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    posted a message on Shengs, Rainment, Combo Strike Build Finally Powerful?

    Looked it up, seems like I'm not TO far away from being able to use an R6 Gen Monk build gear wise, but the gameplay just seems boring to me having to cycle all the damage reduction.


    I'll try it out once I find the rest of the stuff I don't have.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Shengs, Rainment, Combo Strike Build Finally Powerful?

    Because I'm an old man set on his ways and I've always tried to swim against the current and make this setup work from day one. My previous best was GR50 and using this setup I couldn't even get passed GR45. So I was surprised to clear GR55 in much faster time than I could before.


    If you read my OP remember I've been away for many many months. I just learned about the new R6 bonus when I opened the game again 2 days ago and actually read it on the set pieces.


    Looking up the "R6 Gen Monk" now...

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Shengs, Rainment, Combo Strike Build Finally Powerful?

    Got a GR55 run video done to share. Didn't play it my best and found a particularly troublesome elite pack that made me die 3 times but still got it done with plenty of time to spare. I basically just zombied the run leaving the macro held down, dashing at random and hitting Sweeping Wind when I needed to bring it back up. If I aim and time my dashes better and select my generator manually depending on the situation I become much more efficient. Usually you only really need the macro to help cycle the generators when entering a pack. Once the 3 stacks of combo strike proc in the background if you keep striking with any generator the bonus stays up so if I'm facing packs of trash I just leave DR/Scattered Blows held down and mow them down quickly, FoT to lock onto kitting monsters like Goblins and the like and WotHF for single single target damage.


    During the day I just swapped out my Mantra for Salvation/Perseverance and gained a ton more survivability. Have barely died in other GR55's during the day or doing bounties in T12.


    https://www.youtube.com/watch?v=WDSSKiXsZVE&feature=youtu.be

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Shengs, Rainment, Combo Strike Build Finally Powerful?

    So I was one of the first to post regarding running a combination strike monk with a macro since the pre-release beta days. Yes, the build has never been end-game powerful but I don't care, it's been one of the most fun play styles for me in the entire game. The last build I was running was the one with Shengs, two parts of Rainment, all the fire damage and a combination of Epiphany and a few other support skills to mitigate damage, was doing GR55 with it solo felt powerful but I hated the skill management required and it felt like a slow moving build. I've seen builds come and go over the years with different patches. I've been away for like 10 months now and I came back to find that I can do an empowered GR55 in about 7 minutes with my combo strike setup now!


    And my gear isn't even all THAT great at the moment, never played a single season and although I have most of what is needed in each slot it's all pretty medium quality imho.


    I mean yeah I know apparently the top level guys are doing really stupid high GR numbers now and I don't care much for that but hey, I'm pleasantly surprised by how damn powerful this build plays out now! Great fun!


    Thoughts? Any gear recommendations you guys may have to keep on the loot hunt? Currently I'm thinking I need a HellFire ammy with Lightning damage on it as I don't have much +lightning at the moment.


    Here is my current setup:


    http://us.battle.net/d3/en/profile/nttdemented-1112/hero/1608505


    Things you can't see on the profile:

    Attack Speed when Flying Dragon procs shoots to like 5.2aps, and sheet DPS boosts to 2.4million with Flying Dragon and Combo Strike procs.


    Going to try and get a video recorded of it in action and post it up.


    Using the enchantress with a Unity and one of those "Follower can't die" items.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Next Monk Buff PTR - Posted by a Blue
    I'm so happy for the changes. I've always used 3 generator combination strike builds that run a mantra, sw and dashing strike. To me they have been the most fun and represent what a Monk should be, a fast paced swift attacker. I run 55% attack speed for the moment and I've been toying with the +attack speed rune on dashing strike and the new seize the initiative passive and liking them a lot! Making the generators natively faster and boosting sweeping wind is going to really make these style of builds shine.

    On live servers I can faceroll T2 most of the time, on current PTR I feel just as comfortable doing T3. Hopefully these changes will bump me up to doing T4.

