Inferno is easy; especially if you spend hundreds of millions of gold on the AH.
If you actually farm stuff, then no, it's not. It's tedious and boring.
This is the entire problem with the game.
- KnowScott
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lorien1973 posted a message on Even More 1.0.5 Information, Whirlwind Demon Hunter Build, Diablo III: Heroes Rise, Darkness Falls EbookPosted in: News & Announcements -
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LeChokeJames posted a message on Even More 1.0.5 Information, Whirlwind Demon Hunter Build, Diablo III: Heroes Rise, Darkness Falls EbookThey're making it both easier and harder at the same time by offering options to select your own play difficulty.Posted in: News & Announcements
Yet somehow, some way, people will find a way to complain about it catering to one specific subset of players that they don't believe they belong to. -
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Darklink68 posted a message on Patch 1.0.5 Sneak Peek - Uber Bosses, Monster Powers and More!^ dont worry, we will get sick banner rewardsPosted in: News & Announcements
because everyone loves banners -
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Catalept posted a message on More In Store for Patch 1.0.5, Followers Might Be Getting a Buff, Magic Find and Environment Object Drops, Blue Posts, Tyrael TaDear Blizzard: Hardcode resplendant chest loot tables to have an effective MF of +300, and all other chest loot tables to have an effective MF of +100. Chests go back to dropping nice loot, and MF-swapping for chests is still pointless.Posted in: News & Announcements
You're welcome. -
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Monolith posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersLook guys, there are some pretty big things that most of you aren't considering when you bash these changes...Posted in: News & Announcements
1. Capping MF at 300% is still extremely high.
2. Paragon is a REWARD for something you are going to do ANYWAY.
3. The changes to PVE Content, class abilities, and the introduction of Paragon is going to makefarming much easier. So you are essentially trading a MF/GF cap for the ability to kill MORE mobs FASTER. Six of one, half a dozen of the other...
I love these changes BUT MF/GF should affect chests. Chests just don't seem anymore important to me than a damn barrel unless they are bloody or resplendant. Also, I understand why Paragon is character specific (because hitting 99 on a character in D2 was obviously character specific) BUT it whole heartedly discourages creating new characters and trying other classes. Why Would I take time min maxing my stats including mf/gf along with survivability for inferno when I know I could just farm with a different character that already has innate mf/gf? -
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Atros81 posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersHe misses one of the entire points of the ladder seasons. It wasn't simply just another starting point to do the level race game. The biggest reason people are clamoring for it isn't the damn levelling race, but rather the economic reset that comes with it. While there will still be bots in each ladder grinding up gold, the market that 'matters' won't be flooded with all the old gold. Any old items (say, old crappy legendaries) will be flushed away as well.Posted in: News & Announcements -
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thomasmgp posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for TomorrowSo this patch was supposed to be about build diversity yet they killed off two very fun builds. Tank Wizards and Tank DHs. I guess by diversity they meant force them to play something else they dont like or find fun.Posted in: News & Announcements
Oh well good thing I really only liked farming Act 1. Both builds should still be more than fine for that place seeing how you cant die unless you are Helen Keller trying to play with no arms. -
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Showerbag posted a message on Introducing the Paragon SystemPosted in: News & Announcements
Really? You're gunna whine about the fact that over time you can get rid of some MF gear to make way for some much better DPS/Survivability gear? -
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RaMsHs posted a message on Introducing the Paragon SystemThey forgot to thank Kripparrian for the original idea (Watch: http://www.youtube.com/watch?v=bdwQ5aXOStQ&feature=plcp)Posted in: News & Announcements -
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OptimusPrime posted a message on 1.0.4 Developer Blog - Legendaries, Starter Edition Now Available, Patch 1.0.4 Information, Blue PostsNot to be the negative nancy here, but this sampling they have shown has some nice improvements, but with very specific stats on them to make them viable. The flavor properties and new effects are nice - but I would like to hear about whether or not they have looked at the items as a whole and the RNG property rolls. Because some of these new items are great, but what they showed you is of course going to have a nice roll of stats on them. If we start finding these new legendaries with ridiculous rolls of stats on them - for instance a Windforce that rolls +200 Intelligence and not Dexeterity. Are they addressing that and eliminating some of the complete RNG from the items and having them roll the basic stats it should have for the type of weapon the class most likely to use it?Posted in: News & Announcements - To post a comment, please login or register a new account.
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