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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/wizard#aZOgQV!ZXT!ZbbYbb


    This is a build meant for PVE with some good amount of control and a decent amount of damage.


    Active Abilities

    Magic missile - split
    Main source of damage, not sure if split will help with arcane dynamo and allow for the 3 individual missiles to stack charges faster or not.

    Arcane orb - obliteration
    Main aoe and big damage dealer.

    Energy Armor - energy tap
    Chose this for the extra 65% armor boost and the rune for the extra 20 arcane energy to help dish out more damage consecutively.

    Slow Time - perpetuity
    good defensive and crowd control ability with moderate cooldown

    Arcane torrent - arcane mines
    chose this as a crowd control as well as a minor damage ability. I really like the 30% slow upon detonation.

    Meteor - meteor shower
    combined with slow time or arcane torrent this is a huge damage spell with a potential of 700% damage

    Passive Abilities

    Temporal flux
    chose this to compliment the other slow abilities.

    Astral Presence
    another boost to arcane energy, long with energy tap from energy armor these give you a max of 140 arcane energy.

    Arcane Dynamo
    another potential to really boost your damage.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Patch 13
    I like the idea of unlocing th runes at a certain lvl, but the different rune rankings was very interesting to me and now we no longer have that....... Maybe making it so the more you use a cetan rune the more powerful it becomes, kinda like gaining experience with it.
    Posted in: News & Announcements
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    posted a message on Energy twister and blizzard (skills) Concern
    Its really hard to tell what abilities will be good later in the game. Fight mechanics in later lvls and later difficulties could differ greatly from area to area, so I really dont think any one build will be viable from start to finish. I truly believe that Blizzard has put the ability to change your abilities pretty much anytime for a reason.

    I f anyone remembers from D2, once you played through once and started nightmare there were always mobs (normally specials) that were immune to something, even worse in hell, where every mob was immune to a form of damage.
    Posted in: Wizard: The Ancient Repositories
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