    The only thing I'd ask for is being able to replace dashing strike with epiphany and some sort of mechanic that can allow you to extend it's uptime other than stacking 75% cdr witch will make you sacrifice everything thats needed to help make 3 gen builds strong (ar, cd, cc). Something like killing 10 enemies extending its duration for another second. When I test run the Wind Walker rune and get to 30 stacks he goes apeshit and his sheet dps goes up by over 50%. If there where a way to maintain the stacks for a longer period of time I'd be happier than a dog with two tails! I wouldn't mind a cap on the stacks, there is none right now, and if you stack 75% cdr I'm note sure if they stick after re casting. Getting to 30 stacks as you can do now before the 15 seconds are up really makes this build beastly probably unbalanced if you are a much higher DPS monk than I am, but say at least 10 or 15 stacks for an additional 30 or 45% ar boost and an extra second for every 10 kills?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] Seismic Slam 2H Melee Build Alternative for WW built barbs (HULK SMASH!!)
    I'm doing A3 with MP5 without any changes at all just fine. I do need some more DPS though, 81k isn't cutting it. Haven't been able to kill a single goblin yet so my Skorn will have to go as soon as I save up enough gold to upgrade it.

    And for what it's worth with my current gear the standard WW build is working much better for me now in the new patch but the Seismic Slam build offers much more versatility and control of the situation. I got killed like 4 times by Heralds of Pestilence and Fallen Maniacs using the WW + Sprint skill spec and I haven't died a single time yet with my Seismic Slam spec.

    Running MP5 and 5 stacks of NV with almost 300% MF is pretty crazy to, I got two pretty awesome lvl63 rares on the single run I've done witch was Keep Lvl 1 - 3, Fields and Bridge all the way to Siegebreaker. Not finding anything below lvl58 is pretty awesome as well.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [Guide] Seismic Slam 2H Melee Build Alternative for WW built barbs (HULK SMASH!!)
    Quote from Adhal

    Quote from Gnarf

    i'd like to play on US servers, 50 mil for 5 IK pieces...on EU cheapest chest is 70-80mil

    seems like a good build but nothing can compare to WW's speed and thus efficiency, especially if doing "alkaizer runs", not to mention the reason why i switched from 2H to dual wield and that is constantly getting stuck in middle of animation because of slow attack speed

    Yeah I wouldn't believe 50mil for 5 IK pieces, cheapest chest I've seen in the last 2 weeks was 90m, and outside gloves your looking at 30m each for the rest.

    Also saying he got a LL Skorn for 5 mil.. yeah right

    The skorn was cheap because it didn't roll such high Crit Damage and it didn't go over 1.4k DPS overall. The IK pieces I got a steal on boots, gloves and helm from someone on the Trade channel who let them go for 30mil all three of them. The chest I bought with real money for about $15 and the belt for $5. So right around 50mil for the 5 set pieces. Deals are out there just gotta search for them and be patient.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [Guide] Seismic Slam 2H Melee Build Alternative for WW built barbs (HULK SMASH!!)
    Quote from Gnarf

    i'd like to play on US servers, 50 mil for 5 IK pieces...on EU cheapest chest is 70-80mil

    seems like a good build but nothing can compare to WW's speed and thus efficiency, especially if doing "alkaizer runs", not to mention the reason why i switched from 2H to dual wield and that is constantly getting stuck in middle of animation because of slow attack speed

    If you already have a WW barb all you have to do is equip a big 2H with life leach on it and change your skills to try it out. It isn't necessarily more efficient than the WW+Sprint build but I personally find this more fun and in your face and WW'ing all over the place. I prefer a more tactical approach so I'm having a blast with it. I can't get myself to go back to WW'ing after getting used to it.

    I forgot to mention that the WOTB + Thrive in Chaos works with this build as well but as soon as everything dies so does your WOTB since you don't have sprint to dash around to the next mob. But I did use it a few times while making runs on public games and it worked wonders those times where 2 or 3 elite mobs bunched up together!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [Guide] Seismic Slam 2H Melee Build Alternative for WW built barbs (HULK SMASH!!)
    I just wanted to share the build I'm using here as I initially started building a classic WW barb and when I did get to a point where the build worked I decided to see what I could do if I switched out my weapons for a 2H and did something different.

    In the end I've come to enjoy this build much more than the standard WW: Hurricane + Sprint: Run Like the Wind build. I haven't done the math to compare either build's effectiveness so this might be less effective overall than the WW builds but I'm not trying to compare, this is just something I'm having fun with.

