I'll be going for a wizard, the build is focused on mobility and control. My belief is that for both HC and higher difficulties control, escapes and snares will be more important then raw damage output. I centered this build around active abilities you can use while moving and several control abilities. As passives I went for supportive abilities instead of raw damage addition. http://eu.battle.net...WjTm!TfV!YbaYba
Active
Primary spell : Electrocute, Surge of Power
Basic choice for the reason that you need a signature spell as a wizard and Electrocute does a chain damage attack, with the big packs of mobs I expect it will be much better then the other options (rng dmg, melee or single target). I selected Surge of Power as rune because I plan to use my signature spell solo for regaining arcane power.
Secondary : Energy Twister, Raging Storm
It basically does a shit load of dmg and persists for 6 seconds, so you can cast and keep moving. As rune I selected Raging Storm to increase the AOE of the ability.
Defensive : Wave of Force, Impactful Wave
This is for control, I think this will be great for knocking enemies back the energy vortex and as oh shit when you get overrun by a big number of enemies. The rune I chose was Impactful wave as I want to use wave of force to keep enemies away from me.
Arcane : Teleport, Fracture
Main reason for teleport is the mobility it provides. Teleport away cast a few new energy twister and continue. Fracture as rune for additional control and damage reduction.
Conjuration : Storm Armor, Strike Back
I'm not 100% sure about this one. Basicly for the additional DPS, but maybe familiar would be a better choice. Anyway Storm armor above the other armors as it does damage to both melee and ranged enemies. Runed with Strike Back to increase its DPS.
Mastery : Archon, Arcane Destruction
Archon I selected to deal with powerful elite enemies and boss fights as a big boost to single target DPS (Atleast thats what I expect from Archon). Runed with Arcane destruction for a nice damage boost against big packs or bosses.
Passive
Arcane Dynamo, I think one of the best passives you can get. Get of 5 quick Electrocute's and throw down a powered up Energy Twister or go into Archon.
Galvanizing Ward, Defensive passive with a life regen which could be very helpfull while kiting enemies when things go the wrong way or during prolonged fights
Paralysis, Both Storm Armor and Electrocute are lighting dmg this should help further reducing any possible incoming dmg.
Also high on my list for passives were Temporal Flux, Critical Mass and Glass Cannon. Depending how the above selected will work out I might swap some around. I'm not sure crit will be high enough to make critical mass really viable and I'm also worried Glass Cannon is a bit too much for higher difficulties or HC.
If they stated changes are correct it makes a lot of sense and I think its not unlikely for a number of reasons
The recently announced inventory changes, Blizz is apparently concerned with the amount of items that need to be saved, changing runes to a none item type of thing will greatly help
Additional randomization possible on items, which is what they want. It will help the auction house a lot
It makes the system itself more "simple" to understand and easier to play around with.
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http://eu.battle.net...WjTm!TfV!YbaYba
Active
Primary spell : Electrocute, Surge of Power
Basic choice for the reason that you need a signature spell as a wizard and Electrocute does a chain damage attack, with the big packs of mobs I expect it will be much better then the other options (rng dmg, melee or single target). I selected Surge of Power as rune because I plan to use my signature spell solo for regaining arcane power.
Secondary : Energy Twister, Raging Storm
It basically does a shit load of dmg and persists for 6 seconds, so you can cast and keep moving. As rune I selected Raging Storm to increase the AOE of the ability.
Defensive : Wave of Force, Impactful Wave
This is for control, I think this will be great for knocking enemies back the energy vortex and as oh shit when you get overrun by a big number of enemies. The rune I chose was Impactful wave as I want to use wave of force to keep enemies away from me.
Arcane : Teleport, Fracture
Main reason for teleport is the mobility it provides. Teleport away cast a few new energy twister and continue. Fracture as rune for additional control and damage reduction.
Conjuration : Storm Armor, Strike Back
I'm not 100% sure about this one. Basicly for the additional DPS, but maybe familiar would be a better choice. Anyway Storm armor above the other armors as it does damage to both melee and ranged enemies. Runed with Strike Back to increase its DPS.
Mastery : Archon, Arcane Destruction
Archon I selected to deal with powerful elite enemies and boss fights as a big boost to single target DPS (Atleast thats what I expect from Archon). Runed with Arcane destruction for a nice damage boost against big packs or bosses.
Passive
Arcane Dynamo, I think one of the best passives you can get. Get of 5 quick Electrocute's and throw down a powered up Energy Twister or go into Archon.
Galvanizing Ward, Defensive passive with a life regen which could be very helpfull while kiting enemies when things go the wrong way or during prolonged fights
Paralysis, Both Storm Armor and Electrocute are lighting dmg this should help further reducing any possible incoming dmg.
Also high on my list for passives were Temporal Flux, Critical Mass and Glass Cannon. Depending how the above selected will work out I might swap some around. I'm not sure crit will be high enough to make critical mass really viable and I'm also worried Glass Cannon is a bit too much for higher difficulties or HC.
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