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    posted a message on Beta Server Down for Maintenance
    Im in, but when I click "start game" i get an error saying: Unable to find all of the appropriate game configurations to create or join a game. (Error 317002)
    Posted in: News & Announcements
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    posted a message on A Thank You to Those Running DiabloFans
    Even though I haven't been able to snag a key, i agree with all that has been said. :pirate:
    Posted in: Diablo III General Discussion
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    posted a message on One for me. One for you. (Beta key)
    I am at college and ALL my starcraft2, Warcraft3, WoW, and Diablo2 cases and disks are back home!! Any exceptions??
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Here is my build: http://us.battle.net/d3/en/calculator/barbarian#WbURgP!ZXg!ZYZZbZ

    I like to think of this build as a berserker barb build. It thrives on staying at maximum fury (with +25% dmg at max fury passive) and doing insane damage to crowds. Cleave and Frenzy are the 2 generators, with frenzy being used for single target dps. Overpower and Revenge also do great amounts of damage to surrounding enemies, and do not reduce fury. Both are equipped with the +10% crit runes, which should keep up a +20% chance to crit at all times. Wrath of the Berserker makes the Barbarian into a powerform that is runed for an additional 100% damage. Assuming this stacks with the 25% dmg from the passive, this should yield insane amounts of damage. Earthquake is the supreme AoE damage in this build, and is runed to cost no fury so the fury stays at its max. I believe a large 2h weapon would be most ideal for this build.

    I believe this will allow for a sort of juggernaut build that will tear through large groups very quickly, but will be lacking for ranged damage.
    Posted in: Diablo III General Discussion
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    posted a message on What generators will you use?
    I think having Deadly Reach and Crippling Wave would be a good combination. The reach for farther monsters (in conjunction with lashing tail kick) and CW for when you get surrounded. I don't have a beta key so idk how many generators is too many generators. If I had to add a third I'd probably say Exploding Palm for bosses/elites.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on First time playing D3 beta today.
    That's awesome. I really hope I either acquire a key soon or one of my friends at Ohio State does so I can try it out!! I've heard nothing but good things from people online as well. Seems there's the rare critic who appears on these forums once in a while but for the most part all I have heard is great things! Can't wait till release, but I won't stop checking my email every few hours to see if I got a beta key!
    Posted in: Diablo III General Discussion
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    posted a message on Who thinks runestones will go away?
    It would be hard to remove Runestones from the game, IMO. They add so many more possibilities to the game. Each class has what, like 25 different abilities? And only 6 can be used. That alone allows for much customization but when you consider adding 5 runestone possibilities it means that you have 25x6=150 different abilities per class! with only 6 skill slots this allows for virtually unlimited customization, which I believe will make Diablo 3, Diablo 3.
    Posted in: Diablo III General Discussion
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