- sareph11
- Registered User
-
Member for 12 years, 2 months, and 11 days
Last active Tue, Jul, 31 2012 08:52:48
- 0 Followers
- 8 Total Posts
- 0 Thanks
-
Feb 19, 2012sareph11 posted a message on Beta Patch 13I like the idea of unlocing th runes at a certain lvl, but the different rune rankings was very interesting to me and now we no longer have that....... Maybe making it so the more you use a cetan rune the more powerful it becomes, kinda like gaining experience with it.Posted in: News
- To post a comment, please login or register a new account.
0
This is a build meant for PVE with some good amount of control and a decent amount of damage.
Active Abilities
Magic missile - split
Main source of damage, not sure if split will help with arcane dynamo and allow for the 3 individual missiles to stack charges faster or not.
Arcane orb - obliteration
Main aoe and big damage dealer.
Energy Armor - energy tap
Chose this for the extra 65% armor boost and the rune for the extra 20 arcane energy to help dish out more damage consecutively.
Slow Time - perpetuity
good defensive and crowd control ability with moderate cooldown
Arcane torrent - arcane mines
chose this as a crowd control as well as a minor damage ability. I really like the 30% slow upon detonation.
Meteor - meteor shower
combined with slow time or arcane torrent this is a huge damage spell with a potential of 700% damage
Passive Abilities
Temporal flux
chose this to compliment the other slow abilities.
Astral Presence
another boost to arcane energy, long with energy tap from energy armor these give you a max of 140 arcane energy.
Arcane Dynamo
another potential to really boost your damage.
0
0
I f anyone remembers from D2, once you played through once and started nightmare there were always mobs (normally specials) that were immune to something, even worse in hell, where every mob was immune to a form of damage.