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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    I'll be doing a witch doctor first, and I'm really interested to see how pvp will be when the game comes out.
    The link to the build is here:
    http://us.battle.net/d3/en/calculator/witch-doctor#dbWXRh!YVZ!abaacc

    As I said this is a pvp build made up of 2 cc's, a buff, and 3 dots. The skills I chose will do a constant damage that wont really spike to drop someone fast, but it should be more then enough to take people down by the time my cc's wear off, and the amazing thing is that other then just 2 runes the build will be done at level 27-29.

    The skills and runes I chose are:
    Haunt with the Consuming Spirit rune, so for 15 seconds there will be a dot on the target that will constantly heal me.

    Corpse Spiders with the widowmakers rune, this will be my main spam spell, the spiders will hopefully soake up some damage and get in the way of the other person moving to me (I don't have the beta, so I haven't been able to test mechanics yet) and they will also be constantly replenishing my mana, so it should be a constant spam spell.

    Locust Swarm is my last attack and it has the Searing Locusts rune on it, and it will be a once every 3 seconds spam for most of my damage, unfortunatly though, the rune for this ability wont be used till I hit level 57... but still powerful regardless.

    Soul Harvest is the buff of my build, and with the Vengefull Spirit rune it also becomes a damaging attack, though the rune wont be used till level 59 for end game, it'll still give a large boost to int. for a damage and resistance boost.

    Horrify is the first of my two cc's, it's an aoe fear bomb that when paired with the rune Phobia will last for 6 seconds on everything within 12 yards of me. and 6 seconds of all the dots in this build might just be enough to work down most people in a pvp match.

    Hex is the last ability in this build, it's a 8 second single target cc with only a 10 second cool down, kind of op for 1v1, and for larger groups it'll be a nice way to curb group damage taken. But when it's combined with the Hedge Magic rune, it also periodically heals for a large amount that will make a big difference no matter what situation we're in.

    Now last we have the passives:
    Spiritual Attunement: gives a boost to mana and mana regeneration.

    Spirit Vessel: reduces the cool down of horrify and soul harvest by 2 seconds, and once every 90 seconds when I take damage that would be fatal instead I enter the spirit realm for 3 seconds and heal 30% of my total health in that time, letting me come back and try again.

    Vermin: increases the damage of my corpse spiders and locust swarm by 20%

    and that's it for my build, if you can think of any tweeks I can make to improve if, pm me and let me know, and remember, this is an arena pvp build, so it might not be the best for 1v1, but in groups it should do extreamly well.
    Posted in: Diablo III General Discussion
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