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    posted a message on Some question about wiz build
    Quote from jaclashflash

    That would be assuming that ALL the meteors hit a target...Which I am willing to bet, wont happen. Otherwise the ability would far exceed all our others.

    Thats not saying its inferior to crimson, but its still too early to judge. My guess is that they might give a boss a considerably larger hitbox, thus allowing a sizable portion of those meteros to land and thus yield more dmg than crimson.On just pure AoE though, I would prob vote for crimson unless it just drastically overkilled, in which case the larger area of indigo would be superior.

    I am guessing the idea is to smack meteor and then finish them up with disintegrate to proc corpse explosions.
    I like it, though I would probably change the rune on energy armor to maybe prismatic, or at least be open to that idea depending on the inc dmg I am taking.

    It will be very effective, if i use Meteor (Indigo) and then Disintegrate (Alabaster) - insane AoE dmg and probably at single target.
    but how u can know, disintegrate cost "per sec" and i will need much of AP...
    same as using Meter->Electrocute->Disintegrate, but a little low effective if i use Meteor->Disintegrate

    dilemma . . .
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PvE Build Inferno
    I know, mb should change it on an dicreasing damage, or passive to increase meteor damage
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's Get Realistic -- Inferno Wizard Build
    Quote from ManlyBeard

    Lots of interesting builds in this thread!

    I don't really plan on playing a Wizard, at least for hardcore, but you never know...

    Here's what I would probably run with:
    http://us.battle.net...fbiV!ZUg!cZcbcc

    Twister are useless. If u want to get more damage, u don't need cast twister, bcs 3 cast twister = 115 AP and if u cast any signature spell all twister will be released. (Self-regen AP = 12AP/s)
    Torrent cost 20 AP. . .
    be realistic, u would don't have enough AP
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Some question about wiz build
    up
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PvE Build Inferno
    up
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablofans Diablo 3 Beta Key Contests! 450 Keys to win!
    At what time you ask your questions??? in twitter and facebook? ?!?!?!??!
    it's unreal!!! question #2 in facebook was at 23:00 PM
    And in twitter - at 7:00 AM !!!! wtf ?!? only rus can't win the beta keys??
    or need to be an zadrot to win this fucking key?!?
    Posted in: News & Announcements
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    posted a message on Cold Glass Cannon - A Insane Damage Wizard !
    Terrible build.
    For what u choose "Magic Weapon"? It increase only Physical dmg, not arcan or ice...
    RoF (Crimson), it freezes only those to whom you're right, it's not throughes skill
    Shock Pulse very randomly skill, bcs lightings moves in random directory...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Some question about wiz build
    http://www.youtube.com/watch?v=KSQ0t43PEIw&feature=player_embedded
    better RS for meteor - Indigo. Have a much range of splash dmg and more dmg as % (19 meteors (7lvl rank) each do 122% weapon dmg)
    19*122% = 2318% weapon dmg will be damaged
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard Playthrough Video in latest Beta Patch!
    This playthrough beta with 13 beta-patch ?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Some question about wiz build
    Quote from MandyMemory

    Ice armor with DiabloWiki.com - golden rune golden rune would give you more armor for example.

    DiabloWiki.com - Ice armor Ice armor will be effective if it use by melee wizard, not range.
    For "armoring" i have "DiabloWiki.com - Slow Time Slow Time" and "DiabloWiki.com - Wave of Force Wave of Force"
    at 7 lvl rank Golden RS on "Slow Time" active downtime = 1-2 sec




    Quote from EmperorBacon

    I think your best bet is to swap out energy armor for Diamond armor alabaster runed. This will allow you to get out more AoE damage from the proc of Diamond armor. Other than that I can definitely see your build working out for you.
    same - it's will good for melee wizard, not range wizard


    P.S. if i want play melee wizard, by skill build will be
    http://us.battle.net...WbiV!gUT!acaacY

    about DiabloWiki.com - Diamond Skin Diamond Skin - i think on 7 lvl rank indigo RS will be 12 sec in atcive. With passive "Evocation" active downtime = 0 (15 sec -20% = 12sec)
    with Ice Armor - i get good melee splash damage and frost enemys by "Frost Nova" by RS
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PvE Build Inferno
    Ice Armor better on melee wizard
    Prodigy is useless in this build. And i have a new look on wizard build, got some doubt about my skill build. This build do much dmg on a single target, but not good AoE dmg. So i changed "Familiar" to Meteor (indigo) to get insane AoE damage and changed Alabaster RS in "Disintegrate" to Crimson RS. So now it's balanced with good single target dmg and AoE dmg

    here this build
    http://us.battle.net/d3/en/calculator/wizard#cegSQO!YdU!aZbbaY
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Some question about wiz build
    Some time ago i post my wizard build

    http://us.battle.net...cSPQ!YdU!baabZa

    He looks like a unique, bcs in this build i can play as solo and as co-op.
    But recently i and my friend think about AoE dmg
    Sure i have a good damage on a single target and low aoe (disintegrate+Alabaster RS), nor ever will do good splash damage by disintagrate if mobs will randomly going.
    And we think what better will be change Familiar (Crimson +30% damage to all skills) to the Meteor (Indigo RS), will the damage increased by splash=)
    And in "Disintegrate" change Alabaster RS on Crimson RS - will do much dmg on single target.
    Here new build

    http://us.battle.net/d3/en/calculator/wizard#gecSOQ!YdU!bZabYa

    Very hard choose for me. Need some commets and help.

    By the way, also i think about change passive skill "Glass Cannon" on "Prodigy"
    It will increase my regen AP to ~30 per/sec (Electrocute (+8AP by use) + 5 (Prodigy) +12AP self regen AP + bonuses from clothes)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on The OH $%@& Wizard
    hm, if u build on crit chance and "manual" skill will be Archon with his powered spells this build i think better will be http://eu.battle.net/d3/en/calculator/wizard#ZegmQP!YbU!abYZaZ
    bcs:
    frost nova will increase ur crit chance to 30% + energy armor +6% crit chance = 1/3 hits will be critical by skills
    and when we have so much damage (30%familiar+30%archon crimson+20%glass cannon) we would kill more creeps then ever...
    it's just i thought...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PvE Build Inferno
    I came to this build through skill archon.
    archon gave u more damage +crimson RS (+30% damage) but it will be once per 2 min. +active skill 15 sec +1 sec per kill = 1.5 min downtime as I assume
    Using Archon one per 1.5 min is not so effective, better change it to slow time with gold RS =) and if 4 rank gold RS give -5 sec downtime , then at 7 rank give -8sec dt =) then will be active cd 2 sec =)
    It's more effective than using a frost nova, blizzard or any skill which slowing enemy =)
    Besides "Slow Time" slows projectiles by 90% and with "Wave of Force" this skill become even more effective.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Elemental Wizard Build - Thoughts?
    Hm,, how i look at this, u have basicly 100 AP with regen ~ 5 ap/s + astral presense (increase AP on 20 and regen +2ap/s) = 120AP with regen ~ 7ap/s
    u cast a RoF (-20 AP once (u get gold RS)), 100 AP we have, 1 sec GTD u get +7 AP (107 AP), use AT (-20 and - ~20 fo channeling per sec)
    and we get 107-20-13-13 = 61 AP we have in end
    +1GCL = 68 AP, cast Meteor = 8 AP in end
    in damage = 155%(RoF) + 200%*3 (AT)+593% (meteor) = 1348% damage u will give to mobs per full cost AP . . .

    about energy armor - +25 AP . . . +1-2 sec cast AT (400%) = 1748% damage
    Posted in: Wizard: The Ancient Repositories
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