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    posted a message on Can I choose the MP lvl for Infernal Machine?
    Quote from Wetzeb

    Also, remember you need 5 stacks for the organs to even drop.

    Before you enter the zones specified for Key Wardens, make sure you have cleared other areas to get your 5 stacks. (Key drop rate is also determined by MP level, but you also need the 5 stacks).

    The Machine is not unique. If you manage to get all the keys, you can certainly assemble it and leave it in your bank or alt bags until you feel yourself ready enough to attempt it. The Portal stays open as long as you don't leave your game session so you may attempt the bosses as many times as it takes you to win.

    Good luck, have fun.

    Edit: Was incorrect about needing 5 stacks as Wetzeb pointed out. I misread a blue post to get that and the website cleared it up.
    Posted in: Diablo III General Discussion
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    posted a message on Dealing with Reflect Damage w/o bursting from shadows
    Quote from misiceman

    Quote from neplusultra1337

    Get a couple of pieces of gear that add up to 5-6% damage converted to life and you negate all reflect DMG ( as it reflects 5% DMG )

    please note that % damage to life is reduced by ALOT in inferno. I don't know where the percentages are but as has been mentioned on this forum and many others and by blues there is a reduction in nightmare, further reduction in hell and a massive reduction in inferno. Life on hit almost always scales better at this point in time.

    80% Reduction on Inferno. So to get your 5% you would need 25% on paper.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Act 1 - Imprisoned Angel - Fewer Boss Packs?
    I did it today and had 7 packs prior to Warden.
    Posted in: Diablo III General Discussion
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    posted a message on so Seigebreaker...reflects damage now? Ouch
    Quote from Plocer

    Quote from Yellr

    Well i still think whimsey will be worth it, 30+ chest, 5 stacks in act 1 takes 3 minutes, every rare pack drops a guaranteed rare. I just don't see SB runs being comparable but i guess ill be testing it when servers go live.

    30+ chests that involve shitty mf, i mean its barely worth it as it is.

    Every pack only drops a guaranteed rare with 5 stacks of NV.


    Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality

    And it was stated in a previous post that there were dropping bosses from 2 to 1 guaranteed and buffing packs from 0 to 1 guaranteed, with 5 stacks. I've killed plenty of packs without getting any rares. And like the previous post mentioned, MF is no longer useful on anything other than mobs.
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find % in 1.0.3
    Quote from Cahoots

    Pretty sure that the guaranteed rares is dropping to 1, from 2 for bosses. Not rare packs.

    But they are increasing guaranteed rares on packs from 0 to 1.
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find % in 1.0.3
    Or it's not. And if you weren't gear swapping....
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Preview
    Quote from Zic

    I'm worried about the inferno nerfs. I'm in act 2 right now as a Monk and I love the challenge.

    I'm on a Monk and I love the challenge too. The issue is rather significant in A3 and A4 when you are nearly forced 80% defensive talents. It puts you into a homogenized build focuses almost exclusively on defense - to even get past white mobs. Defense should be forced into the play-style on packs, not on your build. A2 started out alright for me and got progressively worse until I dropped about 2M on the AH. Now I'm about 10M+ in on gear in A3/4 and it's still kind of dumb how much defense is required.

    I know "Casuals GTFO uv Inferno lol go back U mom's basement bad grammar runon sentence etc etc etc" But if you aren't a casual and feel yourself Hardcore, then play Hardcore. The current state of A3/4 make the game uninteresting for the extremely large majority of players. While I do welcome these changes, I do certainly hope they don't overcompensated and make a blind fool able to play A4. I'm only looking for a smoother climb and less spikey damage from mobs.

    Oh, and the people concerned about repair costs.... really? If I'm working on A3, dying plenty, doing whatever, I still get around 200k/hour and spend about 20k in repairs. Gold is certainly not hard to come buy in this game.
    Posted in: News & Announcements
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