As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
Necromancer Skills
Army of the Dead
Base Rune
Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage in a 15 yard radius
Frozen Army
Weapon damage increased to 12,000% and they attack all enemies in a line
Dead Storm
Raise a storm of the dead that surround you damaging enemies for 15,500% weapon damage over 5 seconds
Unconventional Warfare
Damage increased to 50,000% total weapon damage
Catatonic Grasp
Has been renamed to Blighted Grasp
Has been redesigned
Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
Bone Armor
Harvest of Anguish
Now deals Cold damage instead of Physical
Dislocation
Now deals Poison damage instead of Physical
Limited Immunity
Now begins its cooldown once the immunity effect ends
Bone Prison
Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds
Bone Spear
Base Rune
Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through
Blood Spear
Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
This skill should now more reliably hit targets, especially moving targets
Bone Spirit
Possession
Bone Spirit will now charm the target for 10 seconds at the cost of 5% health
Command Golem
Ice Golem
Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
The cooldown has been reduced from 60 to 45 seconds
Command Skeletons
Kill Command
Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards
The active ability for this skill now lasts until the target dies or you change the target of your command
Skeletons summoned after issuing the command will also attack the target
Corpse Explosion
Base Rune
Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards
Close Quarters
Explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards
Final Embrace
Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse
Corpse Lance
Base Rune
Target an enemy to summon projectiles from nearby corpses that cause 750%900% 1750% weapon damage to the target
Blood Lance
Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage
The attack rate for all runes has been increased
Decrepify
Base Rune
A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds
Wither
Damage reduction increased to 40%, but no longer reduces movement speed
Land of the Dead
Base Rune
All corpse skills can be used at will for 5 10 seconds
Leech
Base Rune
Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
Cursed Ground
Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area
Simulacrum
The health cost per use has been reduced from 50% to 25%
Skeletal Mage
Contamination
Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
Necromancer Passives
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
Blood Is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
Dark Reaping
While using a scythe gain 2% Essence and Life per kill
Final Service
When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
This passive does not require active pets to prevent death and grant immunity
Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
Rigor Mortis
Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds
Serration
Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%
Bug Fixes
Decay Golem
Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage
Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable
Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed
Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy
New Zones: The Moors & The Temple of the Firstborn
The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
Set Dungeons
The user interface has been updated to better explain tier completion requirements.
With this, the basic completion tier must be finished within the given time limit.
The time limit to complete a Set Dungeon has been increased to 5 minutes
Necromancer Set Dungeons have been added to Adventure Mode
Set dungeon monsters are now tracked on the mini-map when the dungeon begins
All Basic Tier monster kill requirements have been lowered
Bounties
Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens
Greater Rifts
Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
Scythes and Phylacteries are now sold by some of the vendors throughout the world
Legendary Items
Funeral Pick
Siphon Blood drains blood from 2 additional targets
Trag’oul’s Corroded Fang
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200%
Scythe of the Cycle
Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
Maltorius’ Petrified Spike
Bone Spear now costs 40 Essence and deals 375-450% additional damage
Bloodtide Blade
Death Nova deals 20-30% increased damage for every enemy within 15 yards
Reilena’s Shadowhook
Bone Spikes generates an additional 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have
Nayr’s Black Death
Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
Spear of Jairo
Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
Lost Time
Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
Bone Ringer
The damage bonus of Command Skeletons is increased by 25-30% each second while active
Leger’s Disdain
Grim Scythe deals an additional 7-10% damage for each point of essence it restores
Iron Rose
Attacking with Siphon Blood while at full life has a 40-50% chance to cast a free Blood Nova
The Johnstone
Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
Haunted Visions
Simulacrum drains 5 of your maximum life every second and lasts twice as long
Wisdom of Kalan
Increases the maximum number of Bone Armor stacks by 5
Bloodsong Mail
While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
Requiem Cereplate
Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
Mask of Scarlet Death
Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
Fate’s Vow
Army of the Dead gains the effect of the Unconventional Warfare rune
Moribund Gauntlets
Your Golem sheds a corpse every second
Grasps of Essence
When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
Golemskin Breaches
Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
Defiler Cuisses
Your Bone Spirit’s damage is increased by 75-100% for every second it is active
Steuart’s Greaves
You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
Bryner’s Journey
Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
Dayntee’s Binding
You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
Razeth’s Volition
Skeletal Mage gains the effect of the Gift of Death rune
Circle of Nailuj's Evol
You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
Prayer of Briggs
Uncursed enemies are pulled to the target location when a curse is applied to them
Krysbin’s Sentence
You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
Lornelle’s Sunstone
Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
Corpsewhisper Pauldrons
Corpse Lance damage is increased by 25-30% for 3 seconds each time you consume a corpse. Max 20 stacks
Hellfire Amulet
Necromancer passives have been added for this item
Halcyon’s Ascent
Added skills to this item for the Necromancer
Class Sets
Bones of Rathma
(2) Set Bonus
Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
(4) Set Bonus
You gain 1% damage reduction for 15 seconds each time your pets deal damage. Max 50 stacks.
(6) Set Bonus
Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 250%
Trag’Oul’s Avatar
(2) Set Bonus
Blood Rush gains the effect of every rune
(4) Set Bonus
While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
(6) Set Bonus
Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
Grace of Inarius
(2) Set Bonus
Bone Armor’s damage is increased by 1000%
(4) Set Bonus
Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
(6) Set Bonus
Bone Armor also activates a Bone Tornado damaging nearby enemies by 750% weapon damage per second. Enemies hit by the tornado take 2750% additional damage from the Necromancer’s abilities and minions
Pestilence Master’s Shroud
(2) Set Bonus
Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
(4) Set Bonus
Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
(6) Set Bonus
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
This effect stacks up to 100 times
Jairoan Jesseth Arms
(2) Set Bonus
When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
Legendary Gems
Zei’s Stone of Vengeance
When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy
Speed Demon and Need for Speed are a fun challenge and easy Conquest to check off for your Seasonal Journey.
Divinty and Lionhearted make a return to encourage you to push beyond that solo Greater Rift 70.
Masters of the Universe and Masters of Sets will also be returning from Season 10.
Haedrig’s Gift
Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts.
Each Gift contains a few pieces from one of your Class Sets.
Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
In addition, the set you receive will depend on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
Just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below.
Here are the sets granted by Haedrig’s Gift in Season 11:
Barbarian – Wrath of the Wastes
Crusader – Roland's Legacy
Demon Hunter – Unhallowed Essence
Monk – Raiment of a Thousand Storms
Necromancer - Bones of Rathma
Witch Doctor – Helltooth Harness
Wizard – Tal Rasha's Elements
Season 11 Start Time
Season 11 begins Thursday, July 20 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
Patch 2.6 New Features and Quality of Life Changes
New Feature: Challenge Rifts
Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on
Terror In The Blood
Now requires the player’s health to be at 10% or below instead of 9% or below
Bug Fixes
Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets
Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated
Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed
Fixed an issue that allowed the Curse Your Enthusiasm achievement to be incorrectly awarded to non-Necromancer characters
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Necromancer
750%900%1750% weapon damage to the target510 seconds1
Patch 2.6 Adventure Mode Changes
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Patch 2.6 Item Changes
while at full lifehas a 40-50% chance to cast a free Blood Novacorpse fragmentat a nearby enemy, dealing 800% weapon damageJairoanJesseth Arms0
Season 11
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Patch 2.6 New Features and Quality of Life Changes
New Feature: Challenge Rifts