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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Hi Everyone, My build is located in the following link:

    http://us.battle.net/d3/en/calculator/barbarian#dWPeRQ!Sdh!Zaaccb

    If you go through the build, you can see that it is a build that goes in the following fighting sequence

    1) Lead attack, call of arreat runed, drag in all of the enemies into close proximity. This can be done for each large groups with no problems.

    2) Due to Unforgiving, fury will almost always sits at higher than 50 range,

    3.1) For group of super powerful enemies such as elites and champions, will start with Arreat Wall runed Wrath of the Berserker so that it hits for 430 weapon damage

    3.2) For lower level or weaker group enemies, will start with Fury, which is triumph runed. Given a group of 5 enemies and that the buff of 12 percent max life over 6 seconds do not stack, for each group of enemies fight, I can at least get back 20 percent life. SO basically, once gear is powerful enough and I have enough life, I can keep fighting without ever worrying about slowing down. This is key

    4) Battle Rage is runed bloodshed, and this allows a 20 AOE cleave given the single target DPS of fury will be highest. Effectively, I will be gaining life by extremely fast attack and then cleave at the same time due to battle rage and increased damage and critical strike contributes to single target dps.

    5) lastly, Revenge is runed provacation. This skill sounds way too good. If you played dota and played Axe, then you would realize, leap attack with a drag-in function will make this skill a super beast.

    6) and the only actual fury spender would be wirldwind, and wirldwind also leaches life as it would be blood funnel runed.

    7) my other 2 passive, in addition to unforgiving, would be bloodthirst (adds life leech) and Boon- Bul Kathos. Boon-bulKoathos just allows me to use Wrath of the berserker much more often. SKill like this would prove extremely useful in inferno mode as the massive boost in stats and the 430 percent damage burst really can kill a group of champion very quickly and get loot.

    In conclusion, My skill set up gives a "go ape shit" type of strategy and allows me to stay alive by the numerous life-leech skills.

    I go in, drag everythign in, then fury and wirldwind. While eveyrthing I do will have life-leech capabilities. This can also be considered as the "tank build" as well as the "solo build" that I will be going with.
    Posted in: Diablo III General Discussion
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    posted a message on screw the contest, I will buy a beta key
    I really need a beta key, NOW. edited
    Posted in: Diablo III General Discussion
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    posted a message on I post this for the chance at a Beta key, but read and tell me if it's Constructive
    Quote from Hjelpen

    You couldn't possible know about the design process of this game if your not working on Blizzard. One thing they actually made really bad was the hyping, announcing it already in 2008, now we sit here in 2012 and still no release date. But hey, it's Blizzard, they do it everytime.

    I hope people understand that Design Process is a generic term. It applies to every industry. Key aspects of it are

    Concept Establishment
    Design Input
    Design Detail
    Design Ouput
    Design Validationa and Verification
    Quality Control
    Quality Assurance

    Beta tests are considered design validation through their quality assurance team.

    These are set-in-stone concepts and stages of the design process. It applies to all design related work. It's not a concept that one would understand through common sense alone.
    Posted in: Diablo III General Discussion
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    posted a message on I post this for the chance at a Beta key, but read and tell me if it's Constructive
    Quote from zenithi

    Unless you are a part of the Blizzard design team, it seems rather presumptuous to point out the flaws of their design process. There are many methods of designing a quality product, and I'm sure that Blizzard is well aware of them. It's just a little bothersome to think that you know precisely what they did or are doing wrong more than they do, without any of your own qualifications. You are posting here to get a beta key, and that tells me that you haven't even played the game yet. How could you be so critical of a product that you have not even used?

    This is worth a response: I am not part of their design team obviously. I only write with logic and reason. If my logic is flawed, then I am presumptuous.

    And yean, I am writing for a beta key so I have something to do Saturday!
    Posted in: Diablo III General Discussion
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    posted a message on I post this for the chance at a Beta key, but read and tell me if it's Constructive
    Here are my thoughts about Blizzard's entire diablo 3 design process

    1) It lacks a very clear design input, or in non-engineer term, they don't really have a very clear, well-organized and laid out set of qualities that they believe a "good game" would possess.

    The entire design process, whether it be a video game, or product, or anything of use, always starts with an idea. Blizzard had a great idea, and that is a hack and slash RPG that has a tremendous amount of items and variability of social involvement. It was fun to be able to stay all night do nothing but trading, or dueling or just talking to people you never met and probably never will.

    The success of diablo 2 didn't come from Blizzard having a clear understanding of what are the qualities that constitue what was considered an amazing game of diablo 2. it was a partial accident, not a planned process that culminated into the design output that is what diablo 2 is.

    However, I give where credit is due. Blizzard have an amazing team of real gamers who has an idea what are fun games. they are just never organized enough to really think about their design process.

    2) Result of the lack of design input

    a) They do not have clear set of quality that constitutes what is considred as fun Evidence of this?
    i. they change their design of the game very late into the design process, massive fundamental system overhaul, removal of key areas that was considered as the fundamental quality of the diablo 3 that made it fun. If they really knew what was really going to make diablo 3 a fun game, they would not be making changes on so many fundamental levels. The only thing that has not changed seem to be that it's still a hack and slash and there are a lot of items, which is only 2 of the qualities that made diablo 2 fun.
    ii. They took a very long time to finish design of the game. 10 years... 10 years is enough for Apple to go from bankrupcy to the richest company in the world. Changing design input, or being not very clear of what it is that made the game fun to begin with, is the fundamental reason that diablo 3 takes so long to design. Too many changes, too many uncertainty, too little organization.

    3) Blizzard lacks a competitor
    Blizzard thinks that they are the only company that makes good on-line games. And for all I know, they are. But that's their fundamental problem. In the business world, a product has a very strict development life-time. If time was not a constraint, then design process would be irrelevant. The establishment of an effective design process, even for video games, allows to to be developed with efficiency.

    But Blizzard don't have competitors, they can take their sweet time to develop one game while their other games rule the market. They can constantly claim that their games are not ready and they only delay it because they want it to be as best as they can be.

    Think about it, the term best implies a comparison. They want diablo 3 to be the best it can be, they implied that they are comparing it to a standard, a level of quality, and a definition of fun, etc. But they never really knew what that was! They never truly analyzed what made diablo 2 fun, they analyzed it, but never truly and comprehensively laid out all of the fundamental qualities that constituted the success.

    Nontheless, Diablo 3 is going to be an amazing game. It fixed many of the problems diablo 2 had, and retained some of the qualities that made it fun. There's no doubt in my mind that trading in d3 will be so phenominal that it will make many not want to sleep. However, we all have to see the failure of the design process. If they knew what they were doing, and how to establish a process that creates a fun game, then it would have never taken 10 years to produce a game and still it's being delayed due to development not being complete.
    Posted in: Diablo III General Discussion
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