Hey everyone,
I'm not sure how reliable or trustworthy this website is, but I thought some people on the board might like to see this little bit of info.This site claims that a logistics guy confirmed that Blizzard has booked a holding area for a bunch of Diablo 3 boxes.
http://diablo3.gamona.de/2012/01/09/hot-news-diablo-3-release-vermutlich-ende-februaranfang-marz/
Google Translated
"Even though many fans think that Diablo 3 in this country certainly strike a meteor in the Cologne Cathedral is, we can present you first insure even realize that the daemon is traveling quite conventional - what we regard even at our source and the latest news the release date would be
As we learned today afternoon by a reliable person to be in the 7th and 8 Calendar week (yep, this year), tens, expect several meters high pallets packed with the Diablo 3 standard versions and collector's editions in a major international hub. The destination: the big German store chains like Media Markt, Saturn and how it all hot.
The shipping date could not disclose the source for understandable reasons, but if you take from 10-14 days, starting from large warehouse, it could be Diablo 3 end of February or early March in the stores. The so-called "gold" version and the manuals should therefore be straight in the press. Incidentally, we were also told that Diablo 3 was registered in November 2011 and was ever canceled again. KW 7 / 8 have also been booked under the reservation, but we go out assume that it works this time. As far as our current information. Once more we know about, of course, now there's an update.
Many thanks go to the bearer of good news!"
- Romique
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bigmets31 posted a message on German Diablo site claims Blizzard has booked a holding area for Diablo 3 boxesPosted in: Diablo III General Discussion -
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napobm43 posted a message on Shooting for first quarter of 2012 - BashiokPosted in: Diablo III General Discussion
Last one was November so mid-February seems right. If 1Q 2012 release is going to happen, a release date announcement around the end of this month or early February at the latest (before conference call) would make sense. -
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kahilm posted a message on Shooting for first quarter of 2012 - Bashiok"Shooting for" is such an extremely loose phrase. By Blizzard's standards, it means absolutely nothing. Not to mention in the same thread, Bashiok said "we're in the process of working on some rather large game system changes."Posted in: Diablo III General Discussion
I used to be an optimist, but this is looking like an early Summer 2012 release at the earliest in my opinion. And I'm pissed about it. -
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DeathsAngel posted a message on Shooting for first quarter of 2012 - BashiokI finally got an answer from Bashiok on the official forum of Diablo 3 if the early 2012 meant a Q1 :Posted in: Diablo III General Discussion
Are far are you guys (generally) from being able to ship a game that is polished? In other words is it still an early 2012 planned release? (which quarter is planned would be most appreciated, not month, but quarter).
Because the way it sounds, it's like if there's still a lot of job left and that can scare a bit the people eh!
Official Blizzard Quote:
We don't know. We were shooting for the end of 2011, and now we're shooting for first quarter 2012. As soon as we're sure of something (release date or otherwise) we'll be sure to let you know.
It's not much but I am happy he answered me
Link : http://us.battle.net/d3/en/forum/topic/3871117694?page=4#69 - To post a comment, please login or register a new account.
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In the aggressive build the spirit generator is a high damage ability, because I like to deal some damage too. The secondary attack (exploding palm) is there to battle the elites: I mark one with the palm, so that it receives 20% extra damage, and I try to keep the elites together so that they all take the explosion gamage when the marked elite dies. Exploding palm along with cyclone strike are expensive, so I compensate it with the air ally and use his active ability whenever I need to pull an extra pack or immediately use exploding palm. I have no issues with survivability, so I use mantra of conviction and activate it from time to time. I use chant of resonance passive to lower the cost of mantra activation. Since I have no healing abilities and use heavy spirit consuming abilities, I chose transcendence as my second passive. One with everithing is a great passive, you have no need for it if you only have all res gear, though there's no point in having such gear in RoS (enchanting), so you probably will want this passive anyway. Dashing strike is there for mobility. By the way it allows you to go through some walls, the main rule is: you must be able to get to this point by simply holding your move button. So if you are trying to dash into a room that is separated with a breakeable door, you'll have no luck. But you can often jump through a wall into an adjacent room, that is connected to the room you are currently in by a mile-long passage with no doors along the way. Comes in handy when farming Act III keep. The same rules apply for waller elites: if there is a way out, you can dash through their walls. If they closed you shut, you won't be able to jump through.
As for the second (defensive) build, it's, well, way too defensive in my opinion, but it will work. The spirit generator is used to debuff your enemies, inner sanctuary is meant for elites so that they take more damage and you take less, while cycloning them inside the circle and letting your friends do the damage dealing. The mantra and seize the initiative along with one with everything are pure survivability, serenity with this rune can save your friends. Fleet footed increases your moving speed and is able to exceed the 25% cap. So if you are speed capped, you can add fleet footed to achieve 35% ms. With dashing strike + falling star rune your friends may face difficulties in keeping up with your speed, so you can change the passive to something else, I guess.
As for paragons I suggest capping the speed and putting everything else in dexterity. Other points go to crit chance, life on hit and all res or armor.
The stats are dex, crit, crit damage for offense, and resistances, armor and vitality for defense. You'll want life on hit or some passive healing to stay alive. Attack speed is something between offense and defense: it makes your life on hit work better, it increases your damage, it helps you generate more spirit, but crit chance and damage are way better for your dps. There are no breakpoints that I'm aware of.
As always, it's better to test the things to get a picture of how the variations of your desired build work and apply the changes you feel better suite your needs. Hope this will help you.
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Other than that I don't really care. Maybe something that'll make my friends laugh 'cause I'm going to play with them mostly.
Nice thread btw!
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I also see a "Not so soon was also too soon" article coming
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