    GEAR


    First things first. This build is just as gear dependent as your standard WW build. It basically depends on critical hits to proc fury generation with Battle Rage: Into the Fray. My current gear setup gives me 47% base crit chance and I wouldn't try this build with anything below 40% chance for the fury generation alone. I haven't tried the build with a 2H mighty weapon yet so if you're going to use a Mighty Weapon you could probably do with less crit chance.

    The other stat that is a corner stone of the build is life leach, not life on hit. Since this build doesn't focus on doing a ton of hits per second I chose to focus on life leach and keeping my damage output as constant as possible. The higher your DPS, the more life you will leach, obviously, and the way this build works really makes it easy to deal widespread damage. I'm currently at 68k base DPS and 8.7% life leach and my life usually spikes up to full with a single Seismic Slam into a crowd.

    And although the above mentioned stats are the ones I consider the most important for this build you can't neglect your Strength and Vitality stats. I'm running almost 2k Str and 1k Vit so you will want to get around there in those stats. It is also really important to get a 2H with high Critical Hit Damage % and a Socket to boost it up even more. Once you get your Str up this will be the stat to look for to get your DPS sky high. I'm still not at over 100k DPS but I'm sure if I can replace my current 2H (a cheap Skorn) I can get there easy with the rest of the stats I got.

    The gear is the main reason why I refer to this build as an alternative to WW built barbs because the gear loadout is pretty much identical except for the use of a 2H vs dual wielding a good 1H with a dagger stat stick.


    SKILLS

    This is my current skill loadout: http://us.battle.net...YckR!YZV!YbZacY
    I've played around with the build extensively and there is some flexibility on some skills, I'll point them out but there are 4 skills that are essential for this build to work.

    Left Click: Use whatever you like honestly. I'm using Cleave: Broad Sweep because it synergizes with my IK belt that has the damage bonus for Cleave. Each of my Cleaves deal 185% weapon damage and I can leach life pretty well just with this one skill if I need to. I wouldn't recommend Frenzy because if you lose your momentum it will be really hard to get your Fury back up using Frenzy alone if everything is on cooldown and you don't have any Fury left for a Seismic Slam.

    Right Click: Seismic Slam: Rumble. (ESSENTIAL SKILL #1) This is the bread and butter of this build. The only alternative Rune I would use instead of Rumble is Strength From the Earth if you still don't have your crit chance over 40% as to make Seismic Slam cheaper to cast but it can't compare to how much fury you can regenerate with the Rumble rune. Why Rumble? Because it CAN crit! The whole point is to keep Battle Rage: Into the Fray up and once you start slamming away from mid range into a mob you'll see the rain of critical hits blow up and your Fury will continue spiking to full allowing your to just keep slamming away! The only time this falls apart is when there is only one target or if you have bad aim. Make sure you keep changing your position so that your slams will go through a mass of monsters. If you slam into empty ground you will lose your momentum real fast. Yes the rumble will keep criting on a single target but it won't be enough to keep it going indefinitely so you will have to use something else to deal damage and recover Fury for a bit in between castings. I use Rend to keep dealing damage and leaching life and I Cleave a few times in between slams when dealing with a single target. Don't forget to keep Battle Rage: Into the Fray UP AT ALL TIMES! If you don't you will slam 3 or 4 times before you start swinging your 2H into the air. TIP1: use Shift when casing Seismic Slam. It gives you much more control over where you can stand while casting. In effect the build works like a mid-range barb instead of a straight up melee barb. When fighting Elites you can step away from the DOT effects and keep slamming from a safe spot on the ground while holding Shift. TIP2: use the CC effects of each Slam's knockback! I've use'd the slam's knockback to defend party members when in Coop by moving monsters away from Wizards and DH's for example, or to interrupt Fallen Maniacs or Heralds of Pestilence. You can move entire mobs around if you keep pushing forward while slamming instead of waiting for them to walk back to you. If you're DH friend lays down some traps, push the mob on to them!

    Key 1: Ground Stomp: Wrenching Smash. This is my favorite crowd control skill. I use it with Wrenching Smash because of the range it adds. I usually walk up to a mob and I cast this somewhere a little further than the front lines then I walk back away from the mass of stunned monsters, position myself with the proper aim to cast Seismic Slam across the stunned mass and towards monsters behind them and slam away! Ground Stomp also has the added benefit of interrupting any actions from any monster you're fighting up against. For example, you're walking around the Keep and out of no where you see 6 fallen maniacs running for you. Just cast Ground Stomp to catch them, slam them once and they're all gone. The biggest benefit is concentrating a mass of monsters you can slam into.

