The fact that you no longer interact with a GR key once you pick it up means it should be classified differently. Yes you can move them between your toons and the stash, and yes they can be sold to vendors for $1 a pop, but that is literally it. Not only are they immediately account bound on pick-up, you can't even drop them on the ground if you so desired. They are a currency without question. However, I think it would be much easier on the programmers if they either just increased the stack size or added them as a part of the mat storage.
I'm guessing that because they are an evolved form of Trial Keys and the resulting GR key from patch 2.1 (where it made sense to have the GRift levels available independently). they just didn't consider a rework of it's interaction.
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Maybe they should implement a random Captcha like thing, or a random "quest" that just pops up and says "go to this map within 2 mins for a prize" something difficult to program a bot for.
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I made a post on reddit as well you can check it here: https://redd.it/6muw9y
Tested this myself with forensic video analysis. Basically put together a standardised set of gear to compare damage numbers.
After the massive nerf to the way Inarious procs Miranae and all
other on hit procs, I was looking for alternatives just for normal T13
and low rifts.
Basically in my tests I averaged 30.4 bn hits with miranae and 2.6 bn
hits with wreath of lightning (My Miranae is lvl 92 with 8520% damage
and my Wreath is 89 with 3475% damage)
Between my two gems the on sheet % damage difference is 2.451x so if i
hit about 30.4 bn with Miranae I should hit 12.41 bn with Wreath of
lightning with the exact same gear. Instead as listed above it was
around 2.6bn which is 4.773 times less than it should be.
Edit: For anyone interested in the numbers its aprox 728% damage per hit rather than 3475 at level 89
I know Wreath has been in this state for a while, however most people
trust the tooltip and don't realise its actually a Wreath of LIE -tning
(yes that was terrible lets move forward)
Just something I wanted to share. I think necros skill damage needs
to be rechecked, Inarious is meant to be the nova set as well as work
with the iron rose offhand but wow 450% damage for a skill is insanely
low. 18.9x less damage than one miranae smite