WD's mana regen from 1-10 functions a lot like mana users from 1-10 in WoW, it's intentionally set higher than the values used at higher levels of the game to account for having zero gear and very few abilities.
Yah its sort of like those guys who get their jollys off by being beaten, they want blizz to be their dominatrix. Punish me blizz, Punish me!!! OHH yah I've been a very bad boy, Ill reroll that toon.
Games are defined by their rules, and by the punishment you get when you break them. Commit a foul inside the 18-yard box? You're punished with a penalty kick. Receive a second yellow card? You get punished with a sending-off. Behave nastily in a rugby match? You get punished by being sin-binned. I could go on and on. What part of this concept don't you understand?
That doesn't mean that the rule is correct, just that you get punished by it until its changed.
Oh man, I'm soooooo upset to see in game trading go, why what will I ever do with item sales being honored instead of people constantly trying to be shady in item/gold pickups.
And stat allocation being customization? Please, every build in D2 is "calculate your required str based on wearing all gear, charms only, or with nothing, based on the best gear that you've already made a list of, and every other point goes to VIT".
Take the rose colored glasses off people, Lennon is dead and so is arbitrary clicking.
Why is D2 still going? Because the purchase price of the extremely outdated game is cheap as hell, has no online cost other than your internet connection, and is experiencing a resurgence as D3 comes closer and closer. Yet people forget to mention the sudden decline in the game after the 1.11 patch drove many people away from it by destroying pvp and completely overpowering certain classes/builds.
In pure number of players, sure I'll give you that there's probably more people playing D2 now than years ago. But now you be honest in return, isn't that really because of an increase in people playing online games in general? I mean seriously, the most common form of internet connection when D2 launched as a 56k modem.
I'm pretty sure Blizz will be able to be cast over itself a few times upping the dmg for 200-300% (Not trying to sound snobish) I mean it lasts 3 secs so it's a logical conclusion.
Plus I have about 8 friends that can't wait for D3 to come out so I'll be playing with a party 90% of the time
Not trying to sound like an asshole, but do you really think they're going to let Hell and Inferno be trivialized by chain casting Blizzard? This isn't Frost Mage from older iterations of WoW.
Good for farming Normal or Nightmare, personally I'll be using the Temporal Flux in Hell and Inferno instead of relying on 2 out of 3 CC abilities requiring melee range.
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You mean how blizzard patched in a skill/stat reset option so that you no longer had to re-roll if you wanted to do something new or misclicked?
OH LOOK, THE RULE CHANGED!
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That doesn't mean that the rule is correct, just that you get punished by it until its changed.
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And stat allocation being customization? Please, every build in D2 is "calculate your required str based on wearing all gear, charms only, or with nothing, based on the best gear that you've already made a list of, and every other point goes to VIT".
Take the rose colored glasses off people, Lennon is dead and so is arbitrary clicking.
Why is D2 still going? Because the purchase price of the extremely outdated game is cheap as hell, has no online cost other than your internet connection, and is experiencing a resurgence as D3 comes closer and closer. Yet people forget to mention the sudden decline in the game after the 1.11 patch drove many people away from it by destroying pvp and completely overpowering certain classes/builds.
In pure number of players, sure I'll give you that there's probably more people playing D2 now than years ago. But now you be honest in return, isn't that really because of an increase in people playing online games in general? I mean seriously, the most common form of internet connection when D2 launched as a 56k modem.
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I didn't dismiss your post, I just believe that you're seriously underestimating Hell and Inferno difficulties.
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Not trying to sound like an asshole, but do you really think they're going to let Hell and Inferno be trivialized by chain casting Blizzard? This isn't Frost Mage from older iterations of WoW.
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