    Key 2: Rend: Ravage or Blood Lust. I use this instead of Earthquake mostly against larger monsters and elites to keep Life Leach going or to apply a widespread DOT on a mass of monsters that I Ground Stomped. I find myself using Ravage more often for the range rather than Blood Lust as my Seismic Slams already leach enough life for me even when I'm fighting elites but if your DPS is still not high enough you could go for Blood Lust as casting it while surrounded by elites is a surefire way to keep your life in check. Also the damage from Rend when you have a huge 2H and tons of DPS is pretty crazy. Feel free to experiment with whatever you like here. I've even used WW here instead of Rend just for fun but it doesn't serve it's purpose as well as Rend in this particular skill slot for this particular build. I haven't really played with Hammer of the Ancients but it could also work well in this slot.

    Key 3: War Cry: Impunity. Self explanatory, nothing to see here. Select it, keep it UP, enough said.

    Key 4: Battle Rage: Into the Fray. (ESSENTIAL SKILL #2). Simply put, without it the build will fall appart, so use it and ALWAYS keep it up before casting any Seismic Slams. You will be sorry if you don't! Just to recap from above, Into the Fray has a chance to add 15 fury per critical hit, Seismic Slam: Rumble makes the critical hits rain down, witch makes your Fury spike up to full most of the time. Got it? Ok good... Moving on. This also adds more overal DPS to all your abilities witch equals more life leach as well.

    Passive 1: Weapons Master. (ESSENTIAL SKILL #3). Be it with an Axe or with a Mighty Weapon you will want this skill to help keep your Fury generation going. With an Axe = more crits = more fury regen from Into the Fray. With a Mighty Weapon, uh... Self explanatory.

    Passive 2: Ruthless. (ESSENTIAL SKILL #4)Well, maybe not so essential if you have super godly gear and have over 50% crit chance without it, then and only then could you possibly switch this out for whatever you may like. I get to 47% with it, and the extra damage overall plays well into Life Leach.

    Passive 3: Tough as Nails or Nerves of Steel: Use the one that results in the greatest Armor stat. If you have super godly armor and don't need the armor bonus feel free to use something else.


    Here is a link to my barb's profile: http://us.battle.net...12/hero/1609275

    I'm running 5 pieces of Immortal King for the set's Fury generation bonuses (the cheapest I could afford, they aren't exactly the best rolls, probably totaled 50mil for the entire set still), a cheap Skorn I picked up for 5mil, the Lacuni Prowlers I picked up for 3mil and the rest of the gear (rings, ammy, shoulder and pants where around another 12 mil). I'm looking forward to upgrading to a 1.4k+ 2H with 200%+ base crit damage % stat, a socket and equal or more life leach as in my current Skorn.

    I'll work on recording a video of him in action to demonstrate how I play him.

    Video came out a bit fuzzy, I'll try to re-upload with better quality later, sorry

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Post your monk stats!
    <deleted>
    Posted in: Monk: The Inner Sanctuary
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    posted a message on *Updated for Inferno* Solo Monk Build for Inferno and under
    I like stacking their effects, and I find the play style fun as heck. Dunno, being stubborn since I started playing with 3 gen builds during beta. :)

    BTW, bad news: http://us.battle.net/d3/en/forum/topic/5271780011#1 :(
    Posted in: Monk: The Inner Sanctuary
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    posted a message on *Updated for Inferno* Solo Monk Build for Inferno and under
    Hey Quickshot, if I work up to those stats do you think your build would be viable taking out BoH and Blinding Flash? I've been pretty much doing the the rest the same way in Hell while using a 3 generator build with moderate success but I'm horribly undergeared for Hell right now.

