how you progressively unlock new Skill Runs for different Skills on certain levels, it seems very linear to me. It seems like when the Runes were itemized it was a bit more random as to which Runestone you would actually alter you skill with.

    For example, if you just hit level 49 and were now able to put Rank 3 Runestones into your skills, you may aim to get a Rank 3 Crimson Runestone for your Ray of Frost skill. But if you first find a Rank 3 Indigo Runestone, you might say "Aaww that isn't what I was hoping to find, but it makes it better then the skill is currently, so I might chuck it in for now and use it for awhile." with this system, I could see myself chopping and changing my skills as I found/brought Runestones, which seems much diverse as to the new Skill Rune system in where we progressively unlock new Skill Runes and we'll all probably just end up using the highest unlockable one we've unlocked, as I presume it will be the most powerful and beneficial.

    However if the Skill Runes are all even, with not anyone being the most powerful or beneficial Skill Rune and the advantages and disadvantages of each one are roughly equal to one-another... There wouldn't be much point wanting to aim for the higher level Skill Runes, would there?.

    For example, if you unlock a new Skill Rune at level 15 for a skill you like and use that Skill Rune on that skill, and later at level 30 you unlock another one and see that you get a minor advantage in one thing for a minor disadvantage in another, why bother changing it at all? Why shouldn't you just keep using it the way you have been?

    To summerize, it seems like the Skill Rune system have less customisation then the Runestone system, as the Skill Rune system seems very linear and very progressive based, which kind of cuts down our choices for our character builds.

    P.S Im not in the Diablo 3 Beta so at the moment I'm just speculating off what I read on the blog post. I hope I get the opportunity to play the Beta and give feedback from my actual game play experience with the new system :)
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.