Quote from Bisso
Quote from insanetrasher
Give me at least 2008 graphics and I'd trade D3 for D2 anytime. I'd even pay 60$ for it, nothing changed to gameplay (except maybe potions spamming removed) just updated graphics (and not even today's graphics).
Personally, I am suprised no one came up with some kind of patch that would basicly just upscale the whole game via a post processing shader. Just enough so it can smooth pixels out to be a bit easier on the eyes. À-la- SNES emulators upscale filters.
I doubt it would do the trick to make it acceptable to play again. But on a side note there are already custom patches that enables higher resolution, but it doesnt scale with the action bar so it looks weird.
Anyways, beside some limited gameplay features, D2 was so amazing in terms of art style (for its time indeed) and the environments were always fun to play over and over (and more randomized than D3 linear acts/lacks of dungeons). I'm so underwhelmed by D3 in those aspects... too bad Blizz North didn't live to make D3.
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I like the idea of %damage done versus the applicable MF you get from that monster.
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First of all, relax bro.
Second of all I plan on getting balanced gears, not on stacking MF and doing nothing.
And third of all, wake up this isn't Diablo 2. In case you didn't notice, even blue items now have a lot of attributes, so it is highly possible to get good DPS gear and as bonus on those gear, something called Magic Find.
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So you decided I was a leecher? Anyway.. What I'm pointing is that obviously Blizzard want to make the game rewardable even for those who doesn't understand every systems (MF). But those who understand it will get penalized if they play with those who don't.
So if Blizzard really want to make it so those with no MF has some gain, they should at least consider not penalizing the others too much.
I'd prefer no sharing at all but if it is to be shared, at least don't share it at 100%.
EDIT: The new system is great if you play in a planned group and if MF gear is always "a lot" worse than regular DPS oriented gear.
But once you play with randoms you're f***ed.
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They should think of another way to share it at least. For example you share/give 20% of your MF to others so you receive that same percentange.
So it could go like that : 4 Members. A=100 MF B=200 MF C=0 MF D= 400MF
A- will share 20 MF between the 3 others (6.6 so lets say 7 MF to each) and is now at 80 MF before he receive others MF
B- will share 40 MF between the 3 others (13.33 lets say 13 MF to each) and is now at 160 MF before he receive others MF
C- will share 0 MF
D- will share 80 MF between the 3 others (26.6 lets say 27 MF ot each) and is now at 320 MF before he receive others MF
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A- is at 80 MF before he receive others MF (0 + 13 + 27) so he is now at 120 MF from is original 100 MF
B- is at 160 MF before he receive others MF (7 + 0 + 27) so he is now at 194 MF from is original 200 MF
C- is at 0 MF before he receive others MF (7 + 13 + 27) so he is now at 47 MF from is original 0 MF
D- is at 320 before he receive others MF (7 + 0 + 13) so he is now at 340 MF from is original 400 MF
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A- gained 20 MF
B- lost 6 MF
C- gained 47 MF
D- lost 60 MF
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Those with high MF did not lose too much and those with lower did some gain.
With the old system every one would've got 175 total MF so those with high MF would've taken a great loss (D with 400 MF) and those with low MF would have gained a lot (C with 0 MF)
I just thought about this system right before I wrote this, but at first it seems fair to me.
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I think its more than just a minor inconvenience.
In the Beta we have access to maybe 10-15% of all the skills (not to mention runes) and you don't really switch skills often (I don't because there isn't much choice to make once everything is unlocked), but imagine when you'll have unlocked every skills and every rune and you'll want to know "was this skill with that rune better than this one with this rune.. or.." ... this minor inconvenience will happen so often there is no way you'll get along with it easily and won't be wishing to have access to the old UI.
That is my opinion but I guess a lot will feel this way if they don't change it for release.
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I'm also bidding on next week for the great announcement, and even more after this tweet.
And for the Beta. Well I got my hands on it recently (thanks to Dfans contests) and I must say it's really fun even after I beat the Skeleton Kings 10 times so, I think it really depends on the person.
But you're right about the fact that there is absolutely nothing else to see than what you saw on playthrough on youtube so..
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I recently got my hand on the beta and hell this UI is sooo annoying..
Its great though for casual gamers.
The solution would be pretty simple.
New UI by default for casuals, and "old" UI when elective mode is activated.
The "old" UI is definitely perfect if compared to the new one.
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It was a great feeling to login and being able to discuss with thousands of people on the go and create group/games with them easily, all in the same interface.
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I'd rather have a lot more items in general than having to manage hundreds of runes in my inventory.
And since there is 3 more equip slots in the game (compared to D2) its just normal that they went this direction.
But its not perfect.
In my opinion, the cooldown for being able to use a newly assigned skill/rune and the one for changing it again should be different.
They could lower a bit the cooldown for using your skill and add a lot more time to the cooldown for changing it back.
Why? Because if you know you'll be stuck with a skill for a while it'll encourage thinking about it twice before you make a choice and will make it so you're more likely to have a prefered build that you'll stay with instead of changing it every minutes. And this way it could ease "some" of the pain of the "no permanent choice ragers".
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Hey,
I just wanted to know if this minor "issue" was caused by my "only reaching recommended specs PC".
I didn't find anything on it yet thats why I ask here.
The issue is very simple, its only that when I move an item my mouse is getting a bit of input lag, so its somewhat annoying at times to move items around.
Sorry if this has been discussed already.
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"evolving" (I know nobody love that word..) and "adapting" (nobody likes that either) to its evergrowing crowd. And since the game will include a free trial those changes are definitely targeting to appeal to the masses. Game systems were not complex in D1 nor D2 for any non-casual gamers (but was for casual one indeed), but as a gaming company Blizzard is telling themself that simplifying systems is gonna make the game more profitable. And you bet it will.
That said I still believe they are making a right balance of simplicity and complexity by giving us what I call an "Ultimate" mode. I'm sure that veryone complaining about simplified systems will stop being annoyed by that simplicity once they get to Inferno.
Since I won't be playing 20 hours a week (I mean after a month or two..) I think I'll be fine with simplifications, but I must admit that they have gone to the limit of the acceptable. Anyway, like I said, let's wait to play Inferno and see how it plays, I still have confidence in Blizzard.
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But I would easily put 10-20 bucks for it (at least to get it from the begining which means for a minimum of 4 months).
I'm not rich but, I'm sure I'd put a lot of time on it so it would be worth my 10-20 bucks, more than a used game that has poor replayability and/or short campaign/story mode.
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I can already see myself shaking the nunchuck desperatly to cast my defensive spell to save my ass, and then throwing it against the wall because it just doesn't respond