    This is the build I'm currently using in Hell A1 with NM gear, 16k HP, 2.3k Damage and about 120 on resists and about 39% reduction from armor. It's not up to spec to face roll Hell yet but I can kill elites if I kite a bit. Definitely need more stats to bring it alive in Hell.

    http://us.battle.net/d3/en/calculator/monk#aUWigQ!YUg!ZZZZab

    I'm using a Macro to execute the 3 gen combo, combi strike boosts my dps from 2.3k all the way up to 3k and when crits stack up blazzing fists 3 times (usually about 2 seconds into the fight) it goes up to 3.2k, keep blade storm stacked 3 times quickly thanks to crits as well and use serenity to fend off any CC attacks. Constantly spamming Boon of Protection while doing the 3 gen combo. I'm trying really hard to make this viable late into the game so far it has been a VERY fun playstyle. Now that I got to Hell gear got really expensive on the AH so I gotta farm and build up a bit before going further. Stats I'm using are Dex, Vit, Attack Speed, about 5% extra crit chance (more than enough to proc blazzing fists stacks when attacking so fast), cold resists, using One with Everything to boost the rest and I currently have about 80 life stolen per hit.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What sort of APS have you achieved with dual wielding?
    So far I'm lvl 35 doing 2.1 aps and 500+ damage on my inventory's damage counter. I though I'd be at at least 3 aps already but getting up there has proven to be harder than I thought for now. I've geared up for mostly dex and vit with attack speed on gloves and weapons but the best rings I've managed to get through drops or buying through ah don't have aps bonus to them and even then when I try two 8% rings my aps doesn't even get to 2.4 like I had in beta.

    What aps are you guys getting with proper gear in the higher levels?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why I think a 3 generator build is viable
    I've only gotten to nightmare, I'm at lvl 35 and been using the 3 generator setup since lvl 11 still going strong.

    I was using FoT + Thunderclap, WotHF + Blazing Fists, Crippling Wave + Concussion for the 3 generator combo. I've played around with this and you most definitely at least should be using two generators, crippling wave + whichever other generator you'd like. Crippling Wave's debuffing is pretty strong and the aoe damage is good to have on a constant cycle.

    I just recently switched FoT + Thunderclap for Dashing Strike + Quicksilver and I'm enjoying it a little more. I figured I was only using FoT for the mobility and Dashing Strike is better because it lets you run away if your surrounded so I just switched to it.

    My other skills right now are Serenity + Reap What is Sown, Seven Sided Strike + Several Sided-Strike and Mantra of Evasion + Hard Target. Passives are Guardian's Path, Seize the Initiative and Transcendence.

    The rotation I'm using is casting mantra every time I approach a large or rare mob, when the 3 second timer runs out I use Serenity, when that runs out I use seven sided and I keep swinging with the generators. I keep spamming the mantra for the huge doge bonus. My gear adds health per hit and % damage converted to life. His health is usually pegged on the top. I'm also using ruby's into my daggers to add even more damage, he's doing 500+ dps at lvl 35 with 2.1aps. He's a royal king of badassery.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Asia Streams Are Up
    Quote from Crateme

    Quote from nttdemented

    As an IT Admin I'd advise against doing anything other than work while using anything connected to your office's network, even if its your mobile phone over WiFi. There are tools us IT Pro's use that document and log for indefinite periods of time every single little packet of information that travels across our networks. It's not uncommon for me to receive requests from high ranking execs requesting traffic logs for employees that they have under review. If you give them a reason to investigate your work and your IT department has such tools implemented they will very easily find out every single last web site you visited or action you took over your computer's network connection.

    Heck I have one particular scenario where my network traffic monitoring tools send out alerts to human resources every time someone accesses facebook during work hours and it's all perfectly legal as you are not supposed to operate a company's computer system with any sense or pretext of privacy.

    Ever heard of TOR? Good luck monitoring that.

    *laughs*

    http://proxy.org/tor.shtml

    Simple list of all proxies used by Tor. You can either block them all explicitly, negating any form of Tor client from EVER connecting to their proxy servers from within the corporate LAN or I can set the list to be monitored by my network traffic monitor so I can know exactly what users/devices are attempting to browse through Tor proxies. Even then I can see exactly what site you requested from Tor. To us in IT it would look like this:

    Computer1 requests www.facebook.com through 101.1.131.133 (a Tor Proxy IP) and 101.1.131.133 replied with the requested content instead of it looking like you went directly towards 69.171.247.37 witch is one of Facebook's public IP's.

    It doesn't make the requests that are coming from your computer anonymous to the IT dept, it just shows them that you are actively trying to hide something. What Tor does is hide your actual public IP from the site you are browsing so that the site owner can't pin point who or where you are that's the anonymity it provides.

    LAWYERD! :P Not poking fun at ya bro, just educating you in that using Tor from your work computer, will get you into more trouble rather than stopping you from getting into trouble with your employer.
    Posted in: Diablo III General Discussion
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