• 1

    posted a message on Fast Teleporting Firechains....
    Quote from yrrildur

    Plz do and stop whining.

    People like you should be banned, before we become as bad as the official forums.
    Posted in: Wizard: The Ancient Repositories
  • 3

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from mavfin

    Unfortunately, this thread is just another thread where 'bad design' or 'poorly implemented' isn't actually true. It's just code for "They didn't do it the exact way I wanted!"

    Welcome to the Diablo series. If it doesn't have what you want, play something else.

    This above comment is just another comment where 'its fine' or 'qq play another game' isn't actually true. It's just code for "I am a blizzard fanboy and cannot stand to hear legitimate criticism of a blizzard game!'"
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Smoke Screen = Required
    If you don't have smoke screen cuz you don't know its awesome, then get it.
    If you don't have smoke screen cuz you don't like it, then just reroll another class.
    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Current level and DPS for wizards?
    Level 52, 4k dps, 10k HP.

    Thats right 10k hp....Thats how I roll.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on No spell is useless. Its just very different from D2
    There are TONS and TONS of usless spells in game, and that fact will become quite apparent when people start playing. Some of us, just have the ability to better visualize such things.

    Quote from Glitterpony

    Quote from Kinmaul

    I'm assuming you didn't get a chance to try Twister in the beta because that's not how the skill works at all. You only get the tooltip damage if the twister is on top of a mob for the ENTIRE duration. Mobs are always heading towards you and twisters are always moving away, couple that with the random movement and the skill is horrible. If you are lucky enough that the twister actually makes contact with the mob it passes over it only dealing 1-2 ticks of damage, so you get a small fraction of the actual damage.

    In your scenario I'd rather blow through my AP with something like Arcane Orb which will deal SIGNIFICANTLY more damage than Energy Twister before falling back on a signature skill. I'm not trying to be an ass, and I'm not trying to say I'm better/smarter than you. I love the idea of Energy Twister and the skill looks absolutely amazing. I really wanted it to be good and tried using it in multiple scenarios to see if I could find a situation where it would be effective. Every single time it failed. It just sucks man, sorry. :(

    All my text-wall aside - I agree that currently Energy Twiser suxxxxxxxxxxxxxxxxxx!!

    It's only really good in a very very densly packed room with a greater area of population than something like Arcane Orb can reach .. which doesn't happen very often... YET > :)

    And meteor would be far far better in that situation...so yah, it still sux, and it will always suck.

    Bah, kinmaul beat me to it.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on R.I.P Frozen Orb
    Don't worry man I found her for you...

    Celestial Orb
    Arcane Orb

    Temporal Flux


    Same shit!

    PS: Yes I know you have to use more than one skill, but given the fact that diablo2 focused on using 2 skills I think its more than a fair substitute.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on HELP! I cant eat, I cant sleep, I cant even provide sexual pleasure to my girlfriend
    Quote from Trombone

    Try foreskin. :hehe:

    They mutilated my penis when I was born to please jesus.
    He is a pretty sick bastard if you ask me!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on To those of you saying Inferno was nerfed!!
    "Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty."

    Just because the mobs are still level 61 means absolutely NOTHING!!! A swing and a miss champ.
    There are level 60 mobs in Hell, so obviously they have to increase the level for inferno. However, that doesn't mean entry into inferno wasn't nerfed, not even in the slightest.

    I have to hand it to blizzard. A lot of people criticize their PR ability, but the truth is they are damn near geniuses at it. Look at this most recent statement for example. There is a lot of turmoil within the population about inferno being nerfed, which is the truth, but that statement slyly makes one think otherwise. End result, less QQ nerfed inferno rage and the best part is its not even a real lie. They told you the truth, but in a way to give you the wrong idea. Of course when the game comes out, no one is going to care about a little white lie. It is brilliant!

    "There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.

    Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard."

    It was nerfed to allow access and progression to more players.
    That wording is crystal clear, and there is ZERO room for interpretation.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on A way to award replaying from the start.
    Quote from Aranoch

    Quote from GladHeHasBeta

    there is no need for this and it would go against what blizzard wants with their end-game farming. they stated they want u to be able to farm the entire length of inferno. and pick what part you like best and farm there or farm the whole thing IF you want to. giving bonus's for ANYTHING would FORCE players to have to do that. what if most players have parts they hate to go through? now they are forced to play it over n over in order for extra loot. forcing players to do anything is what blizzard is steering away from, get used to it.

    If it were me implementing something along this lines. You would NOT be forced to do anything. Simply something to change it up.

    Say your walking through and killing every monster in an act or on the way to a boss spending the time you could just kill the boss 5 times which would be more rewarding? obviously killing the boss 5 times. So thats what your going to do.

    Now lets say if you went through and did kill everything, finished the act, took the caravan to lut gholein and got a bonus of gold for % of monsters killed or a temporary buff such as movement speed increased by %10 for 120 seconds or Resource regeneration increased for X amount of time even a Token or Certificate you take to a vendor and receive a completely random item based on iLvl of the act. It would add a whole new thing to do. Another aspect. Maybe even an advantage somewhere down the road. Easter eggs. Secret Kitty level.

    Nothing to force you to do it, just a back up option, something fun to do before inferno mode.
    How do you add more diversity to an infinite system? You can't. The current system gives you an infinite, or near infinite number of avenues to explore for farming loot. What is being suggested in this thread does not add diversity, its streamlining the goal to one overall purpose. You are not creating options by adding incentives to a certain play-style, you are taking them away.

    I know you think that no one is forcing us to do the complete run through, and that is indeed true. However, if its the most efficient route, then it will be by far the most commonly used one. Meanwhile, players who don't want to use this route will feel cheated, and rightfully so.

    Long story short, the system seems near flawless imo, and your don't fuck with whats not broken.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Diablo 3 Q2 Target Launch.
    I didn't put too much weight into what blizzard said before, but I have to tell ya they handled D3 very poorly. I'd almost have to go as far as say, lie.
    Posted in: Diablo III General Discussion
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